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Annotation of OpenXM_contrib/gnuplot/bitmap.c, Revision 1.1.1.1

1.1       maekawa     1: #ifndef lint
                      2: static char *RCSid = "$Id: bitmap.c,v 1.16 1998/03/22 22:31:19 drd Exp $";
                      3: #endif
                      4:
                      5: /* GNUPLOT - bitmap.c */
                      6:
                      7: /*[
                      8:  * Copyright 1986 - 1993, 1998   Thomas Williams, Colin Kelley
                      9:  *
                     10:  * Permission to use, copy, and distribute this software and its
                     11:  * documentation for any purpose with or without fee is hereby granted,
                     12:  * provided that the above copyright notice appear in all copies and
                     13:  * that both that copyright notice and this permission notice appear
                     14:  * in supporting documentation.
                     15:  *
                     16:  * Permission to modify the software is granted, but not the right to
                     17:  * distribute the complete modified source code.  Modifications are to
                     18:  * be distributed as patches to the released version.  Permission to
                     19:  * distribute binaries produced by compiling modified sources is granted,
                     20:  * provided you
                     21:  *   1. distribute the corresponding source modifications from the
                     22:  *    released version in the form of a patch file along with the binaries,
                     23:  *   2. add special version identification to distinguish your version
                     24:  *    in addition to the base release version number,
                     25:  *   3. provide your name and address as the primary contact for the
                     26:  *    support of your modified version, and
                     27:  *   4. retain our contact information in regard to use of the base
                     28:  *    software.
                     29:  * Permission to distribute the released version of the source code along
                     30:  * with corresponding source modifications in the form of a patch file is
                     31:  * granted with same provisions 2 through 4 for binary distributions.
                     32:  *
                     33:  * This software is provided "as is" without express or implied warranty
                     34:  * to the extent permitted by applicable law.
                     35: ]*/
                     36:
                     37:
                     38: /*
                     39:  * AUTHORS
                     40:  *
                     41:  *   Original Software:
                     42:  *     Jyrki Yli-Nokari <jty@intrin.UUCP>
                     43:  *     Ronald J. Hartranft <rjh2@ns.cc.lehigh.edu>
                     44:  *     Russell Lang <rjl@monu1.cc.monash.edu.au>
                     45:  */
                     46:
                     47:
                     48: /*
                     49:    ** General raster plotting routines.
                     50:    ** Raster routines written and copyrighted 1987 by
                     51:    ** Jyrki Yli-Nokari (jty@intrin.UUCP)
                     52:    ** Intrinsic, Ltd.
                     53:    **
                     54:    ** You may use this code for anything you like as long as
                     55:    ** you are not selling it and the credit is given and
                     56:    ** this message retained.
                     57:    **
                     58:  */
                     59:
                     60: /* Bitmap plotting routines derived from above raster plotting routines
                     61:  * Russell Lang, 1990
                     62:  */
                     63:
                     64: #include "plot.h"
                     65: #include "bitmap.h"
                     66:
                     67: /* forward decls */
                     68:
                     69: static void b_putc __PROTO((unsigned int, unsigned int, int, unsigned int));
                     70:
                     71: bitmap *b_p = (bitmap *) NULL; /* global pointer to bitmap */
                     72: unsigned int b_currx, b_curry; /* the current coordinates */
                     73: unsigned int b_xsize, b_ysize; /* the size of the bitmap */
                     74: unsigned int b_planes;         /* number of color planes */
                     75: unsigned int b_psize;          /* size of each plane */
                     76: unsigned int b_rastermode;     /* raster mode rotates -90deg */
                     77: unsigned int b_linemask = 0xffff;      /* 16 bit mask for dotted lines */
                     78: unsigned int b_value = 1;      /* colour of lines */
                     79: unsigned int b_hchar;          /* width of characters */
                     80: unsigned int b_hbits;          /* actual bits in char horizontally */
                     81: unsigned int b_vchar;          /* height of characters */
                     82: unsigned int b_vbits;          /* actual bits in char vertically */
                     83: unsigned int b_angle;          /* rotation of text */
                     84: char_box b_font[FNT_CHARS];    /* the current font */
                     85: unsigned int b_pattern[] =
                     86: {0xffff, 0x1111,
                     87:  0xffff, 0x5555, 0x3333, 0x7777, 0x3f3f, 0x0f0f, 0x5f5f};
                     88: int b_maskcount = 0;
                     89: unsigned int b_lastx, b_lasty; /* last pixel set - used by b_line */
                     90:
