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Annotation of OpenXM/src/oxmgraph/graph.c, Revision 1.5

1.1       takayama    1: /*
                      2: Copyright:  Y.Mitou,  2009.01
                      3:
                      4: License: This software is distributed under the 2-cluases BSD license
                      5: (http://en.wikipedia.org/wiki/BSD_licenses)
                      6: */
                      7:
1.4       ohara       8: #if defined (_MSC_VER)
                      9: #include <windows.h>
                     10: #endif
1.5     ! ohara      11: #if defined(__APPLE__)
        !            12: #include <GLUT/glut.h>
        !            13: #else
1.1       takayama   14: #include<GL/glut.h>
                     15: #endif
                     16:
                     17: #include<stdio.h>
                     18: #include<math.h>
                     19: #include<stdlib.h>
                     20: #include<string.h>
                     21:
                     22: #define TEX_WIDTH 128
                     23: #define TEX_HEIGHT 128
                     24:
                     25: #define KAKUDO 0.05
                     26: #define DIV 0.3
                     27: #define BOXSIZE 1.0
                     28: #define FUNCLEN 0.3
                     29: #define MAG 1.1
                     30: #define MARGIN 0
                     31: #define INTERVAL 5.0
                     32:
                     33: #define LINE_MAX  2048
                     34: #define LIMIT 1000
                     35: #define outOfMemory()  {  fprintf(stderr,"Out of memory.\n"); return -1; }
                     36:
                     37: /* for texture */
                     38: static GLuint texInobuta;
                     39: static GLubyte image[TEX_HEIGHT][TEX_WIDTH][4];
                     40:
                     41: /* rasters */
                     42: GLubyte raster_5[24] = {
                     43:   0x3f, 0x00, 0x7f, 0x80, 0x61, 0xc0, 0x00, 0xc0, 0xc0, 0xc0,
                     44:   0xf1, 0xc0, 0xff, 0x80, 0xdf, 0x00, 0xc0, 0x00, 0xc0, 0x00,
                     45:   0xff, 0xc0, 0xff, 0xc0 };
                     46:
                     47: GLubyte raster_X[24] = {
                     48:   0x00, 0x00, 0x80, 0x40, 0xc0, 0xc0, 0x61, 0x80, 0x33, 0x00,
                     49:   0x1e, 0x00, 0x0c, 0x00, 0x1e, 0x00, 0x33, 0x00, 0x61, 0x80,
                     50:   0xc0, 0xc0, 0x80, 0x40 };
                     51:
                     52: GLubyte raster_Y[24] = {
                     53:   0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00, 0x0c, 0x00,
                     54:   0x0c, 0x00, 0x1e, 0x00, 0x12, 0x00, 0x33, 0x00, 0x21, 0x00,
                     55:   0x61, 0x80, 0xc0, 0xc0 };
                     56:
                     57: GLubyte raster_Z[24] = {
                     58:   0xff, 0xc0, 0xff, 0xc0, 0xc0, 0x00, 0x60, 0x00, 0x30, 0x00,
                     59:   0x18, 0x00, 0x0c, 0x00, 0x06, 0x00, 0x03, 0x00, 0x01, 0x80,
                     60:   0xff, 0xc0, 0xff, 0xc0 };
                     61:
                     62: GLubyte raster_$[44] = {
                     63:   0x04, 0x00, 0x04, 0x00, 0x1f, 0x00, 0x64, 0xc0, 0xc4, 0x60,
                     64:   0xc4, 0x60, 0x04, 0x60, 0x04, 0x60, 0x04, 0x60, 0x04, 0xe0,
                     65:   0x07, 0xc0, 0x1f, 0x00, 0x7c, 0x00, 0xe4, 0x00, 0xc4, 0x00,
                     66:   0xc4, 0x00, 0xc4, 0x60, 0xc4, 0x60, 0x64, 0xc0, 0x1f, 0x00,
                     67:   0x04, 0x00 ,0x04, 0x00 };
                     68:
                     69: GLubyte raster_at[40] = {
                     70:   0x1f, 0x00, 0x20, 0xc0, 0x60, 0x20, 0x40, 0x00, 0xc0, 0x60,
                     71:   0x9d, 0xc0, 0xa7, 0x60, 0xa3, 0x20, 0xa3, 0x20, 0xa3, 0x20,
                     72:   0xa3, 0x20, 0xa3, 0x20, 0xa3, 0x20, 0x97, 0x20, 0x8d, 0x20,
                     73:   0xc0, 0x60, 0x40, 0x40, 0x60, 0xc0, 0x20, 0x80, 0x1f, 0x00 };
                     74:
                     75: /* for lighting */
                     76:
                     77: GLfloat light0_diffuse[] =
                     78: {0.0, 0.6, 0.2, 1.0};
                     79: GLfloat light0_position[] =
                     80: {0.0, 50.0, -50.0, 0.0};
                     81: GLfloat light1_diffuse[] =
                     82: {0.0, 0.6, 0.2, 1.0};
                     83: GLfloat light1_position[] =
                     84: {50.0, 0.0, 50.0, 0.0};
                     85:
                     86: GLfloat light2_diffuse[] =
                     87: {0.6, 0.6, 0.0, 1.0};
                     88: GLfloat light2_position[] =
                     89: {-50.0, -50.0, 0.0, 0.0};
                     90: GLfloat light3_diffuse[] =
                     91: {0.0, 0.0, 0.6, 1.0};
                     92: GLfloat light3_position[] =
                     93: {0.0, 3.0, 0.0, 0.0};
                     94: GLfloat light4_diffuse[] =
                     95: {0.0, 0.0, 0.0, 1.0};
                     96: GLfloat light4_position[] =
                     97: {3.0, 0.0, 0.0, 0.0};
                     98: GLfloat light5_diffuse[] =
                     99: {0.0, 1.0, 0.0, 1.0};
                    100: GLfloat light5_position[] =
                    101: {-3.0, 0.0, 0.0, 0.0};
                    102:
                    103: /*
                    104: GLfloat model_ambient[] = { 1.3, 1.3, 1.3, 1.2 };
                    105: */
                    106:
                    107: /* for Display_List name */
                    108: GLuint theGraph, theBox, theAxis, theWhole, theTriangle;
                    109:
                    110: /* for rotation */
                    111: GLfloat angle[2] = {0.0, 0.0};
                    112: int moving, begin[2];
                    113:
                    114: /* for normal */
                    115: GLfloat v1[3];
                    116: GLfloat v2[3];
                    117: GLfloat normal[3] = {0.0, 0.0, 0.0};
                    118:
                    119: /* for calc */
                    120: int newModel = 1;
                    121: int newGraph = 1;
                    122:
                    123: double x, y, z;
                    124:
                    125: int size = 12;
                    126: double size_z = 12.0;
                    127: double len = 3.0;
