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Final corrections.
(skip -> discard in Section 5.3 etc.)

% $OpenXM: OpenXM/doc/issac2000/session-management.tex,v 1.13 2000/01/17 08:50:57 noro Exp $

\section{Session Management}
\label{secsession}
%MEMO: key words:
%Security (ssh PAM), initial negotiation of byte order,
%mathcap, interruption, debugging window, etc.
 
In this section we explain our control integration in
OpenXM.  We assume that various clients and servers
establish connections dynamically and communicate to each
other. Therefore it is necessary to give a dynamical and unified
method to start servers and to establish connections.
In addition to that, interruption of execution and 
debugging facilities
are necessary for interactive distributed computation.

%\subsection{Interface of servers}
%
%A server has additional I/O streams for exchanging data between
%a client and itself other than ones for diagnostic
%messages. As the streams are for binary data,
%the byte order conversion is necessary when a
%client and a server have different byte orders. It is determined by
%exchanging the preferable byte order of each peer. If the preference
%does not coincide with each other,
%then the network byte order is used.
%This implies that all servers and clients should be able to
%handle the network byte
%order. Nevertheless it is necessary to negotiate the byte order to
%skip the byte order conversion because its cost is often dominant over
%fast networks.

\subsection{Invocation of servers}
\label{launcher}

An application called {\it launcher} is provided to start servers
and to establish connections as follows.

\begin{enumerate}
\item A launcher is invoked from a client.
When the launcher is invoked, the client 
informs the launcher of a port number for TCP/IP connection
and the name of a server.
\item The launcher and the client establish a connection with the
specified port number. One time password may be used to prevent
launcher spoofing.
\item The launcher creates a process and executes the server after
setting the data channel appropriately.
\end{enumerate}

After finishing the above task as a launcher, the launcher process
acts as a control server and controls the server process created by
itself. As to the details of the control server see Section \ref{control}.

As the data channel is used to exchange binary data,
the byte order conversion is necessary when a
client and a server have different byte orders. It is determined by
exchanging the preferable byte order of each peer. If the preference
does not coincide with each other,
then the network byte order is used.
This implies that all servers and clients should be able to
handle the network byte
order. Nevertheless it is necessary to negotiate the byte order to
skip the byte order conversion because its cost is often dominant over
fast networks.


\subsection{Control server}
\label{control}
In OpenXM we adopted the following simple and robust method to 
control servers.

An OpenXM server has logically two I/O channels: one for exchanging
data for computations and the other for controlling computations. The
control channel is used to send commands to control execution on the
server. The launcher introduced in Section \ref{launcher}
is used as a control process. We call such a process a {\it
control server}. In contrast, we call a server for computation an {\it
engine}. As the control server and the engine runs on the
same machine, it is easy to send a signal from the control server. 
A control server is also an
OpenXM stack machine and it accepts {\tt SM\_control\_*} commands
to send signals to a server or to terminate a server.

\subsection{Resetting an engine}

A client can send a signal to an engine by using the control channel 
at any time. However, I/O operations are usually buffered,
which may cause troubles.
To reset an engine safely the following are required.

\begin{enumerate}
\item Any OX message must be a synchronized object in the sense of Java.

As an OX message is sent as a combination of several {\tt CMO}
data, a global exit without sending all may generate broken data.

\item After restarting an engine, a request from a client 
must correctly corresponds to the response from the engine.

An incorrect correspondence occurs if some data remain on the stream
after restarting an engine.
\end{enumerate}

{\tt SM\_control\_reset\_connection} is a stack machine command to
initiate a safe resetting of an engine.
The control server sends {\tt SIGUSR1} to the engine if it receives
{\tt SM\_control\_reset\_connection} from the client.
Under the OpenXM reset protocol, an engine and a client act as follows.

\vskip 2mm
\noindent
{\it Client side} 
\begin{enumerate}
\item After sending {\tt SM\_control\_reset\_connection} to the
control server, the client enters the resetting state. It discards all {\tt
OX} messages from the engine until it receives {\tt OX\_SYNC\_BALL}.
\item After receiving {\tt OX\_SYNC\_BALL} the client sends 
{\tt OX\_SYNC\_BALL} to the engine and returns to the usual state.
\end{enumerate}

\noindent
{\it Engine side}
\begin{enumerate}
\item 
After receiving {\tt SIGUSR1} from the control server,
the engine enters the resetting state.
The engine sends {\tt OX\_SYNC\_BALL} to the client.
The operation does not block because
the client is now in the resetting state.
\item The engine discards all OX messages from the engine until it
receives {\tt OX\_SYNC\_BALL}. After receiving {\tt OX\_SYNC\_BALL} 
the engine returns to the usual state.
\end{enumerate}

\begin{figure}[htbp]
\epsfxsize=8.5cm
\epsffile{reset.eps}
\caption{OpenXM reset procedure}
\label{reset}
\end{figure}

Figure \ref{reset} illustrates the flow of data.
{\tt OX\_SYNC\_BALL} is used to mark the end of data remaining in the
I/O streams. After reading it, it is assured that each stream is empty
and that the subsequent request from a client correctly 
corresponds to the response from the engine.
We note that we don't have to associate {\tt OX\_SYNC\_BALL} with
any special action to be executed by the engine because it is
assured that the engine is in the resetting state when it has received
{\tt OX\_SYNC\_BALL}.

\subsection{Debugging facilities}
Debugging is sometimes very hard for distributed computations.
We provide two methods to help debugging on X window system:
1. the diagnostic messages from the engine are displayed in a {\tt xterm}
window;
2. the engine can pop up a window to input debug commands.
For example {\tt ox\_asir}, which is
the OpenXM server of Risa/Asir, can pop up a window to input
debug commands and the debugging similar to that on usual terminals is possible.
One can also send {\tt SIGINT} by using {\tt SM\_control\_to\_debug\_mode}
and it provides a similar functionality to entering the debugging
mode from a keyboard interruption.