                     91: #define IN(i,size)  ((unsigned)i < (unsigned)size)
                     92:
                     93: /* 5x9 font, bottom row first, left pixel in lsb */
                     94: char_row GPFAR fnt5x9[FNT_CHARS][FNT5X9_VBITS] = {
                     95:   /* */  {000000,000000,000000,000000,000000,000000,000000,000000,000000},
                     96:   /*!*/  {000000,000000,0x0004,000000,0x0004,0x0004,0x0004,0x0004,0x0004},
                     97:   /*"*/  {000000,000000,000000,000000,000000,000000,0x000a,0x000a,0x000a},
                     98:   /*#*/  {000000,000000,0x000a,0x000a,0x001f,0x000a,0x001f,0x000a,0x000a},
                     99:   /*$*/  {000000,000000,0x0004,0x000f,0x0014,0x000e,0x0005,0x001e,0x0004},
                    100:   /*%*/  {000000,000000,0x0018,0x0019,0x0002,0x0004,0x0008,0x0013,0x0003},
                    101:   /*&*/  {000000,000000,0x0016,0x0009,0x0015,0x0002,0x0005,0x0005,0x0002},
                    102:   /*'*/  {000000,000000,000000,000000,000000,0x0002,0x0004,0x0006,0x0006},
                    103:   /*(*/  {000000,000000,0x0008,0x0004,0x0002,0x0002,0x0002,0x0004,0x0008},
                    104:   /*)*/  {000000,000000,0x0002,0x0004,0x0008,0x0008,0x0008,0x0004,0x0002},
                    105:   /***/  {000000,000000,0x0004,0x0015,0x000e,0x001f,0x000e,0x0015,0x0004},
                    106:   /*+*/  {000000,000000,000000,0x0004,0x0004,0x001f,0x0004,0x0004,000000},
                    107:   /*,*/  {000000,0x0002,0x0004,0x0006,0x0006,000000,000000,000000,000000},
                    108:   /*-*/  {000000,000000,000000,000000,000000,0x001f,000000,000000,000000},
                    109:   /*.*/  {000000,000000,0x0006,0x0006,000000,000000,000000,000000,000000},
                    110:   /*-/-*/{000000,000000,000000,0x0001,0x0002,0x0004,0x0008,0x0010,000000},
                    111:   /*0*/  {000000,000000,0x000e,0x0011,0x0013,0x0015,0x0019,0x0011,0x000e},
                    112:   /*1*/  {000000,000000,0x000e,0x0004,0x0004,0x0004,0x0004,0x0006,0x0004},
                    113:   /*2*/  {000000,000000,0x001f,0x0001,0x0001,0x000e,0x0010,0x0011,0x000e},
                    114:   /*3*/  {000000,000000,0x000e,0x0011,0x0010,0x000c,0x0010,0x0011,0x000e},
                    115:   /*4*/  {000000,000000,0x0008,0x0008,0x001f,0x0009,0x000a,0x000c,0x0008},
                    116:   /*5*/  {000000,000000,0x000e,0x0011,0x0010,0x0010,0x000f,0x0001,0x001f},
                    117:   /*6*/  {000000,000000,0x000e,0x0011,0x0011,0x000f,0x0001,0x0002,0x000c},
                    118:   /*7*/  {000000,000000,0x0001,0x0001,0x0002,0x0004,0x0008,0x0010,0x001f},
                    119:   /*8*/  {000000,000000,0x000e,0x0011,0x0011,0x000e,0x0011,0x0011,0x000e},
                    120:   /*9*/  {000000,000000,0x0006,0x0008,0x0010,0x001e,0x0011,0x0011,0x000e},
                    121:   /*:*/  {000000,000000,000000,0x0006,0x0006,000000,0x0006,0x0006,000000},
                    122:   /*;*/  {000000,0x0001,0x0002,0x0006,0x0006,000000,0x0006,0x0006,000000},
                    123:   /*<*/  {000000,000000,0x0008,0x0004,0x0002,0x0001,0x0002,0x0004,0x0008},
                    124:   /*=*/  {000000,000000,000000,000000,0x001f,000000,0x001f,000000,000000},
                    125:   /*>*/  {000000,000000,0x0002,0x0004,0x0008,0x0010,0x0008,0x0004,0x0002},
                    126:   /*?*/  {000000,000000,0x0004,000000,0x0004,0x0008,0x0010,0x0011,0x000e},
                    127:   /*@*/  {000000,000000,0x000e,0x0015,0x0015,0x0016,0x0010,0x0011,0x000e},
                    128:   /*A*/  {000000,000000,0x0011,0x0011,0x001f,0x0011,0x0011,0x000a,0x0004},
                    129:   /*B*/  {000000,000000,0x000f,0x0012,0x0012,0x000e,0x0012,0x0012,0x000f},
                    130:   /*C*/  {000000,000000,0x000e,0x0011,0x0001,0x0001,0x0001,0x0011,0x000e},
                    131:   /*D*/  {000000,000000,0x000f,0x0012,0x0012,0x0012,0x0012,0x0012,0x000f},
                    132:   /*E*/  {000000,000000,0x001f,0x0001,0x0001,0x0007,0x0001,0x0001,0x001f},
                    133:   /*F*/  {000000,000000,0x0001,0x0001,0x0001,0x0007,0x0001,0x0001,0x001f},
                    134:   /*G*/  {000000,000000,0x001e,0x0011,0x0011,0x0019,0x0001,0x0001,0x001e},
                    135:   /*H*/  {000000,000000,0x0011,0x0011,0x0011,0x001f,0x0011,0x0011,0x0011},
                    136:   /*I*/  {000000,000000,0x000e,0x0004,0x0004,0x0004,0x0004,0x0004,0x000e},
                    137:   /*J*/  {000000,000000,0x000e,0x0011,0x0010,0x0010,0x0010,0x0010,0x0010},
                    138:   /*K*/  {000000,000000,0x0011,0x0009,0x0005,0x0003,0x0005,0x0009,0x0011},
                    139:   /*L*/  {000000,000000,0x001f,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001},
                    140:   /*M*/  {000000,000000,0x0011,0x0011,0x0011,0x0015,0x0015,0x001b,0x0011},
                    141:   /*N*/  {000000,000000,0x0011,0x0011,0x0011,0x0019,0x0015,0x0013,0x0011},
                    142:   /*O*/  {000000,000000,0x000e,0x0011,0x0011,0x0011,0x0011,0x0011,0x000e},
                    143:   /*P*/  {000000,000000,0x0001,0x0001,0x0001,0x000f,0x0011,0x0011,0x000f},
                    144:   /*Q*/  {000000,0x0018,0x000e,0x0015,0x0011,0x0011,0x0011,0x0011,0x000e},
                    145:   /*R*/  {000000,000000,0x0011,0x0009,0x0005,0x000f,0x0011,0x0011,0x000f},
                    146:   /*S*/  {000000,000000,0x000e,0x0011,0x0010,0x000e,0x0001,0x0011,0x000e},
                    147:   /*T*/  {000000,000000,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x001f},
                    148:   /*U*/  {000000,000000,0x000e,0x0011,0x0011,0x0011,0x0011,0x0011,0x0011},
                    149:   /*V*/  {000000,000000,0x0004,0x0004,0x000a,0x000a,0x0011,0x0011,0x0011},
