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Annotation of OpenXM_contrib/gc/weakpointer.h, Revision 1.1.1.1

1.1       maekawa     1: #ifndef        _weakpointer_h_
                      2: #define        _weakpointer_h_
                      3:
                      4: /****************************************************************************
                      5:
                      6: WeakPointer and CleanUp
                      7:
                      8:     Copyright (c) 1991 by Xerox Corporation.  All rights reserved.
                      9:
                     10:     THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED
                     11:     OR IMPLIED.  ANY USE IS AT YOUR OWN RISK.
                     12:
                     13:     Permission is hereby granted to copy this code for any purpose,
                     14:     provided the above notices are retained on all copies.
                     15:
                     16:     Last modified on Mon Jul 17 18:16:01 PDT 1995 by ellis
                     17:
                     18: ****************************************************************************/
                     19:
                     20: /****************************************************************************
                     21:
                     22: WeakPointer
                     23:
                     24: A weak pointer is a pointer to a heap-allocated object that doesn't
                     25: prevent the object from being garbage collected. Weak pointers can be
                     26: used to track which objects haven't yet been reclaimed by the
                     27: collector. A weak pointer is deactivated when the collector discovers
                     28: its referent object is unreachable by normal pointers (reachability
                     29: and deactivation are defined more precisely below). A deactivated weak
                     30: pointer remains deactivated forever.
                     31:
                     32: ****************************************************************************/
                     33:
                     34:
                     35: template< class T > class WeakPointer {
                     36: public:
                     37:
                     38: WeakPointer( T* t = 0 )
                     39:     /* Constructs a weak pointer for *t. t may be null. It is an error
                     40:        if t is non-null and *t is not a collected object. */
                     41:     {impl = _WeakPointer_New( t );}
                     42:
                     43: T* Pointer()
                     44:     /* wp.Pointer() returns a pointer to the referent object of wp or
                     45:        null if wp has been deactivated (because its referent object
                     46:        has been discovered unreachable by the collector). */
                     47:     {return (T*) _WeakPointer_Pointer( this->impl );}
                     48:
                     49: int operator==( WeakPointer< T > wp2 )
                     50:     /* Given weak pointers wp1 and wp2, if wp1 == wp2, then wp1 and
                     51:        wp2 refer to the same object. If wp1 != wp2, then either wp1
                     52:        and wp2 don't refer to the same object, or if they do, one or
                     53:        both of them has been deactivated. (Note: If objects t1 and t2
                     54:        are never made reachable by their clean-up functions, then
                     55:        WeakPointer<T>(t1) == WeakPointer<T>(t2) if and only t1 == t2.) */
                     56:     {return _WeakPointer_Equal( this->impl, wp2.impl );}
                     57:
                     58: int Hash()
                     59:     /* Returns a hash code suitable for use by multiplicative- and
                     60:        division-based hash tables. If wp1 == wp2, then wp1.Hash() ==
                     61:        wp2.Hash(). */
                     62:     {return _WeakPointer_Hash( this->impl );}
                     63:
                     64: private:
                     65: void* impl;
                     66: };
                     67:
                     68: /*****************************************************************************
                     69:
                     70: CleanUp
                     71:
                     72: A garbage-collected object can have an associated clean-up function
                     73: that will be invoked some time after the collector discovers the
                     74: object is unreachable via normal pointers. Clean-up functions can be
                     75: used to release resources such as open-file handles or window handles
                     76: when their containing objects become unreachable.  If a C++ object has
                     77: a non-empty explicit destructor (i.e. it contains programmer-written
                     78: code), the destructor will be automatically registered as the object's
                     79: initial clean-up function.
                     80:
                     81: There is no guarantee that the collector will detect every unreachable
                     82: object (though it will find almost all of them). Clients should not
                     83: rely on clean-up to cause some action to occur immediately -- clean-up
                     84: is only a mechanism for improving resource usage.
                     85:
                     86: Every object with a clean-up function also has a clean-up queue. When
                     87: the collector finds the object is unreachable, it enqueues it on its
                     88: queue. The clean-up function is applied when the object is removed
                     89: from the queue. By default, objects are enqueued on the garbage
                     90: collector's queue, and the collector removes all objects from its
                     91: queue after each collection. If a client supplies another queue for
                     92: objects, it is his responsibility to remove objects (and cause their
                     93: functions to be called) by polling it periodically.
                     94:
                     95: Clean-up queues allow clean-up functions accessing global data to
                     96: synchronize with the main program. Garbage collection can occur at any
                     97: time, and clean-ups invoked by the collector might access data in an
                     98: inconsistent state. A client can control this by defining an explicit
                     99: queue for objects and polling it at safe points.
                    100:
                    101: The following definitions are used by the specification below:
                    102:
                    103: Given a pointer t to a collected object, the base object BO(t) is the
                    104: value returned by new when it created the object. (Because of multiple
                    105: inheritance, t and BO(t) may not be the same address.)
                    106:
                    107: A weak pointer wp references an object *t if BO(wp.Pointer()) ==
                    108: BO(t).