                    128: double z_interval = 5.0;
                    129:
                    130: double mag = 1.0;
                    131: double z_syukusyou = 1.0;
                    132:
                    133: double viewpoint[3] = {0.0, 0.0, 80.0};
                    134:
                    135: /* for TRIANGLE */
                    136: int triSwitch = 1;
                    137: double **triangles;
                    138: int tr_i;
                    139:
                    140: /* for Texuture of Triangles */
                    141: int te_i;
                    142: double **texturecoords;
                    143: static int exTex = 0;
                    144:
                    145: static int exSample = 1;
                    146:
                    147: static int exAxis = 1;
                    148:
                    149: static int exNet = 0
                    150: ;
                    151: /* control Expression */
                    152: GLboolean lightSwitch = GL_FALSE;
                    153: GLboolean textureSwitch = GL_FALSE;
                    154: GLboolean blendSwitch = GL_FALSE;
                    155:
                    156: void makeTexture(void)
                    157: {
                    158:   FILE *fp;
1.2       takayama  159:   int x, z;
                    160:   char *oxhome;
                    161:   char fname[1024];
1.1       takayama  162:
                    163:   /* texture file open (file name is "inobuta.tga")*/
1.2       takayama  164:   oxhome = getenv("OpenXM_HOME");
                    165:   if (oxhome != NULL) {
                    166:        sprintf(fname,"%s/share/oxmgraph/inobuta.tga",oxhome);
                    167:   }else{
                    168:        sprintf(fname,"/usr/local/share/oxmgraph/inobuta.tgz");
                    169:   }
                    170:   if((fp=fopen(fname, "rb"))==NULL){
                    171:        if ((fp = fopen("inobuta.tgz","rb")) == NULL) {
                    172:          fprintf(stderr, "texture file cannot be open\n");
                    173:          return;
                    174:        }
1.1       takayama  175:   }
                    176:   fseek(fp, 18, SEEK_SET);
                    177:   for (x=0; x<TEX_HEIGHT; x++) {
                    178:     for (z=0; z<TEX_WIDTH; z++) {
                    179:       image[x][z][2]=fgetc(fp);/* B */
                    180:       image[x][z][1]=fgetc(fp);/* G */
                    181:       image[x][z][0]=fgetc(fp);/* R */
                    182:       image[x][z][3]=255;/* alpha */
                    183:     }
                    184:   }
                    185:   fclose(fp);
                    186: }
                    187:
                    188: double polynomial(double x, double y)
                    189: {
                    190:   return ((x*x)-(y*y));
                    191: }
                    192:
                    193: double norm(double x, double y, double z)
                    194: {
                    195:   return sqrt(x*x + y*y + z*z);
                    196: }
                    197:
                    198: void gaiseki(float vector1[], float vector2[], float vector3[])
                    199: {
                    200:  vector3[0] = vector1[1]*vector2[2] - vector1[2]*vector2[1];
                    201:  vector3[1] = vector1[2]*vector2[0] - vector1[0]*vector2[2];
                    202:  vector3[2] = vector1[0]*vector2[1] - vector1[1]+vector2[0];
                    203: }
                    204:
                    205: void output(GLfloat x, GLfloat y, char *text)
                    206: {
                    207:   char *p;
                    208:
                    209:   glPushMatrix();
                    210:   glTranslatef(x, y, 0);
                    211:   for (p = text; *p; p++)
                    212:     glutStrokeCharacter(GLUT_STROKE_ROMAN, *p);
                    213:   glPopMatrix();
                    214: }
                    215:
                    216: static void graph(void)
                    217: {
                    218:   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
                    219:   glBindTexture(GL_TEXTURE_2D, texInobuta);
                    220:
                    221:   for(x = -len; x <= len-DIV; x += DIV) {
                    222:
                    223:     for(y = -len; y <= len-DIV; y += DIV) {
                    224:       z = polynomial(x, y);
                    225:
                    226:       if ( z >= -size_z && z <= size_z &&
                    227:           z >= -size && z <= size ) {
                    228:
                    229:        glColor3f((x+len)/(2*len), -(y-len)/(2*len), 1.0);
                    230:        /* normal */
                    231:        v1[0] = DIV;
                    232:        v1[1] = 0.0;
                    233:        v1[2] = polynomial(x+DIV, y) - polynomial(x, y);
                    234:        v2[0] = DIV;
                    235:        v2[1] = DIV;
                    236:        v2[2] = polynomial(x+DIV, y+DIV) - polynomial(x, y);
                    237:        gaiseki(v1, v2, normal);
                    238:        glNormal3fv(normal);
                    239:
                    240:        glBegin(GL_TRIANGLES);
                    241:          glTexCoord2f((x+len)/(2*len-DIV), (y+len)/(2*len-DIV));
                    242:          glVertex3f(x, y, polynomial(x,y));
                    243:          glTexCoord2f((x+DIV+len)/(2*len-DIV), (y+len)/(2*len-DIV));
                    244:          glVertex3f(x+DIV, y, polynomial(x+DIV, y));
                    245:          glTexCoord2f((x+DIV+len)/(2*len-DIV), (y+DIV+len)/(2*len-DIV));
                    246:          glVertex3f(x+DIV, y+DIV, polynomial(x+DIV, y+DIV));
                    247:        glEnd();
                    248:
                    249:        glBegin(GL_TRIANGLES);
                    250:          glTexCoord2f((x+len)/(2*len-DIV), (y+DIV+len)/(2*len-DIV));
                    251:          glVertex3f(x, y+DIV, polynomial(x, y+DIV));
                    252:          glTexCoord2f((x+len)/(2*len-DIV), (y+len)/(2*len-DIV));
                    253:          glVertex3f(x, y, polynomial(x,y));
                    254:          glTexCoord2f((x+DIV+len)/(2*len-DIV), (y+DIV+len)/(2*len-DIV));