                    150:   /*W*/  {000000,000000,0x0011,0x001b,0x0015,0x0011,0x0011,0x0011,0x0011},
                    151:   /*X*/  {000000,000000,0x0011,0x0011,0x000a,0x0004,0x000a,0x0011,0x0011},
                    152:   /*Y*/  {000000,000000,0x0004,0x0004,0x0004,0x0004,0x000a,0x0011,0x0011},
                    153:   /*Z*/  {000000,000000,0x001f,0x0001,0x0002,0x0004,0x0008,0x0010,0x001f},
                    154:   /*[*/  {000000,000000,0x000e,0x0002,0x0002,0x0002,0x0002,0x0002,0x000e},
                    155:   /*\*/  {000000,000000,000000,0x0010,0x0008,0x0004,0x0002,0x0001,000000},
                    156:   /*]*/  {000000,000000,0x000e,0x0008,0x0008,0x0008,0x0008,0x0008,0x000e},
                    157:   /*^*/  {000000,000000,000000,000000,000000,000000,0x0011,0x000a,0x0004},
                    158:   /*_*/  {000000,000000,0x001f,000000,000000,000000,000000,000000,000000},
                    159:   /*`*/  {000000,000000,000000,000000,000000,0x0008,0x0004,0x000c,0x000c},
                    160:   /*a*/  {000000,000000,0x001e,0x0011,0x001e,0x0010,0x000e,000000,000000},
                    161:   /*b*/  {000000,000000,0x000d,0x0013,0x0011,0x0013,0x000d,0x0001,0x0001},
                    162:   /*c*/  {000000,000000,0x000e,0x0011,0x0001,0x0011,0x000e,000000,000000},
                    163:   /*d*/  {000000,000000,0x0016,0x0019,0x0011,0x0019,0x0016,0x0010,0x0010},
                    164:   /*e*/  {000000,000000,0x000e,0x0001,0x001f,0x0011,0x000e,000000,000000},
                    165:   /*f*/  {000000,000000,0x0004,0x0004,0x0004,0x000e,0x0004,0x0014,0x0008},
                    166:   /*g*/  {0x000e,0x0011,0x0016,0x0019,0x0011,0x0019,0x0016,000000,000000},
                    167:   /*h*/  {000000,000000,0x0011,0x0011,0x0011,0x0013,0x000d,0x0001,0x0001},
                    168:   /*i*/  {000000,000000,0x000e,0x0004,0x0004,0x0004,0x0006,000000,0x0004},
                    169:   /*j*/  {0x0006,0x0009,0x0008,0x0008,0x0008,0x0008,0x000c,000000,0x0008},
                    170:   /*k*/  {000000,000000,0x0009,0x0005,0x0003,0x0005,0x0009,0x0001,0x0001},
                    171:   /*l*/  {000000,000000,0x000e,0x0004,0x0004,0x0004,0x0004,0x0004,0x0006},
                    172:   /*m*/  {000000,000000,0x0015,0x0015,0x0015,0x0015,0x000b,000000,000000},
                    173:   /*n*/  {000000,000000,0x0011,0x0011,0x0011,0x0013,0x000d,000000,000000},
                    174:   /*o*/  {000000,000000,0x000e,0x0011,0x0011,0x0011,0x000e,000000,000000},
                    175:   /*p*/  {0x0001,0x0001,0x000d,0x0013,0x0011,0x0013,0x000d,000000,000000},
                    176:   /*q*/  {0x0010,0x0010,0x0016,0x0019,0x0011,0x0019,0x0016,000000,000000},
                    177:   /*r*/  {000000,000000,0x0001,0x0001,0x0001,0x0013,0x000d,000000,000000},
                    178:   /*s*/  {000000,000000,0x000f,0x0010,0x000e,0x0001,0x001e,000000,000000},
                    179:   /*t*/  {000000,000000,0x0008,0x0014,0x0004,0x0004,0x001f,0x0004,0x0004},
                    180:   /*u*/  {000000,000000,0x0016,0x0019,0x0011,0x0011,0x0011,000000,000000},
                    181:   /*v*/  {000000,000000,0x0004,0x000a,0x0011,0x0011,0x0011,000000,000000},
                    182:   /*w*/  {000000,000000,0x000a,0x0015,0x0015,0x0011,0x0011,000000,000000},
                    183:   /*x*/  {000000,000000,0x0011,0x000a,0x0004,0x000a,0x0011,000000,000000},
                    184:   /*y*/  {0x000e,0x0010,0x001e,0x0011,0x0011,0x0011,0x0011,000000,000000},
                    185:   /*z*/  {000000,000000,0x001f,0x0002,0x0004,0x0008,0x001f,000000,000000},
                    186:   /*{*/  {000000,000000,0x0008,0x0004,0x0004,0x0002,0x0004,0x0004,0x0008},
                    187:   /*|*/  {000000,000000,0x0004,0x0004,0x0004,000000,0x0004,0x0004,0x0004},
                    188:   /*}*/  {000000,000000,0x0002,0x0004,0x0004,0x0008,0x0004,0x0004,0x0002},
                    189:   /*~*/  {000000,000000,000000,000000,000000,000000,0x0008,0x0015,0x0002},
                    190:   /*DEL*/{000000,000000,0x001f,0x001f,0x001f,0x001f,0x001f,0x001f,0x001f},
                    191: };
                    192:
                    193: /* 9x17 font, bottom row first, left pixel in lsb */
                    194: char_row GPFAR fnt9x17[FNT_CHARS][FNT9X17_VBITS] = {
                    195:   /* */  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    196:           000000,000000,000000,000000,000000,000000,000000,000000},
                    197:   /*!*/  {000000,000000,000000,000000,0x0010,000000,000000,000000,0x0010,
                    198:           0x0010,0x0010,0x0010,0x0010,0x0010,0x0010,0x0010,0x0010},
                    199:   /*"*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    200:           000000,000000,000000,0x0044,0x0044,0x0044,0x0044,0x0044},
                    201:   /*#*/  {000000,000000,000000,000000,0x0044,0x0044,0x0044,0x0044,0x01ff,
                    202:           0x0044,0x0044,0x0044,0x01ff,0x0044,0x0044,0x0044,0x0044},
                    203:   /*$*/  {000000,000000,000000,000000,0x0010,0x0010,0x007e,0x0091,0x0110,
                    204:           0x0090,0x007c,0x0012,0x0011,0x0112,0x00fc,0x0010,0x0010},
                    205:   /*%*/  {000000,000000,000000,000000,0x0080,0x0141,0x0081,0x0002,0x0004,
                    206:           0x0008,0x0010,0x0020,0x0040,0x0080,0x0102,0x0105,0x0002},
                    207:   /*&*/  {000000,000000,000000,000000,0x011c,0x00a2,0x0041,0x00c1,0x0141,
                    208:           0x0022,0x001c,0x0014,0x0022,0x0022,0x001c,000000,000000},
                    209:   /*'*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    210:           000000,000000,0x0004,0x0008,0x0010,0x0030,0x0038,0x0010},
