Annotation of OpenXM/doc/issac2000/session-management.tex, Revision 1.9
1.9 ! takayama 1: % $OpenXM: OpenXM/doc/issac2000/session-management.tex,v 1.8 2000/01/16 03:15:49 noro Exp $
1.2 takayama 2:
1.3 noro 3: \section{Session Management}
1.4 noro 4: \label{secsession}
1.3 noro 5: %MEMO: key words:
6: %Security (ssh PAM), initial negotiation of byte order,
7: %mathcap, interruption, debugging window, etc.
8:
1.8 noro 9: In this section we explain our control integration in
10: OpenXM. We assume that various clients and servers
1.3 noro 11: establish connections dynamically and communicate to each
1.8 noro 12: other. Therefore it is necessary to give a dynamical and unified
13: method to start servers and to establish connections.
1.9 ! takayama 14: In addition to that, interruption of executions and debugging
! 15: supports are necessary for interactive distributed computation.
1.8 noro 16:
17: %\subsection{Interface of servers}
18: %
19: %A server has additional I/O streams for exchanging data between
20: %a client and itself other than ones for diagnostic
21: %messages. As the streams are for binary data,
22: %the byte order conversion is necessary when a
23: %client and a server have different byte orders. It is determined by
24: %exchanging the preferable byte order of each peer. If the preference
25: %does not coincide with each other,
26: %then the network byte order is used.
27: %This implies that all servers and clients should be able to
28: %handle the network byte
29: %order. Nevertheless it is necessary to negotiate the byte order to
30: %skip the byte order conversion because its cost is often dominant over
31: %fast networks.
1.3 noro 32:
33: \subsection{Invocation of servers}
34: \label{launcher}
35:
1.8 noro 36: An application called {\it launcher} is provided to start servers
37: and to establish connections as follows.
1.3 noro 38:
39: \begin{enumerate}
1.8 noro 40: \item A launcher is invoked from a client.
41: When the launcher is invoked, the client
42: informs the launcher of a port number for TCP/IP connection
43: and the name of a server.
1.4 noro 44: \item The launcher and the client establish a connection with the
1.3 noro 45: specified port number.
1.8 noro 46: \item The launcher creates a process and executes the server after
47: setting the data channel appropriately.
1.3 noro 48: \end{enumerate}
49:
1.7 noro 50: After finishing the above task as a launcher, the launcher process
1.3 noro 51: acts as a control server and controls the server process created by
52: itself. As for a control server see Section \ref{control}.
53:
1.8 noro 54: As the data channel is used to exchange binary data,
55: the byte order conversion is necessary when a
56: client and a server have different byte orders. It is determined by
57: exchanging the preferable byte order of each peer. If the preference
58: does not coincide with each other,
59: then the network byte order is used.
60: This implies that all servers and clients should be able to
61: handle the network byte
62: order. Nevertheless it is necessary to negotiate the byte order to
63: skip the byte order conversion because its cost is often dominant over
64: fast networks.
65:
66:
1.3 noro 67: \subsection{Control server}
68: \label{control}
1.8 noro 69: In OpenXM we adopted the following simple and robust method to
70: control servers.
1.3 noro 71:
72: An OpenXM server has logically two I/O channels: one for exchanging
1.4 noro 73: data for computations and the other for controlling computations. The
1.3 noro 74: control channel is used to send commands to control execution on the
1.6 takayama 75: server. The launcher introduced in Section \ref{launcher}
1.8 noro 76: is used as a control process. We call such a process a {\it
77: control server}. In contrast, we call a server for computation an {\it
78: engine}. As the control server and the engine runs on the
79: same machine, it is easy to manipulate the engine, especially to
1.3 noro 80: send a signal from the control server. A control server is also an
1.8 noro 81: OpenXM stack machine and it accepts {\tt SM\_control\_*} commands
1.6 takayama 82: to send signals to a server or to terminate a server.