                    255:          glVertex3f(x+DIV, y+DIV, polynomial(x+DIV, y+DIV));
                    256:        glEnd();
                    257:
                    258:        if ( exNet ) {
1.3       takayama  259:          glColor3f(1.0,1.0,1.0);
                    260:          if(!blendSwitch) {
                    261:            glDisable(GL_LIGHTING);
                    262:            glDisable(GL_TEXTURE_2D);
                    263:            glColor3f(0.0,0.0,0.0);
                    264:          }
1.1       takayama  265:          glBegin(GL_LINE_LOOP);
                    266:            glVertex3f(x, y, polynomial(x,y));
                    267:            glVertex3f(x+DIV, y, polynomial(x+DIV, y));
                    268:            glVertex3f(x+DIV, y+DIV, polynomial(x+DIV, y+DIV));
                    269:          glEnd();
                    270:          glBegin(GL_LINE_LOOP);
                    271:            glVertex3f(x, y+DIV, polynomial(x,y+DIV));
                    272:            glVertex3f(x, y, polynomial(x, y));
                    273:            glVertex3f(x+DIV, y+DIV, polynomial(x+DIV, y+DIV));
                    274:          glEnd();
1.3       takayama  275:          if(lightSwitch)
                    276:            glEnable(GL_LIGHTING);
                    277:          if(textureSwitch)
                    278:            glEnable(GL_TEXTURE_2D);
1.1       takayama  279:        }
                    280:       }
                    281:     }
                    282:   }
                    283: }
                    284:
                    285: void triangle(void)
                    286: {
                    287:   int j;
                    288:
                    289:   glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
                    290:   glBindTexture(GL_TEXTURE_2D, texInobuta);
                    291:
                    292:   for (j=0; j<tr_i; j++) {
                    293:     if(triangles[j][0] <= size && triangles[j][0] >= -size &&
                    294:        triangles[j][3] <= size && triangles[j][3] >= -size &&
                    295:        triangles[j][6] <= size && triangles[j][6] >= -size &&
                    296:        triangles[j][1] <= size && triangles[j][1] >= -size &&
                    297:        triangles[j][4] <= size && triangles[j][4] >= -size &&
                    298:        triangles[j][7] <= size && triangles[j][7] >= -size &&
                    299:        triangles[j][2] <= size && triangles[j][2] >= -size &&
                    300:        triangles[j][5] <= size && triangles[j][5] >= -size &&
                    301:        triangles[j][8] <= size && triangles[j][8] >= -size )
                    302:       {
                    303:        if (j % 2 == 0) {
                    304:          v1[0] = triangles[j][3] - triangles[j][0];
                    305:          v1[1] = triangles[j][4] - triangles[j][1];
                    306:          v1[2] = triangles[j][5] - triangles[j][2];
                    307:          v2[0] = triangles[j][6] - triangles[j][0];
                    308:          v2[1] = triangles[j][7] - triangles[j][1];
                    309:          v2[2] = triangles[j][8] - triangles[j][2];
                    310:          }
                    311:        gaiseki(v1, v2, normal);
                    312:        glNormal3fv(normal);
                    313:
                    314:        if (j < tr_i)
                    315:        glColor3f((float)2*(tr_i-1.0-j)/(float)(tr_i-1.0), 0.6,
                    316:                  (float)2*j/(float)(tr_i-1.0)/*, 1.0*/);
                    317:        else
                    318:        glColor3f(0.6, (float)2*j/(float)(tr_i-1.0),
                    319:                  (float)2*(tr_i-1.0-j)/(float)(tr_i-1.0)/*, 1.0*/);
                    320:
                    321:        glBegin(GL_TRIANGLES);
                    322:          if (exTex == 1)
                    323:            glTexCoord2f(texturecoords[j][0],texturecoords[j][1]);
                    324:          glVertex3f(triangles[j][0],triangles[j][1],triangles[j][2]);
                    325:          if (exTex == 1)
                    326:            glTexCoord2f(texturecoords[j][2],texturecoords[j][3]);
                    327:          glVertex3f(triangles[j][3],triangles[j][4],triangles[j][5]);
                    328:          if (exTex == 1)
                    329:            glTexCoord2f(texturecoords[j][4],texturecoords[j][5]);
                    330:          glVertex3f(triangles[j][6],triangles[j][7],triangles[j][8]);
                    331:        glEnd();
                    332:
                    333:        if( exNet ) {
1.3       takayama  334:          glColor3f(1.0,1.0,1.0);
                    335:          if(!blendSwitch) {
                    336:            glDisable(GL_LIGHTING);
                    337:            glDisable(GL_TEXTURE_2D);
                    338:            glColor3f(0.0,0.0,0.0);
                    339:          }
                    340:          glBegin(GL_LINE_LOOP);
                    341:            glVertex3f(triangles[j][0],triangles[j][1],triangles[j][2]);
                    342:            glVertex3f(triangles[j][3],triangles[j][4],triangles[j][5]);
                    343:            glVertex3f(triangles[j][6],triangles[j][7],triangles[j][8]);
                    344:          glEnd();
                    345:          if(lightSwitch)
                    346:            glEnable(GL_LIGHTING);
                    347:          if(textureSwitch)
                    348:            glEnable(GL_TEXTURE_2D);
1.1       takayama  349:        }
                    350:       }
                    351:   }
                    352: }
                    353:
                    354: static void box(void)
                    355: {
                    356:   double i;
                    357:   int a = -1;
                    358:   double line_length;
                    359:
                    360:   glColor3f(1.0,1.0,1.0);
                    361:      glBegin(GL_LINES);
                    362:      glVertex3f(-size, -size, -size);  glVertex3f(size, -size, -size);
                    363:      glVertex3f(size, -size, -size);  glVertex3f(size, -size, size);