                    211:   /*(*/  {000000,000000,000000,000000,0x0040,0x0020,0x0010,0x0008,0x0008,
                    212:           0x0004,0x0004,0x0004,0x0008,0x0008,0x0010,0x0020,0x0040},
                    213:   /*)*/  {000000,000000,000000,000000,0x0004,0x0008,0x0010,0x0020,0x0020,
                    214:           0x0040,0x0040,0x0040,0x0020,0x0020,0x0010,0x0008,0x0004},
                    215:   /***/  {000000,000000,000000,000000,0x0010,0x0010,0x0111,0x0092,0x0054,
                    216:           0x0038,0x01ff,0x0038,0x0054,0x0092,0x0111,0x0010,0x0010},
                    217:   /*+*/  {000000,000000,000000,000000,000000,000000,0x0010,0x0010,0x0010,
                    218:           0x0010,0x01ff,0x0010,0x0010,0x0010,0x0010,000000,000000},
                    219:   /*,*/  {000000,000000,0x0004,0x0008,0x0010,0x0030,0x0038,0x0010,000000,
                    220:           000000,000000,000000,000000,000000,000000,000000,000000},
                    221:   /*-*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    222:           000000,0x01ff,000000,000000,000000,000000,000000,000000},
                    223:   /*.*/  {000000,000000,000000,000000,0x0010,0x0038,0x0010,000000,000000,
                    224:           000000,000000,000000,000000,000000,000000,000000,000000},
                    225:   /*-/-*/{000000,000000,000000,000000,000000,000000,0x0001,0x0002,0x0004,
                    226:           0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,000000,000000},
                    227:   /*0*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0103,0x0105,
                    228:           0x0109,0x0111,0x0121,0x0141,0x0181,0x0101,0x0082,0x007c},
                    229:   /*1*/  {000000,000000,000000,000000,0x007c,0x0010,0x0010,0x0010,0x0010,
                    230:           0x0010,0x0010,0x0010,0x0010,0x0010,0x001c,0x0018,0x0010},
                    231:   /*2*/  {000000,000000,000000,000000,0x01ff,0x0001,0x0001,0x0001,0x0001,
                    232:           0x0002,0x007c,0x0080,0x0100,0x0100,0x0101,0x0082,0x007c},
                    233:   /*3*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0100,0x0100,
                    234:           0x0080,0x0078,0x0080,0x0100,0x0100,0x0101,0x0082,0x007c},
                    235:   /*4*/  {000000,000000,000000,000000,0x0040,0x0040,0x0040,0x0040,0x0040,
                    236:           0x01ff,0x0041,0x0042,0x0044,0x0048,0x0050,0x0060,0x0040},
                    237:   /*5*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0100,0x0100,
                    238:           0x0100,0x0080,0x007f,0x0001,0x0001,0x0001,0x0001,0x01ff},
                    239:   /*6*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0101,0x0101,
                    240:           0x0081,0x007f,0x0001,0x0001,0x0001,0x0002,0x0084,0x0078},
                    241:   /*7*/  {000000,000000,000000,000000,0x0001,0x0001,0x0001,0x0002,0x0004,
                    242:           0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,0x0100,0x01ff},
                    243:   /*8*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0101,0x0101,
                    244:           0x0082,0x007c,0x0082,0x0101,0x0101,0x0101,0x0082,0x007c},
                    245:   /*9*/  {000000,000000,000000,000000,0x001c,0x0022,0x0040,0x0080,0x0100,
                    246:           0x0100,0x01fc,0x0102,0x0101,0x0101,0x0101,0x0082,0x007c},
                    247:   /*:*/  {000000,000000,000000,000000,000000,000000,0x0010,0x0038,0x0010,
                    248:           000000,000000,000000,0x0010,0x0038,0x0010,000000,000000},
                    249:   /*;*/  {000000,000000,000000,0x0004,0x0008,0x0010,0x0030,0x0038,0x0010,
                    250:           000000,000000,000000,0x0010,0x0038,0x0010,000000,000000},
                    251:   /*<*/  {000000,000000,000000,000000,0x0040,0x0020,0x0010,0x0008,0x0004,
                    252:           0x0002,0x0001,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040},
                    253:   /*=*/  {000000,000000,000000,000000,000000,000000,000000,000000,0x01ff,
                    254:           000000,000000,000000,0x01ff,000000,000000,000000,000000},
                    255:   /*>*/  {000000,000000,000000,000000,0x0004,0x0008,0x0010,0x0020,0x0040,
                    256:           0x0080,0x0100,0x0080,0x0040,0x0020,0x0010,0x0008,0x0004},
                    257:   /*?*/  {000000,000000,000000,0x0010,0x0038,0x0010,000000,0x0010,0x0010,
                    258:           0x0020,0x0040,0x0080,0x0100,0x0100,0x0101,0x0082,0x007c},
                    259:   /*@*/  {000000,000000,000000,000000,0x007c,0x0002,0x0001,0x01f9,0x0145,
                    260:           0x0145,0x0145,0x0179,0x0101,0x0101,0x0101,0x0082,0x007c},
                    261:   /*A*/  {000000,000000,000000,000000,0x0101,0x0101,0x0101,0x0101,0x01ff,
                    262:           0x0101,0x0082,0x0082,0x0044,0x0044,0x0028,0x0028,0x0010},
                    263:   /*B*/  {000000,000000,000000,000000,0x007f,0x0084,0x0104,0x0104,0x0104,
                    264:           0x0084,0x007c,0x0084,0x0104,0x0104,0x0104,0x0084,0x007f},
                    265:   /*C*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0001,0x0001,
                    266:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0101,0x0082,0x007c},
                    267:   /*D*/  {000000,000000,000000,000000,0x007f,0x0084,0x0104,0x0104,0x0104,
                    268:           0x0104,0x0104,0x0104,0x0104,0x0104,0x0104,0x0084,0x007f},
                    269:   /*E*/  {000000,000000,000000,000000,0x01ff,0x0001,0x0001,0x0001,0x0001,
                    270:           0x0001,0x001f,0x0001,0x0001,0x0001,0x0001,0x0001,0x01ff},
