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version 1.8, 2000/01/16 03:15:49 version 1.13, 2000/01/17 08:50:57
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 % $OpenXM: OpenXM/doc/issac2000/session-management.tex,v 1.7 2000/01/15 03:46:27 noro Exp $  % $OpenXM: OpenXM/doc/issac2000/session-management.tex,v 1.12 2000/01/17 07:15:52 noro Exp $
   
 \section{Session Management}  \section{Session Management}
 \label{secsession}  \label{secsession}
Line 11  OpenXM.  We assume that various clients and servers
Line 11  OpenXM.  We assume that various clients and servers
 establish connections dynamically and communicate to each  establish connections dynamically and communicate to each
 other. Therefore it is necessary to give a dynamical and unified  other. Therefore it is necessary to give a dynamical and unified
 method to start servers and to establish connections.  method to start servers and to establish connections.
 In addition to that, interruption of an exections and debugging  In addition to that, interruption of execution and
 supports are necessary for intaractive distributed computation.  debugging facilities
   are necessary for interactive distributed computation.
   
 %\subsection{Interface of servers}  %\subsection{Interface of servers}
 %  %
Line 42  When the launcher is invoked, the client 
Line 43  When the launcher is invoked, the client 
 informs the launcher of a port number for TCP/IP connection  informs the launcher of a port number for TCP/IP connection
 and the name of a server.  and the name of a server.
 \item The launcher and the client establish a connection with the  \item The launcher and the client establish a connection with the
 specified port number.  specified port number. One time password may be used to prevent
   launcher spoofing.
 \item The launcher creates a process and executes the server after  \item The launcher creates a process and executes the server after
 setting the data channel appropriately.  setting the data channel appropriately.
 \end{enumerate}  \end{enumerate}
   
 After finishing the above task as a launcher, the launcher process  After finishing the above task as a launcher, the launcher process
 acts as a control server and controls the server process created by  acts as a control server and controls the server process created by
 itself. As for a control server see Section \ref{control}.  itself. As to the details of the control server see Section \ref{control}.
   
 As the data channel is used to exchange binary data,  As the data channel is used to exchange binary data,
 the byte order conversion is necessary when a  the byte order conversion is necessary when a
Line 76  server. The launcher introduced in Section \ref{launch
Line 78  server. The launcher introduced in Section \ref{launch
 is used as a control process. We call such a process a {\it  is used as a control process. We call such a process a {\it
 control server}. In contrast, we call a server for computation an {\it  control server}. In contrast, we call a server for computation an {\it
 engine}. As the control server and the engine runs on the  engine}. As the control server and the engine runs on the
 same machine, it is easy to manipulate the engine, especially to  same machine, it is easy to send a signal from the control server.
 send a signal from the control server. A control server is also an  A control server is also an
 OpenXM stack machine and it accepts {\tt SM\_control\_*} commands  OpenXM stack machine and it accepts {\tt SM\_control\_*} commands
 to send signals to a server or to terminate a server.  to send signals to a server or to terminate a server.
   
 \subsection{Resetting a server}  \subsection{Resetting an engine}
   
 A client can send a signal to an engine by using the control channel  A client can send a signal to an engine by using the control channel
 at any time. However, I/O operations are usually buffered,  at any time. However, I/O operations are usually buffered,
 which may cause troubles without care for remaining data in  which may cause troubles.
 the buffers.  To reset a server safely the following are required.  To reset an engine safely the following are required.
   
 \begin{enumerate}  \begin{enumerate}
 \item A sending of an {\tt OX} message must be completed.  \item Any OX message must be a synchronized object in the sense of Java.
   
 As an {\tt OX} message is sent as a combination of several {\tt CMO}  As an OX message is sent as a combination of several {\tt CMO}
 data, a global exit without sending all the data confuses the  data, a global exit without sending all may generate broken data.
 subsequent communication.  
   
 \item After restarting a server, a request from a client  \item After restarting an engine, a request from a client
 must correctly corresponds to the response from the server.  must correctly corresponds to the response from the engine.
   
 An incorrect correspondence occurs if some data remain on the stream  An incorrect correspondence occurs if some data remain on the stream
 after restarting a server.  after restarting an engine.
 \end{enumerate}  \end{enumerate}
   
 {\tt SM\_control\_reset\_connection} is an {\tt SM} command to  {\tt SM\_control\_reset\_connection} is a stack machine command to
 initiate a safe resetting of a server. We show the action of  initiate a safe resetting of an engine.
 a server and a client from the initiation to the completion of  The control server sends {\tt SIGUSR1} to the engine if it receives
 a resetting.  {\tt SM\_control\_reset\_connection} from the client.
   Under the OpenXM reset protocol, an engine and a client act as follows.
   