                    364:      glVertex3f(size, -size, size);  glVertex3f(-size, -size, size);
                    365:      glVertex3f(-size, -size, size);  glVertex3f(-size, -size, -size);
                    366:
                    367:
                    368:      glVertex3f(-size, -size, -size);  glVertex3f(-size, size, -size);
                    369:      glVertex3f(size, -size, -size);  glVertex3f(size, size, -size);
                    370:      glVertex3f(size, -size, size);  glVertex3f(size, size, size);
                    371:      glVertex3f(-size, -size, size);  glVertex3f(-size, size, size);
                    372:
                    373:      glVertex3f(-size, size, -size);  glVertex3f(size, size, -size);
                    374:      glVertex3f(size, size, -size);  glVertex3f(size, size, size);
                    375:      glVertex3f(size, size, size);  glVertex3f(-size, size, size);
                    376:      glVertex3f(-size, size, size);  glVertex3f(-size, size, -size);
                    377:      glEnd();
                    378:
                    379:      for ( a=-1; a<=1; a+=2) {
                    380:        for (i = 0.0; i <= size; i += INTERVAL){
                    381:         if ( i == 0.0 ) line_length = 1.5;
                    382:         else line_length = 0.5;
                    383:         glBegin(GL_LINES);
                    384:            glVertex3f(a*i, size, size); glVertex3f(a*i, size-line_length, size);
                    385:           glVertex3f(a*i, size, size); glVertex3f(a*i, size, size-line_length);
                    386:           glVertex3f(size, a*i, size); glVertex3f(size-line_length, a*i, size);
                    387:           glVertex3f(size, a*i, size); glVertex3f(size, a*i, size-line_length);
                    388:           glVertex3f(size, size, a*i); glVertex3f(size-line_length, size, a*i);
                    389:           glVertex3f(size, size, a*i); glVertex3f(size, size-line_length, a*i);
                    390:
                    391:           glVertex3f(a*i, -size, size); glVertex3f(a*i, -(size-line_length), size);
                    392:           glVertex3f(a*i, -size, size); glVertex3f(a*i, -size, size-line_length);
                    393:           glVertex3f(size, a*i, -size); glVertex3f(size-line_length, a*i, -size);
                    394:           glVertex3f(size, a*i, -size); glVertex3f(size, a*i, -(size-line_length));
                    395:           glVertex3f(-size, size, a*i); glVertex3f(-size, size-line_length, a*i);
                    396:           glVertex3f(-size, size, a*i); glVertex3f(-(size-line_length), size, a*i);
                    397:
                    398:           glVertex3f(a*i, size, -size); glVertex3f(a*i, size-line_length, -size);
                    399:           glVertex3f(a*i, size, -size); glVertex3f(a*i, size, -(size-line_length));
                    400:           glVertex3f(-size, a*i, size); glVertex3f(-(size-line_length), a*i, size);
                    401:           glVertex3f(-size, a*i, size); glVertex3f(-size, a*i, size-line_length);
                    402:           glVertex3f(size, -size, a*i); glVertex3f(size, -(size-line_length), a*i);
                    403:           glVertex3f(size, -size, a*i); glVertex3f(size-line_length, -size, a*i);
                    404:
                    405:           glVertex3f(a*i, -size, -size); glVertex3f(a*i, -(size-line_length), -size);
                    406:           glVertex3f(a*i, -size, -size); glVertex3f(a*i, -size, -(size-line_length));
                    407:           glVertex3f(-size, a*i, -size); glVertex3f(-(size-line_length), a*i, -size);
                    408:           glVertex3f(-size, a*i, -size); glVertex3f(-size, a*i, -(size-line_length));
                    409:           glVertex3f(-size, -size, a*i); glVertex3f(-size, -(size-line_length), a*i);
                    410:           glVertex3f(-size, -size, a*i); glVertex3f(-(size-line_length), -size, a*i);
                    411:          glEnd();
                    412:        }
                    413:      }
                    414: }
                    415:
                    416: static void axis(void)
                    417: {
                    418:   double i;
                    419:   glBegin(GL_LINES);
                    420:   glColor3f(1.0, 0.0, 0.0);
                    421:   glVertex3f(-size, 0, 0);  glVertex3f(size, 0, 0);
                    422:
                    423:   glColor3f(0.0, 0.0, 1.0);
                    424:   glVertex3f(0, -size, 0);  glVertex3f(0, size, 0);
                    425:
                    426:   glColor3f(1.0, 1.0, 0.0);
                    427:   glVertex3f(0, 0, -size);  glVertex3f(0, 0, size);
                    428:   glEnd();
                    429:   glLineWidth(1.0);
                    430:
                    431:   glColor3f(1.0, 0.0, 0.0);
                    432:   glRasterPos3i(size+1,0,0);
                    433:   glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, raster_X);
                    434:
                    435:   glColor3f(0.0, 0.0, 1.0);
                    436:   glRasterPos3i(0,size+1,0);
                    437:   glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, raster_Y);
                    438:
                    439:   glColor3f(1.0, 1.0, 0.0);
                    440:   glRasterPos3i(0,0,size+1);
                    441:   glBitmap (10, 12, 0.0, 0.0, 11.0, 0.0, raster_Z);
                    442:
                    443:   glColor3f(1.0, 1.0, 1.0);
                    444:   glRasterPos3i(5,1,0);
                    445:   glBitmap (10, 22, 0.0, 0.0, 11.0, 0.0, raster_$);
                    446:
                    447:   glColor3f(1.0, 1.0, 1.0);
                    448:   glRasterPos3i(1,0,z_interval);
                    449:   glBitmap (10, 20, 0.0, 0.0, 11.0, 0.0, raster_at);
                    450:
                    451:    for (i = 0.0; i <= size; i += INTERVAL){
                    452:      glBegin(GL_LINES);
                    453:        glVertex3f(i, 0, 0); glVertex3f(i, 0.5, 0);
                    454:        glVertex3f(i, 0, 0); glVertex3f(i, 0, 0.5);
                    455:        glVertex3f(0, i, 0); glVertex3f(0.5, i, 0);