                    271:   /*F*/  {000000,000000,000000,000000,0x0001,0x0001,0x0001,0x0001,0x0001,
                    272:           0x0001,0x001f,0x0001,0x0001,0x0001,0x0001,0x0001,0x01ff},
                    273:   /*G*/  {000000,000000,000000,000000,0x00fc,0x0102,0x0101,0x0101,0x0101,
                    274:           0x0101,0x01c1,0x0001,0x0001,0x0001,0x0001,0x0102,0x00fc},
                    275:   /*H*/  {000000,000000,000000,000000,0x0101,0x0101,0x0101,0x0101,0x0101,
                    276:           0x0101,0x01ff,0x0101,0x0101,0x0101,0x0101,0x0101,0x0101},
                    277:   /*I*/  {000000,000000,000000,000000,0x007c,0x0010,0x0010,0x0010,0x0010,
                    278:           0x0010,0x0010,0x0010,0x0010,0x0010,0x0010,0x0010,0x007c},
                    279:   /*J*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0100,0x0100,
                    280:           0x0100,0x0100,0x0100,0x0100,0x0100,0x0100,0x0100,0x0180},
                    281:   /*K*/  {000000,000000,000000,000000,0x0101,0x0081,0x0041,0x0021,0x0011,
                    282:           0x0009,0x0005,0x000b,0x0011,0x0021,0x0041,0x0081,0x0101},
                    283:   /*L*/  {000000,000000,000000,000000,0x01ff,0x0101,0x0001,0x0001,0x0001,
                    284:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001},
                    285:   /*M*/  {000000,000000,000000,000000,0x0101,0x0101,0x0101,0x0101,0x0101,
                    286:           0x0101,0x0111,0x0111,0x0129,0x0145,0x0145,0x0183,0x0101},
                    287:   /*N*/  {000000,000000,000000,000000,0x0101,0x0101,0x0101,0x0181,0x0141,
                    288:           0x0141,0x0121,0x0111,0x0109,0x0105,0x0105,0x0103,0x0101},
                    289:   /*O*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0101,0x0101,
                    290:           0x0101,0x0101,0x0101,0x0101,0x0101,0x0101,0x0082,0x007c},
                    291:   /*P*/  {000000,000000,000000,000000,0x0001,0x0001,0x0001,0x0001,0x0001,
                    292:           0x0001,0x007f,0x0081,0x0101,0x0101,0x0101,0x0081,0x007f},
                    293:   /*Q*/  {000000,000000,0x0180,0x0040,0x007c,0x0092,0x0101,0x0101,0x0101,
                    294:           0x0101,0x0101,0x0101,0x0101,0x0101,0x0101,0x0082,0x007c},
                    295:   /*R*/  {000000,000000,000000,000000,0x0101,0x0081,0x0041,0x0021,0x0011,
                    296:           0x0009,0x007f,0x0081,0x0101,0x0101,0x0101,0x0081,0x007f},
                    297:   /*S*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0100,0x0100,
                    298:           0x0080,0x007c,0x0002,0x0001,0x0001,0x0101,0x0082,0x007c},
                    299:   /*T*/  {000000,000000,000000,000000,0x0038,0x0010,0x0010,0x0010,0x0010,
                    300:           0x0010,0x0010,0x0010,0x0010,0x0010,0x0010,0x0111,0x01ff},
                    301:   /*U*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0101,0x0101,
                    302:           0x0101,0x0101,0x0101,0x0101,0x0101,0x0101,0x0101,0x0101},
                    303:   /*V*/  {000000,000000,000000,000000,0x0010,0x0010,0x0028,0x0028,0x0044,
                    304:           0x0044,0x0082,0x0082,0x0101,0x0101,0x0101,0x0101,0x0101},
                    305:   /*W*/  {000000,000000,000000,000000,0x0101,0x0183,0x0145,0x0145,0x0129,
                    306:           0x0111,0x0111,0x0101,0x0101,0x0101,0x0101,0x0101,0x0101},
                    307:   /*X*/  {000000,000000,000000,000000,0x0101,0x0101,0x0082,0x0082,0x0044,
                    308:           0x0028,0x0010,0x0028,0x0044,0x0082,0x0082,0x0101,0x0101},
                    309:   /*Y*/  {000000,000000,000000,000000,0x0010,0x0010,0x0010,0x0010,0x0010,
                    310:           0x0010,0x0010,0x0028,0x0044,0x0082,0x0082,0x0101,0x0101},
                    311:   /*Z*/  {000000,000000,000000,000000,0x01ff,0x0001,0x0002,0x0002,0x0004,
                    312:           0x0008,0x0010,0x0020,0x0040,0x0080,0x0080,0x0100,0x01ff},
                    313:   /*[*/  {000000,000000,000000,000000,0x007c,0x0004,0x0004,0x0004,0x0004,
                    314:           0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004,0x007c},
                    315:   /*\*/  {000000,000000,000000,000000,000000,000000,0x0100,0x0080,0x0040,
                    316:           0x0020,0x0010,0x0008,0x0004,0x0002,0x0001,000000,000000},
                    317:   /*]*/  {000000,000000,000000,000000,0x007c,0x0040,0x0040,0x0040,0x0040,
                    318:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x007c},
                    319:   /*^*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    320:           000000,000000,000000,0x0101,0x0082,0x0044,0x0028,0x0010},
                    321:   /*_*/  {000000,000000,000000,000000,0x01ff,000000,000000,000000,000000,
                    322:           000000,000000,000000,000000,000000,000000,000000,000000},
                    323:   /*`*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    324:           000000,000000,0x0020,0x0010,0x0008,0x000c,0x001c,0x0008},
                    325:   /*a*/  {000000,000000,000000,000000,0x03fc,0x0102,0x0101,0x0102,0x01fc,
                    326:           0x0100,0x0100,0x0080,0x007c,000000,000000,000000,000000},
                    327:   /*b*/  {000000,000000,000000,000000,0x007d,0x0083,0x0101,0x0101,0x0101,
                    328:           0x0101,0x0101,0x0083,0x007d,0x0001,0x0001,0x0001,0x0001},
                    329:   /*c*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0001,0x0001,
                    330:           0x0001,0x0101,0x0082,0x007c,000000,000000,000000,000000},
                    331:   /*d*/  {000000,000000,000000,000000,0x017c,0x0182,0x0101,0x0101,0x0101,
