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Annotation of OpenXM/src/cfep/MyOpenGLView.h, Revision 1.1

1.1     ! takayama    1: //
        !             2: //  MyOpenGLView.h
        !             3: //  cfep
        !             4: //
        !             5: //  Created by Nobuki Takayama on 06/02/18.
        !             6: //  Copyright 2006 OpenXM.org. All rights reserved.
        !             7: //
        !             8:
        !             9: #import <Cocoa/Cocoa.h>
        !            10: #import "MyOpenGLCommand.h"
        !            11:
        !            12: @interface MyOpenGLView : NSOpenGLView {
        !            13:   int initGl;
        !            14:   double xeye,yeye,zeye;  // eye position
        !            15:   NSMutableArray *oglComm;
        !            16:   int oglCommSize;
        !            17:   NSMutableArray *oglInitComm;
        !            18:   int oglInitCommSize;
        !            19: }
        !            20: -(id) initWithFrame: (NSRect) frameRect;
        !            21: -(void) drawRectSimple: (NSRect) rect withColor: (double)c;
        !            22: -(void) drawRect: (NSRect) rect ;
        !            23: -(IBAction) setXeye: (id) sender;
        !            24: -(IBAction) setYeye: (id) sender;
        !            25: -(IBAction) setZeye: (id) sender;
        !            26: -(void) addOglComm: (NSString *) comm by: (id) sender;
        !            27: -(void) drawOglComm ;
        !            28: -(void) addOglInitComm: (NSString *) comm by: (id) sender;
        !            29: -(void) drawOglInitComm ;
        !            30: -(void) execute: (MyOpenGLCommand *)gc;
        !            31: -(void) initGL ;
        !            32:
        !            33: -(void) glib3_ray;
        !            34:
        !            35: @end
        !            36:
        !            37: // original glib functions
        !            38: void glib_line(float x,float y, float x2,float y2, int color);
        !            39: void glib_putpixel(float x,float y, int color);
        !            40:

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