                    456:        glVertex3f(0, i, 0); glVertex3f(0, i, 0.5);
                    457:
                    458:        glVertex3f(-i, 0, 0); glVertex3f(-i, 0.5, 0);
                    459:        glVertex3f(-i, 0, 0); glVertex3f(-i, 0, 0.5);
                    460:        glVertex3f(0, -i, 0); glVertex3f(0.5, -i, 0);
                    461:        glVertex3f(0, -i, 0); glVertex3f(0, -i, 0.5);
                    462:
                    463:      glEnd();
                    464:    }
                    465:    for (i = 0.0; i <= size; i += z_interval){
                    466:      glBegin(GL_LINES);
                    467:        glVertex3f(0, 0, i); glVertex3f(0.5, 0, i);
                    468:        glVertex3f(0, 0, i); glVertex3f(0, 0.5, i);
                    469:
                    470:        glVertex3f(0, 0, -i); glVertex3f(0.5, 0, -i);
                    471:        glVertex3f(0, 0, -i); glVertex3f(0, 0.5, -i);
                    472:      glEnd();
                    473:    }
                    474: }
                    475:
                    476: static void recalcGraph(void)
                    477: {
                    478:   theBox = glGenLists(1);
                    479:   glNewList(theBox, GL_COMPILE);
                    480:   box();
                    481:   glEndList();
                    482:
                    483:   theAxis = glGenLists(1);
                    484:   glNewList(theAxis, GL_COMPILE);
                    485:   axis();
                    486:   glEndList();
                    487:
                    488:   theGraph = glGenLists(1);
                    489:   glNewList(theGraph, GL_COMPILE);
                    490:   graph();
                    491:   glEndList();
                    492:
                    493:   theTriangle = glGenLists(1);
                    494:   glNewList(theTriangle, GL_COMPILE);
                    495:   triangle();
                    496:   glEndList();
                    497:
1.3       takayama  498:
                    499:   glCallList(theAxis);
                    500:   glCallList(theBox);
                    501:
1.1       takayama  502:   newGraph = 0;
                    503: }
                    504:
                    505: static void init(void)
                    506: {
                    507:   static GLfloat amb[] = {0.4, 0.4, 0.4, 0.0};
                    508:   static GLfloat dif[] = {1.0, 1.0, 1.0, 0.0};
                    509:
                    510:   glClearColor(0.2, 0.2, 0.2, 0.0);
                    511:   glShadeModel(GL_FLAT);
                    512:   glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
1.3       takayama  513:   /*
1.1       takayama  514:   glLightModelfv(GL_LIGHT_MODEL_AMBIENT, model_ambient);
                    515:   */
                    516:   glMatrixMode(GL_PROJECTION);
                    517:   gluPerspective(40.0, 1.0, 1.0, 500.0);
                    518:   glMatrixMode(GL_MODELVIEW);
                    519:   gluLookAt(0.0, 0.0, 80.0,0.0, 0.0, 0.0, 0.0, 1.0, 0.);
                    520:   glPushMatrix();
                    521:
                    522:   glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb);
                    523:   glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, dif);
                    524:
                    525:   glEnable(GL_DEPTH_TEST);
                    526:   glBlendFunc(GL_ONE, GL_ONE);
                    527: }
                    528:
                    529: void initTexture(void)
                    530: {
                    531:   makeTexture();
                    532:   glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
                    533:
                    534:   glGenTextures(1, &texInobuta);
                    535:   glBindTexture(GL_TEXTURE_2D, texInobuta);
                    536:
                    537:   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
                    538:   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
                    539:   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
                    540:   glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
                    541:   glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, TEX_WIDTH,
                    542:               TEX_HEIGHT, 0, GL_RGBA, GL_UNSIGNED_BYTE, image);
                    543: }
                    544:
                    545: void
                    546: recalcModelView(void)
                    547: {
                    548:   glPopMatrix();
                    549:
                    550:   glPushMatrix();
                    551:   glRotatef(angle[0], 0.0, 1.0, 0.0);
                    552:   glRotatef(angle[1], 1.0, 0.0, 0.0);
                    553:   glScalef(mag, mag, mag);
                    554:   newModel = 0;
                    555: }
                    556:
                    557: void display(void)
                    558: {
                    559:   if (newModel)
                    560:     recalcModelView();
                    561:   if (newGraph)
                    562:     recalcGraph();
                    563:
                    564:   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
                    565:
                    566:   glPushMatrix();
                    567:     glScalef(1.0,1.0,z_syukusyou);
                    568:     if(triSwitch == 0)
                    569:       glCallList(theGraph);
                    570:     else
                    571:       glCallList(theTriangle);
                    572:   glPopMatrix();
                    573:
                    574:   glDisable(GL_LIGHTING);
                    575:   glDisable(GL_TEXTURE_2D);
                    576:
                    577:   glCallList(theBox);
                    578:   if(exAxis)
                    579:     glCallList(theAxis);
                    580:
                    581:   if(lightSwitch)
                    582:     glEnable(GL_LIGHTING);
                    583:   if(textureSwitch)
                    584:     glEnable(GL_TEXTURE_2D);
                    585:
                    586:   glutSwapBuffers();
                    587:
                    588: }
                    589:
                    590: void reshape(int w, int h)