                    332:           0x0101,0x0101,0x0182,0x017c,0x0100,0x0100,0x0100,0x0100},
                    333:   /*e*/  {000000,000000,000000,000000,0x007c,0x0002,0x0001,0x0001,0x01ff,
                    334:           0x0101,0x0101,0x0082,0x007c,000000,000000,000000,000000},
                    335:   /*f*/  {000000,000000,000000,000000,0x0010,0x0010,0x0010,0x0010,0x0010,
                    336:           0x0010,0x007c,0x0010,0x0010,0x0010,0x0110,0x00a0,0x0040},
                    337:   /*g*/  {0x007c,0x0082,0x0101,0x0100,0x017c,0x0182,0x0101,0x0101,0x0101,
                    338:           0x0101,0x0101,0x0182,0x017c,000000,000000,000000,000000},
                    339:   /*h*/  {000000,000000,000000,000000,0x0101,0x0101,0x0101,0x0101,0x0101,
                    340:           0x0103,0x0103,0x0085,0x0079,0x0001,0x0001,0x0001,0x0001},
                    341:   /*i*/  {000000,000000,000000,000000,0x007c,0x0010,0x0010,0x0010,0x0010,
                    342:           0x0010,0x0010,0x0018,000000,000000,0x0018,0x0018,000000},
                    343:   /*j*/  {0x003c,0x0042,0x0081,0x0080,0x0080,0x0080,0x0080,0x0080,0x0080,
                    344:           0x0080,0x0080,0x00c0,000000,000000,0x00c0,0x00c0,000000},
                    345:   /*k*/  {000000,000000,000000,000000,0x0082,0x0042,0x0022,0x0012,0x000a,
                    346:           0x0016,0x0022,0x0042,0x0002,0x0002,0x0002,0x0002,0x0002},
                    347:   /*l*/  {000000,000000,000000,000000,0x007c,0x0010,0x0010,0x0010,0x0010,
                    348:           0x0010,0x0010,0x0010,0x0010,0x0010,0x0010,0x0010,0x001c},
                    349:   /*m*/  {000000,000000,000000,000000,0x0111,0x0111,0x0111,0x0111,0x0111,
                    350:           0x0111,0x0111,0x00ab,0x0045,000000,000000,000000,000000},
                    351:   /*n*/  {000000,000000,000000,000000,0x0101,0x0101,0x0101,0x0101,0x0101,
                    352:           0x0101,0x0101,0x0083,0x007d,000000,000000,000000,000000},
                    353:   /*o*/  {000000,000000,000000,000000,0x007c,0x0082,0x0101,0x0101,0x0101,
                    354:           0x0101,0x0101,0x0082,0x007c,000000,000000,000000,000000},
                    355:   /*p*/  {0x0001,0x0001,0x0001,0x0001,0x007d,0x0003,0x0081,0x0101,0x0101,
                    356:           0x0101,0x0101,0x0083,0x007d,000000,000000,000000,000000},
                    357:   /*q*/  {0x0100,0x0100,0x0100,0x0100,0x017c,0x0182,0x0101,0x0101,0x0101,
                    358:           0x0101,0x0101,0x0182,0x017c,000000,000000,000000,000000},
                    359:   /*r*/  {000000,000000,000000,000000,0x0001,0x0001,0x0001,0x0001,0x0001,
                    360:           0x0001,0x0103,0x0085,0x0079,000000,000000,000000,000000},
                    361:   /*s*/  {000000,000000,000000,000000,0x007e,0x0081,0x0100,0x0080,0x007c,
                    362:           0x0002,0x0001,0x0102,0x00fc,000000,000000,000000,000000},
                    363:   /*t*/  {000000,000000,000000,000000,0x0040,0x00a0,0x0110,0x0010,0x0010,
                    364:           0x0010,0x0010,0x0010,0x00fe,0x0010,0x0010,0x0010,0x0010},
                    365:   /*u*/  {000000,000000,000000,000000,0x013c,0x0142,0x0181,0x0101,0x0101,
                    366:           0x0101,0x0101,0x0101,0x0101,000000,000000,000000,000000},
                    367:   /*v*/  {000000,000000,000000,000000,0x0010,0x0028,0x0044,0x0082,0x0101,
                    368:           0x0101,0x0101,0x0101,0x0101,000000,000000,000000,000000},
                    369:   /*w*/  {000000,000000,000000,000000,0x0044,0x00aa,0x0111,0x0111,0x0101,
                    370:           0x0101,0x0101,0x0101,0x0101,000000,000000,000000,000000},
                    371:   /*x*/  {000000,000000,000000,000000,0x0101,0x0082,0x0044,0x0028,0x0010,
                    372:           0x0028,0x0044,0x0082,0x0101,000000,000000,000000,000000},
                    373:   /*y*/  {0x007c,0x0082,0x0101,0x0100,0x0100,0x01fc,0x0102,0x0101,0x0101,
                    374:           0x0101,0x0101,0x0101,0x0101,000000,000000,000000,000000},
                    375:   /*z*/  {000000,000000,000000,000000,0x01ff,0x0002,0x0004,0x0008,0x0010,
                    376:           0x0020,0x0040,0x0080,0x01ff,000000,000000,000000,000000},
                    377:   /*{*/  {000000,000000,000000,000000,0x00c0,0x0020,0x0010,0x0010,0x0010,
                    378:           0x0008,0x0004,0x0008,0x0010,0x0010,0x0010,0x0020,0x00c0},
                    379:   /*|*/  {000000,000000,000000,000000,0x0010,0x0010,0x0010,0x0010,0x0010,
                    380:           000000,000000,000000,0x0010,0x0010,0x0010,0x0010,0x0010},
                    381:   /*}*/  {000000,000000,000000,000000,0x0006,0x0008,0x0010,0x0010,0x0010,
                    382:           0x0020,0x0040,0x0020,0x0010,0x0010,0x0010,0x0008,0x0006},
                    383:   /*~*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    384:           000000,000000,000000,0x0040,0x00a0,0x0111,0x000a,0x0004},
                    385:   /*DEL*/{000000,000000,000000,000000,0x0155,000000,0x0155,000000,0x0155,
                    386:           000000,0x0155,000000,0x0155,000000,0x0155,000000,0x0155},
                    387: };
                    388:
                    389: /* 13x25 font, bottom row first, left pixel in lsb */
                    390: char_row GPFAR fnt13x25[FNT_CHARS][FNT13X25_VBITS] = {
                    391:   /* */  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    392:           000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    393:           000000,000000,000000,000000,000000,000000,000000},
                    394:   /*!*/  {000000,000000,000000,000000,000000,0x00e0,0x00e0,0x00e0,000000,