1.3 noro 83:
1.8 noro 84: \subsection{Resetting a server}
1.3 noro 85:
1.8 noro 86: A client can send a signal to an engine by using the control channel
87: at any time. However, I/O operations are usually buffered,
88: which may cause troubles without care for remaining data in
89: the buffers. To reset a server safely the following are required.
1.3 noro 90:
91: \begin{enumerate}
92: \item A sending of an {\tt OX} message must be completed.
93:
94: As an {\tt OX} message is sent as a combination of several {\tt CMO}
95: data, a global exit without sending all the data confuses the
96: subsequent communication.
97:
98: \item After restarting a server, a request from a client
99: must correctly corresponds to the response from the server.
100:
101: An incorrect correspondence occurs if some data remain on the stream
102: after restarting a server.
103: \end{enumerate}
104:
105: {\tt SM\_control\_reset\_connection} is an {\tt SM} command to
1.8 noro 106: initiate a safe resetting of a server. We show the action of
1.3 noro 107: a server and a client from the initiation to the completion of
108: a resetting.
109:
1.6 takayama 110: \centerline{\fbox{client}}
1.3 noro 111:
112: \begin{enumerate}
113: \item The client sends {\tt SM\_control\_reset\_connection} to the
1.7 noro 114: control server. The control server sends {\tt SIGUSR1} to the engine.
1.8 noro 115: \item The client enters the resetting state. It skips all {\tt
1.4 noro 116: OX} messages from the engine until it receives {\tt OX\_SYNC\_BALL}.
1.3 noro 117: \item After receiving {\tt OX\_SYNC\_BALL} the client sends
118: {\tt OX\_SYNC\_BALL} to the engine and returns to the usual state.
119: \end{enumerate}
120:
1.6 takayama 121: \centerline{\fbox{engine}}
1.3 noro 122:
123: \begin{enumerate}
124: \item After receiving {\tt SIGUSR1} from the control server,
125: the engine enters the resetting state.
1.8 noro 126: \item The engine sends {\tt OX\_SYNC\_BALL} to the client.
127: We note that the operation does not block because
1.3 noro 128: the client reads and skips {\tt OX} messages soon after sending
129: {\tt SM\_control\_reset\_connection}.
130: \item The engine skips all {\tt OX} messages from the engine until it
1.4 noro 131: receives {\tt OX\_SYNC\_BALL}.
1.3 noro 132: \item After receiving {\tt OX\_SYNC\_BALL} the engine returns to the
133: usual state.
134: \end{enumerate}
135:
1.8 noro 136: {\tt OX\_SYNC\_BALL} is used to mark the end of data remaining in the
137: I/O streams. After reading it, it is assured that each stream is empty
1.7 noro 138: and that the subsequent request from a client correctly
139: corresponds to the response from the server.
140: We note that we don't have to associate {\tt OX\_SYNC\_BALL} with
1.6 takayama 141: any special action to be executed by the server because it is
1.8 noro 142: assured that the peer is in the resetting state when one has received
1.6 takayama 143: {\tt OX\_SYNC\_BALL}.
1.3 noro 144:
1.5 noro 145: \subsection{Debugging supports}
1.8 noro 146: Debugging is not easy for distributed computations.
147: If servers are executed on X window system, then the control server can
1.6 takayama 148: attach an {\tt xterm} to the standard outputs of the engine to display
149: diagnostic messages from the engine.
150: Furthermore, if the engine provides an interface to input commands,
151: then debugging of user defined programs will be
1.8 noro 152: possible on the engine. For example {\tt ox\_asir}, which is
1.6 takayama 153: the OpenXM server of {\tt Risa/Asir}, can pop up a window to input
154: debug commands and the debugging similar to that on usual terminals is possible.
1.7 noro 155: One can also send {\tt SIGINT} by using {\tt SM\_control\_to\_debug\_mode}
1.4 noro 156: and it provides a similar functionality to entering the debugging
1.3 noro 157: mode from a keyboard interruption.
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