                    591: {
                    592:   glViewport(0,0, (GLsizei)w, (GLsizei)h);
                    593:   glMatrixMode(GL_PROJECTION);
                    594:   glLoadIdentity();
                    595:   gluPerspective(50.0, (double)w/(double)h, 1.0, 1000.0);
                    596:   glMatrixMode(GL_MODELVIEW);
                    597: }
                    598:
                    599:
                    600: void mouse(int button, int state, int x, int y)
                    601: {
                    602:   if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
                    603:     moving = 1;
                    604:     begin[0] = x;
                    605:     begin[1] = y;
                    606:   }
                    607:   if (button == GLUT_LEFT_BUTTON && state == GLUT_UP) {
                    608:     moving = 0;
                    609:   }
                    610: }
                    611:
                    612: void motion(int x, int y)
                    613: {
                    614:   if (moving) {
                    615:     angle[0] = angle[0] + (x - begin[0]);
                    616:     angle[1] = angle[1] + (y - begin[1]);
                    617:     begin[0] = x;
                    618:     begin[1] = y;
                    619:     newModel = 1;
                    620:     glutPostRedisplay();
                    621:   }
                    622: }
                    623:
                    624: void keyboard(unsigned char key, int x, int y)
                    625: {
                    626:   switch (key) {
                    627:   case 's':
                    628:     size += BOXSIZE;
                    629:     size_z += BOXSIZE;
                    630:     newGraph = 1;
                    631:     glutPostRedisplay();
                    632:     break;
                    633:   case 'S':
                    634:     size -= BOXSIZE;
                    635:     size_z -= BOXSIZE;
                    636:     if ( size < 0.0 )
                    637:       size = 0.0;
                    638:     newGraph = 1;
                    639:     glutPostRedisplay();
                    640:     break;
                    641:   case 'l':
                    642:     if (triSwitch == 0) {
                    643:       len += FUNCLEN;
                    644:       newGraph = 1;
                    645:       glutPostRedisplay();
                    646:     }
                    647:     break;
                    648:   case 'L':
                    649:     if (triSwitch == 0) {
                    650:       len -= FUNCLEN;
                    651:       if ( len < 0.0 )
                    652:        len = 0.0;
                    653:       newGraph = 1;
                    654:       glutPostRedisplay();
                    655:     }
                    656:     break;
                    657:   case 'm':
                    658:     mag *= MAG;
                    659:     newModel = 1;
                    660:     glutPostRedisplay();
                    661:     break;
                    662:   case 'M':
                    663:     mag /= MAG;
                    664:     newModel = 1;
                    665:     glutPostRedisplay();
                    666:     break;
                    667:   case 'z':
                    668:     z_syukusyou *= MAG;
                    669:     z_interval *= MAG;
                    670:     size_z /= MAG;
                    671:     newModel = 1;
                    672:     newGraph = 1;
                    673:     glutPostRedisplay();
                    674:     break;
                    675:   case 'Z':
                    676:     z_syukusyou /= MAG;
                    677:     z_interval /= MAG;
                    678:     size_z *= MAG;
                    679:     newModel = 1;
                    680:     newGraph = 1;
                    681:     glutPostRedisplay();
                    682:     break;
                    683:   case 'i':
                    684:   case 'I':
                    685:     mag = 1.0;
                    686:     z_syukusyou = 1.0;
                    687:     z_interval = 5.0;
                    688:     size = 12;
                    689:     size_z = 12.0;
                    690:     len = 3.0;
                    691:     /*
                    692:     angle[0] = 0.0;
                    693:     angle[1] = 0.0;
                    694:     */
                    695:     newModel = 1;
                    696:     newGraph = 1;
                    697:     glutPostRedisplay();
                    698:     break;
                    699:   case 'q':
                    700:   case 'Q':
                    701:     exit(0);
                    702:     break;
                    703:   }
                    704: }
                    705:
                    706: GLboolean netSwitch = GL_FALSE;
                    707: void controlExpression(int value)
                    708: {
                    709:   switch (value) {
                    710:   case 1:
                    711:     lightSwitch = 0;
                    712:     textureSwitch = 0;
                    713:     glDisable(GL_LIGHTING);
                    714:     glDisable(GL_TEXTURE_2D);
                    715:     newModel = 1;
1.3       takayama  716:     newGraph = 1;
1.1       takayama  717:     glutPostRedisplay();
                    718:     break;
                    719:   case 2:
                    720:     lightSwitch = 1;
                    721:     textureSwitch = 0;
                    722:     glEnable(GL_LIGHTING);
                    723:     glDisable(GL_TEXTURE_2D);
                    724:     newModel = 1;
1.3       takayama  725:     newGraph = 1;
1.1       takayama  726:     glutPostRedisplay();
                    727:     break;
                    728:   case 3:
                    729:     textureSwitch = 1;
                    730:     lightSwitch = 0;
                    731:     glEnable(GL_TEXTURE_2D);
                    732:     glDisable(GL_LIGHTING);
                    733:     newModel = 1;
1.3       takayama  734:     newGraph = 1;
1.1       takayama  735:     glutPostRedisplay();
                    736:    break;
                    737:   case 4:
                    738:     blendSwitch = !blendSwitch;
                    739:     if (blendSwitch) {
                    740:       glEnable(GL_BLEND);
                    741:       glDisable(GL_DEPTH_TEST);
                    742:     }
                    743:     else {
                    744:       glDisable(GL_BLEND);
                    745:       glEnable(GL_DEPTH_TEST);
                    746:     }
1.3       takayama  747:     newGraph = 1;
1.1       takayama  748:     break;
                    749:   case 5:
                    750:     exAxis = !exAxis;
                    751:     break;
                    752:   case 6:
                    753:     exNet = !exNet;
                    754:     newGraph = 1;
                    755:     break;
                    756:   case 7:
                    757:     triSwitch = !triSwitch;
                    758:     break;
                    759:   case 8:
                    760:     netSwitch = !netSwitch;
                    761:     if ( netSwitch )
                    762:       glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
                    763:     else
                    764:       glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
                    765:     newGraph = 1;
                    766:     break;
                    767:   case 9:
                    768:     mag *= MAG;
                    769:     newModel = 1;
                    770:     glutPostRedisplay();
                    771:     break;
                    772:   case 10:
                    773:     mag /= MAG;
                    774:     newModel = 1;
                    775:     glutPostRedisplay();
                    776:     break;
                    777:   case 11:
                    778:     size += BOXSIZE;
                    779:     size_z += BOXSIZE;
                    780:     newGraph = 1;
                    781:     glutPostRedisplay();
                    782:     break;
                    783:   case 12:
                    784:     size -= BOXSIZE;
                    785:     size_z -= BOXSIZE;
                    786:     if ( size < 0.0 )
                    787:       size = 0.0;
                    788:     newGraph = 1;
                    789:     glutPostRedisplay();
                    790:     break;
                    791:   case 13:
                    792:     z_syukusyou *= MAG;
                    793:     z_interval *= MAG;
                    794:     size_z /= MAG;
                    795:     newModel = 1;
                    796:     newGraph = 1;
                    797:     glutPostRedisplay();
                    798:     break;
                    799:   case 14:
                    800:     z_syukusyou /= MAG;
                    801:     z_interval /= MAG;
                    802:     size_z *= MAG;
                    803:     newModel = 1;
                    804:     newGraph = 1;
                    805:     glutPostRedisplay();
                    806:     break;
                    807:   case 16:
                    808:     mag = 1.0;
                    809:     z_syukusyou = 1.0;
                    810:     z_interval = 5.0;
                    811:     size = 12;
                    812:     size_z = 12.0;
                    813:     /*
                    814:     angle[0] = 0.0;
                    815:     angle[1] = 0.0;
                    816:     */
                    817:     len = 3.0;
                    818:     newModel = 1;
                    819:     newGraph = 1;
                    820:     glutPostRedisplay();
                    821:     break;
                    822:   case 15:
                    823:     exit(0);
                    824:     break;
                    825:   }
                    826:   glutPostRedisplay();
                    827: }
                    828:
                    829: int main(int argc, char** argv)
                    830: {
                    831:   FILE *fp;
                    832:   char com[LINE_MAX+1];
                    833:   double x1,y1,z1;
                    834:   double x2,y2,z2;
                    835:   double x3,y3,z3;
                    836:   double tex_x1,tex_y1;
                    837:   double tex_x2,tex_y2;
                    838:   double tex_x3,tex_y3;
                    839:   int limit1 = LIMIT;
                    840:   int limit2 = LIMIT;
                    841:   double **t1;
                    842:   double **t2;
                    843:   double *tr;
                    844:   double *te;
                    845:
                    846:   if (argc == 1) {
                    847:     triSwitch = 0;
                    848:     exTex = 1;
                    849:     exSample = 0;
1.3       takayama  850:     printf("$=5.0, @=5.0\n");
1.1       takayama  851:   }
                    852:   else if (argc != 2) {
                    853:     fprintf(stderr,"Usage: graph filename\n");
                    854:   }
                    855:   else {
                    856:     triangles = (double **) malloc(sizeof(double *)*limit1);
                    857:     texturecoords = (double **) malloc(sizeof(double *)*limit2);
                    858:
                    859:     if (triangles == NULL)
                    860:       outOfMemory();
                    861:     if (texturecoords == NULL)
                    862:       outOfMemory();
                    863:
                    864:     fp = fopen(argv[1],"r");
                    865:
                    866:     if (fp == NULL) {
                    867:       fprintf(stderr,"The file %s is not found.\n",argv[1]);
                    868:       return -1;
                    869:     }
                    870:
                    871:     tr_i = 0;
                    872:     te_i = 0;
                    873:
                    874:     while (fgets(com,LINE_MAX,fp) != NULL) {
                    875:       if (com[0] <= ' ')
                    876:        continue;
                    877:
                    878:       switch (com[0]) {
                    879:       case '#':  /* comment line */
                    880:        break;
                    881:
                    882:       case 't':  /* read data for a triangle. */
                    883:        sscanf(&(com[1]),"%lf %lf %lf %lf %lf %lf %lf %lf %lf",