                    395:           000000,000000,0x0040,0x0040,0x0040,0x0040,0x0040,0x00e0,0x00e0,
                    396:           0x00e0,0x00e0,0x00e0,0x00e0,0x00e0,0x00e0,0x0040},
                    397:   /*"*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    398:           000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    399:           0x0208,0x0208,0x0208,0x0208,0x0208,0x0208,0x0208},
                    400:   /*#*/  {000000,000000,000000,000000,000000,000000,0x0208,0x0208,0x0208,
                    401:           0x0208,0x0208,0x0208,0x1fff,0x0208,0x0208,0x0208,0x0208,0x0208,
                    402:           0x1fff,0x0208,0x0208,0x0208,0x0208,0x0208,0x0208},
                    403:   /*$*/  {000000,000000,000000,000000,000000,000000,0x0040,0x0040,0x0040,
                    404:           0x03f8,0x0444,0x0842,0x0840,0x0840,0x0440,0x03f8,0x0044,0x0042,
                    405:           0x0042,0x0842,0x0444,0x03f8,0x0040,0x0040,0x0040},
                    406:   /*%*/  {000000,000000,000000,000000,000000,000000,0x0c00,0x1200,0x1201,
                    407:           0x0c01,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,
                    408:           0x0200,0x0400,0x0800,0x1006,0x1009,0x0009,0x0006},
                    409:   /*&*/  {000000,000000,000000,000000,000000,000000,0x1078,0x1084,0x0902,
                    410:           0x0601,0x0601,0x0901,0x1081,0x0042,0x0024,0x0018,0x0018,0x0024,
                    411:           0x0042,0x0042,0x0042,0x0042,0x0024,0x0018,000000},
                    412:   /*'*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    413:           000000,000000,000000,000000,000000,0x0001,0x0002,0x0004,0x0008,
                    414:           0x0010,0x0030,0x0078,0x0078,0x0078,0x0030,000000},
                    415:   /*(*/  {000000,000000,000000,000000,000000,000000,0x0080,0x0040,0x0020,
                    416:           0x0020,0x0010,0x0008,0x0008,0x0004,0x0004,0x0004,0x0004,0x0004,
                    417:           0x0008,0x0008,0x0010,0x0020,0x0020,0x0040,0x0080},
                    418:   /*)*/  {000000,000000,000000,000000,000000,000000,0x0020,0x0040,0x0080,
                    419:           0x0080,0x0100,0x0200,0x0200,0x0400,0x0400,0x0400,0x0400,0x0400,
                    420:           0x0200,0x0200,0x0100,0x0080,0x0080,0x0040,0x0020},
                    421:   /***/  {000000,000000,000000,000000,000000,000000,0x0040,0x0040,0x0040,
                    422:           0x1041,0x0842,0x0444,0x0248,0x0150,0x00e0,0x1fff,0x00e0,0x0150,
                    423:           0x0248,0x0444,0x0842,0x1041,0x0040,0x0040,0x0040},
                    424:   /*+*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    425:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x1fff,0x0040,0x0040,
                    426:           0x0040,0x0040,0x0040,0x0040,000000,000000,000000},
                    427:   /*,*/  {000000,000000,0x0001,0x0002,0x0004,0x0008,0x0010,0x0030,0x0078,
                    428:           0x0078,0x0078,0x0030,000000,000000,000000,000000,000000,000000,
                    429:           000000,000000,000000,000000,000000,000000,000000},
                    430:   /*-*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    431:           000000,000000,000000,000000,000000,000000,0x1fff,000000,000000,
                    432:           000000,000000,000000,000000,000000,000000,000000},
                    433:   /*.*/  {000000,000000,000000,000000,000000,000000,000000,0x0038,0x007c,
                    434:           0x007c,0x007c,0x0038,000000,000000,000000,000000,000000,000000,
                    435:           000000,000000,000000,000000,000000,000000,000000},
                    436:   /*-/-*/{000000,000000,000000,000000,000000,000000,000000,000000,0x0001,
                    437:           0x0001,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,
                    438:           0x0200,0x0400,0x0800,0x1000,0x1000,000000,000000},
                    439:   /*0*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    440:           0x1001,0x1003,0x1005,0x1009,0x1011,0x1021,0x1041,0x1081,0x1101,
                    441:           0x1201,0x1401,0x1801,0x1001,0x0802,0x0404,0x03f8},
                    442:   /*1*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0040,0x0040,
                    443:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,
                    444:           0x0040,0x0040,0x0040,0x0048,0x0070,0x0060,0x0040},
                    445:   /*2*/  {000000,000000,000000,000000,000000,000000,0x1fff,0x0001,0x0001,
                    446:           0x0001,0x0001,0x0001,0x0001,0x0002,0x03fc,0x0400,0x0800,0x1000,
                    447:           0x1000,0x1000,0x1000,0x1001,0x0802,0x0404,0x03f8},
                    448:   /*3*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    449:           0x1001,0x1000,0x1000,0x1000,0x0800,0x0400,0x03e0,0x0400,0x0800,
                    450:           0x1000,0x1000,0x1000,0x1001,0x0802,0x0404,0x03f8},
                    451:   /*4*/  {000000,000000,000000,000000,000000,000000,0x0200,0x0200,0x0200,
                    452:           0x0200,0x0200,0x0200,0x0200,0x1fff,0x0201,0x0201,0x0202,0x0204,
                    453:           0x0208,0x0210,0x0220,0x0240,0x0280,0x0300,0x0200},
                    454:   /*5*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    455:           0x1001,0x1000,0x1000,0x1000,0x1000,0x1000,0x0800,0x0400,0x03ff,
                    456:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x1fff},
                    457:   /*6*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    458:           0x1001,0x1001,0x1001,0x1001,0x0801,0x0401,0x03ff,0x0001,0x0001,