 \centerline{\fbox{client}}  \vskip 2mm
   \noindent
   {\it Client side}
 \begin{enumerate}  \begin{enumerate}
 \item The client sends {\tt SM\_control\_reset\_connection} to the  \item After sending {\tt SM\_control\_reset\_connection} to the
 control server. The control server sends {\tt SIGUSR1} to the engine.  control server, the client enters the resetting state. It discards all {\tt
 \item The client enters the resetting state. It skips all {\tt  
 OX} messages from the engine until it receives {\tt OX\_SYNC\_BALL}.  OX} messages from the engine until it receives {\tt OX\_SYNC\_BALL}.
 \item After receiving {\tt OX\_SYNC\_BALL} the client sends  \item After receiving {\tt OX\_SYNC\_BALL} the client sends
 {\tt OX\_SYNC\_BALL} to the engine and returns to the usual state.  {\tt OX\_SYNC\_BALL} to the engine and returns to the usual state.
 \end{enumerate}  \end{enumerate}
   
 \centerline{\fbox{engine}}  \noindent
   {\it Engine side}
 \begin{enumerate}  \begin{enumerate}
 \item After receiving {\tt SIGUSR1} from the control server,  \item
   After receiving {\tt SIGUSR1} from the control server,
 the engine enters the resetting state.  the engine enters the resetting state.
 \item The engine sends {\tt OX\_SYNC\_BALL} to the client.  The engine sends {\tt OX\_SYNC\_BALL} to the client.
 We note that the operation does not block because  The operation does not block because
 the client reads and skips {\tt OX} messages soon after sending  the client is now in the resetting state.
 {\tt SM\_control\_reset\_connection}.  \item The engine discards all OX messages from the engine until it
 \item The engine skips all {\tt OX} messages from the engine until it  receives {\tt OX\_SYNC\_BALL}. After receiving {\tt OX\_SYNC\_BALL}
 receives {\tt OX\_SYNC\_BALL}.  the engine returns to the usual state.
 \item After receiving {\tt OX\_SYNC\_BALL} the engine returns to the  
 usual state.  
 \end{enumerate}  \end{enumerate}
   
   \begin{figure}[htbp]
   \epsfxsize=8.5cm
   \epsffile{reset.eps}
   \caption{OpenXM reset procedure}
   \label{reset}
   \end{figure}
   
   Figure \ref{reset} illustrates the flow of data.
 {\tt OX\_SYNC\_BALL} is used to mark the end of data remaining in the  {\tt OX\_SYNC\_BALL} is used to mark the end of data remaining in the
 I/O streams. After reading it, it is assured that each stream is empty  I/O streams. After reading it, it is assured that each stream is empty
 and that the subsequent request from a client correctly  and that the subsequent request from a client correctly
 corresponds to the response from the server.  corresponds to the response from the engine.
 We note that we don't have to associate {\tt OX\_SYNC\_BALL} with  We note that we don't have to associate {\tt OX\_SYNC\_BALL} with
 any special action to be executed by the server because it is  any special action to be executed by the engine because it is
 assured that the peer is in the resetting state when one has received  assured that the engine is in the resetting state when it has received
 {\tt OX\_SYNC\_BALL}.  {\tt OX\_SYNC\_BALL}.
   
 \subsection{Debugging supports}  \subsection{Debugging facilities}
 Debugging is not easy for distributed computations.  Debugging is sometimes very hard for distributed computations.
 If servers are executed on X window system, then the control server can  We provide two methods to help debugging on X window system:
 attach an {\tt xterm} to the standard outputs of the engine to display  1. the diagnostic messages from the engine are displayed in a {\tt xterm}
 diagnostic messages from the engine.  window;
 Furthermore, if the engine provides an interface to input commands,  2. the engine can pop up a window to input debug commands.
 then debugging of user defined programs will be  For example {\tt ox\_asir}, which is
 possible on the engine. For example {\tt ox\_asir}, which is  the OpenXM server of Risa/Asir, can pop up a window to input
 the OpenXM server of {\tt Risa/Asir}, can pop up a window to input  
 debug commands and the debugging similar to that on usual terminals is possible.  debug commands and the debugging similar to that on usual terminals is possible.
 One can also send {\tt SIGINT} by using {\tt SM\_control\_to\_debug\_mode}  One can also send {\tt SIGINT} by using {\tt SM\_control\_to\_debug\_mode}
 and it provides a similar functionality to entering the debugging  and it provides a similar functionality to entering the debugging

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