                    884:               &x1,&y1,&z1,&x2,&y2,&z2,&x3,&y3,&z3);
                    885:        tr = (double *) malloc(sizeof(double)*9);
                    886:        if (tr == NULL)
                    887:          outOfMemory();
                    888:        tr[0] = x1; tr[1] = y1; tr[2] = z1;
                    889:        tr[3] = x2; tr[4] = y2; tr[5] = z2;
                    890:        tr[6] = x3; tr[7] = y3; tr[8] = z3;
                    891:
                    892:        triangles[tr_i] = tr;
                    893:        tr_i++;
                    894:
                    895:        if (tr_i >= limit1) {
                    896:          t1 = (double **) malloc(sizeof(double *)*limit1*2);
                    897:          if (t1 == NULL) outOfMemory();
                    898:          for (tr_i=0; tr_i<limit1; tr_i++)
                    899:            t1[tr_i] = triangles[tr_i];
                    900:          free(triangles);
                    901:          triangles=t1;
                    902:          limit1 = limit1*2;
                    903:        }
                    904:        break;
                    905:
                    906:       case 'x':  /* read data for a texture coordinate. */
                    907:        sscanf(&(com[1]),"%lf %lf %lf %lf %lf %lf",
                    908:               &tex_x1, &tex_y1, &tex_x2, &tex_y2, &tex_x3, &tex_y3);
                    909:        te = (double *) malloc(sizeof(double)*6);
                    910:        exTex = 1;
                    911:        if (te == NULL)
                    912:          outOfMemory();
                    913:        te[0] = tex_x1; te[1] = tex_y1;
                    914:        te[2] = tex_x2; te[3] = tex_y2;
                    915:        te[4] = tex_x3; te[5] = tex_y3;
                    916:
                    917:        texturecoords[te_i] = te;
                    918:        te_i++;
                    919:
                    920:        if (te_i >= limit2) {
                    921:          t2 = (double **) malloc(sizeof(double *)*limit2*2);
                    922:          if (t2 == NULL) outOfMemory();
                    923:          for (te_i=0; te_i<limit2; te_i++)
                    924:            t2[te_i] = texturecoords[te_i];
                    925:          free(texturecoords);
                    926:          texturecoords=t2;
                    927:          limit2 = limit2*2;
                    928:        }
                    929:        break;
                    930:
                    931:       default:
                    932:        fprintf(stderr,"Undefined command : %s \n",com);
                    933:        return -1;
                    934:       }
                    935:     }
                    936:   }
                    937:   glutInit(&argc, argv);
                    938:   glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB | GLUT_DOUBLE |
                    939:                      GLUT_DEPTH | GLUT_MULTISAMPLE);
1.5     ! ohara     940: #if defined(__APPLE__)
1.1       takayama  941:   glutInitWindowSize(512, 512);
                    942: #else
                    943:   glutInitWindowSize(500, 500);
                    944: #endif
                    945:   glutCreateWindow(argv[0]);
                    946:   init();
                    947:   initTexture();
                    948:   glutReshapeFunc(reshape);
                    949:   glutDisplayFunc(display);
                    950:   glutMouseFunc(mouse);
                    951:   glutMotionFunc(motion);
                    952:   glutKeyboardFunc(keyboard);
                    953:   glutCreateMenu(controlExpression);
                    954:   glutAddMenuEntry("Default", 1);
                    955:   glutAddMenuEntry("Add Light", 2);
                    956:   if ( exTex )
                    957:     glutAddMenuEntry("Add Texture", 3);
                    958:   glutAddMenuEntry("Turn on/off Translucent Mode", 4);
                    959:   glutAddMenuEntry("Turn on/off Wireframe Mode", 8);
                    960:   glutAddMenuEntry("Hide/Show Axis", 5);
                    961:   glutAddMenuEntry("Hide/Show Net", 6);
                    962:   glutAddMenuEntry("Magnify (m)", 9);
                    963:   glutAddMenuEntry("Reduce (M)", 10);
                    964:   glutAddMenuEntry("Make the Box Larger (s)", 11);
                    965:   glutAddMenuEntry("Make the Box Smaller (S)", 12);
                    966:   glutAddMenuEntry("Magnify z Direction (z)", 13);
                    967:   glutAddMenuEntry("Reduce z Direction (Z)", 14);
                    968:   glutAddMenuEntry("Initialize (i)", 16);
                    969:   if ( exSample ) {
                    970:       glutAddMenuEntry("Change Sample/Data Graph", 7);
                    971:   }
                    972:   glutAddMenuEntry("Quit (q)", 15);
                    973:   glutAttachMenu(GLUT_RIGHT_BUTTON);
                    974:
                    975:   glLightfv(GL_LIGHT0, GL_POSITION, light0_position);
                    976:   glLightfv(GL_LIGHT0, GL_DIFFUSE, light0_diffuse);
                    977:   glLightfv(GL_LIGHT1, GL_POSITION, light1_position);
                    978:   glLightfv(GL_LIGHT1, GL_DIFFUSE, light1_diffuse);
                    979:   glLightfv(GL_LIGHT2, GL_POSITION, light2_position);
                    980:   glLightfv(GL_LIGHT2, GL_DIFFUSE, light2_diffuse);
                    981:   glLightfv(GL_LIGHT3, GL_POSITION, light3_position);
                    982:   glLightfv(GL_LIGHT3, GL_DIFFUSE, light3_diffuse);
                    983:   glLightfv(GL_LIGHT4, GL_POSITION, light4_position);
                    984:   glLightfv(GL_LIGHT4, GL_DIFFUSE, light4_diffuse);
                    985:   glLightfv(GL_LIGHT5, GL_POSITION, light5_position);
                    986:   glLightfv(GL_LIGHT5, GL_DIFFUSE, light5_diffuse);
                    987:
                    988:   glEnable(GL_LIGHT0);
                    989:   glEnable(GL_LIGHT1);
1.3       takayama  990:
1.1       takayama  991:   glutMainLoop();
                    992:   return 0;
                    993: }
                    994:
                    995:

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