                    109:
                    110: ***************************************************************************/
                    111:
                    112: template< class T, class Data > class CleanUp {
                    113: public:
                    114:
                    115: static void Set( T* t, void c( Data* d, T* t ), Data* d = 0 )
                    116:     /* Sets the clean-up function of object BO(t) to be <c, d>,
                    117:        replacing any previously defined clean-up function for BO(t); c
                    118:        and d can be null, but t cannot. Sets the clean-up queue for
                    119:        BO(t) to be the collector's queue. When t is removed from its
                    120:        clean-up queue, its clean-up will be applied by calling c(d,
                    121:        t). It is an error if *t is not a collected object. */
                    122:        {_CleanUp_Set( t, c, d );}
                    123:
                    124: static void Call( T* t )
                    125:     /* Sets the new clean-up function for BO(t) to be null and, if the
                    126:        old one is non-null, calls it immediately, even if BO(t) is
                    127:        still reachable. Deactivates any weak pointers to BO(t). */
                    128:        {_CleanUp_Call( t );}
                    129:
                    130: class Queue {public:
                    131:     Queue()
                    132:         /* Constructs a new queue. */
                    133:             {this->head = _CleanUp_Queue_NewHead();}
                    134:
                    135:     void Set( T* t )
                    136:         /* q.Set(t) sets the clean-up queue of BO(t) to be q. */
                    137:             {_CleanUp_Queue_Set( this->head, t );}
                    138:
                    139:     int Call()
                    140:         /* If q is non-empty, q.Call() removes the first object and
                    141:            calls its clean-up function; does nothing if q is
                    142:            empty. Returns true if there are more objects in the
                    143:            queue. */
                    144:            {return _CleanUp_Queue_Call( this->head );}
                    145:
                    146:     private:
                    147:     void* head;
                    148:     };
                    149: };
                    150:
                    151: /**********************************************************************
                    152:
                    153: Reachability and Clean-up
                    154:
                    155: An object O is reachable if it can be reached via a non-empty path of
                    156: normal pointers from the registers, stacks, global variables, or an
                    157: object with a non-null clean-up function (including O itself),
                    158: ignoring pointers from an object to itself.
                    159:
                    160: This definition of reachability ensures that if object B is accessible
                    161: from object A (and not vice versa) and if both A and B have clean-up
                    162: functions, then A will always be cleaned up before B. Note that as
                    163: long as an object with a clean-up function is contained in a cycle of
                    164: pointers, it will always be reachable and will never be cleaned up or
                    165: collected.
                    166:
                    167: When the collector finds an unreachable object with a null clean-up
                    168: function, it atomically deactivates all weak pointers referencing the
                    169: object and recycles its storage. If object B is accessible from object
                    170: A via a path of normal pointers, A will be discovered unreachable no
                    171: later than B, and a weak pointer to A will be deactivated no later
                    172: than a weak pointer to B.
                    173:
                    174: When the collector finds an unreachable object with a non-null
                    175: clean-up function, the collector atomically deactivates all weak
                    176: pointers referencing the object, redefines its clean-up function to be
                    177: null, and enqueues it on its clean-up queue. The object then becomes
                    178: reachable again and remains reachable at least until its clean-up
                    179: function executes.
                    180:
                    181: The clean-up function is assured that its argument is the only
                    182: accessible pointer to the object. Nothing prevents the function from
                    183: redefining the object's clean-up function or making the object
                    184: reachable again (for example, by storing the pointer in a global
                    185: variable).
                    186:
                    187: If the clean-up function does not make its object reachable again and
                    188: does not redefine its clean-up function, then the object will be
                    189: collected by a subsequent collection (because the object remains
                    190: unreachable and now has a null clean-up function). If the clean-up
                    191: function does make its object reachable again and a clean-up function
                    192: is subsequently redefined for the object, then the new clean-up
                    193: function will be invoked the next time the collector finds the object
                    194: unreachable.
                    195:
                    196: Note that a destructor for a collected object cannot safely redefine a
                    197: clean-up function for its object, since after the destructor executes,
                    198: the object has been destroyed into "raw memory". (In most
                    199: implementations, destroying an object mutates its vtbl.)
                    200:
                    201: Finally, note that calling delete t on a collected object first
                    202: deactivates any weak pointers to t and then invokes its clean-up
                    203: function (destructor).
                    204:
                    205: **********************************************************************/
                    206:
                    207: extern "C" {
                    208:     void* _WeakPointer_New( void* t );
                    209:     void* _WeakPointer_Pointer( void* wp );
                    210:     int _WeakPointer_Equal( void* wp1, void* wp2 );
                    211:     int _WeakPointer_Hash( void* wp );
                    212:     void _CleanUp_Set( void* t, void (*c)( void* d, void* t ), void* d );
                    213:     void _CleanUp_Call( void* t );
                    214:     void* _CleanUp_Queue_NewHead ();
                    215:     void _CleanUp_Queue_Set( void* h, void* t );
                    216:     int _CleanUp_Queue_Call( void* h );
                    217: }
                    218:
                    219: #endif /* _weakpointer_h_ */
                    220:
                    221:

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