                    459:           0x0001,0x0001,0x0002,0x0004,0x0808,0x0410,0x03e0},
                    460:   /*7*/  {000000,000000,000000,000000,000000,000000,0x0001,0x0001,0x0001,
                    461:           0x0002,0x0002,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,
                    462:           0x0200,0x0400,0x0800,0x0800,0x1000,0x1000,0x1fff},
                    463:   /*8*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    464:           0x1001,0x1001,0x1001,0x1001,0x0802,0x0404,0x03f8,0x0404,0x0802,
                    465:           0x1001,0x1001,0x1001,0x1001,0x0802,0x0404,0x03f8},
                    466:   /*9*/  {000000,000000,000000,000000,000000,000000,0x00f8,0x0104,0x0202,
                    467:           0x0400,0x0800,0x1000,0x1000,0x1000,0x1000,0x1ff8,0x1004,0x1002,
                    468:           0x1001,0x1001,0x1001,0x1001,0x0802,0x0404,0x03f8},
                    469:   /*:*/  {000000,000000,000000,000000,000000,000000,000000,000000,0x0030,
                    470:           0x0078,0x0078,0x0030,000000,000000,000000,000000,000000,000000,
                    471:           0x0030,0x0078,0x0078,0x0030,000000,000000,000000},
                    472:   /*;*/  {000000,000000,0x0001,0x0002,0x0004,0x0008,0x0010,0x0030,0x0078,
                    473:           0x0078,0x0078,0x0030,000000,000000,000000,000000,000000,000000,
                    474:           0x0030,0x0078,0x0078,0x0030,000000,000000,000000},
                    475:   /*<*/  {000000,000000,000000,000000,000000,000000,0x0200,0x0100,0x0080,
                    476:           0x0040,0x0020,0x0010,0x0008,0x0004,0x0002,0x0001,0x0002,0x0004,
                    477:           0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,0x0200},
                    478:   /*=*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    479:           000000,000000,000000,0x1fff,000000,000000,000000,000000,000000,
                    480:           0x1fff,000000,000000,000000,000000,000000,000000},
                    481:   /*>*/  {000000,000000,000000,000000,000000,000000,0x0008,0x0010,0x0020,
                    482:           0x0040,0x0080,0x0100,0x0200,0x0400,0x0800,0x1000,0x0800,0x0400,
                    483:           0x0200,0x0100,0x0080,0x0040,0x0020,0x0010,0x0008},
                    484:   /*?*/  {000000,000000,000000,000000,000000,0x0040,0x00e0,0x0040,000000,
                    485:           000000,000000,0x0040,0x0040,0x0080,0x0100,0x0200,0x0400,0x0800,
                    486:           0x1000,0x1000,0x1001,0x1001,0x0802,0x0404,0x03f8},
                    487:   /*@*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0002,
                    488:           0x0001,0x0001,0x0ee1,0x1111,0x1111,0x1111,0x1111,0x1111,0x12e1,
                    489:           0x1001,0x1001,0x1001,0x1001,0x0802,0x0404,0x03f8},
                    490:   /*A*/  {000000,000000,000000,000000,000000,000000,0x1001,0x1001,0x1001,
                    491:           0x1001,0x1001,0x1001,0x1fff,0x1001,0x1001,0x1001,0x1001,0x0802,
                    492:           0x0802,0x0404,0x0208,0x0110,0x00a0,0x00a0,0x0040},
                    493:   /*B*/  {000000,000000,000000,000000,000000,000000,0x03ff,0x0408,0x0808,
                    494:           0x1008,0x1008,0x1008,0x1008,0x0808,0x0408,0x03f8,0x0408,0x0808,
                    495:           0x1008,0x1008,0x1008,0x1008,0x0808,0x0408,0x03ff},
                    496:   /*C*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    497:           0x1001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,
                    498:           0x0001,0x0001,0x0001,0x1001,0x0802,0x0404,0x03f8},
                    499:   /*D*/  {000000,000000,000000,000000,000000,000000,0x03ff,0x0408,0x0808,
                    500:           0x1008,0x1008,0x1008,0x1008,0x1008,0x1008,0x1008,0x1008,0x1008,
                    501:           0x1008,0x1008,0x1008,0x1008,0x0808,0x0408,0x03ff},
                    502:   /*E*/  {000000,000000,000000,000000,000000,000000,0x1fff,0x0001,0x0001,
                    503:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x007f,0x0001,0x0001,
                    504:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x1fff},
                    505:   /*F*/  {000000,000000,000000,000000,000000,000000,0x0001,0x0001,0x0001,
                    506:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x007f,0x0001,0x0001,
                    507:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x1fff},
                    508:   /*G*/  {000000,000000,000000,000000,000000,000000,0x0ff8,0x1004,0x1002,
                    509:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1f01,0x0001,0x0001,
                    510:           0x0001,0x0001,0x0001,0x0001,0x0002,0x1004,0x0ff8},
                    511:   /*H*/  {000000,000000,000000,000000,000000,000000,0x1001,0x1001,0x1001,
                    512:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1fff,0x1001,0x1001,
                    513:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001},
                    514:   /*I*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0040,0x0040,
                    515:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,
                    516:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x03f8},
                    517:   /*J*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    518:           0x1001,0x1000,0x1000,0x1000,0x1000,0x1000,0x1000,0x1000,0x1000,
                    519:           0x1000,0x1000,0x1000,0x1000,0x1000,0x1000,0x1e00},
                    520:   /*K*/  {000000,000000,000000,000000,000000,000000,0x1001,0x0801,0x0401,
                    521:           0x0201,0x0101,0x0081,0x0041,0x0021,0x0011,0x000f,0x0009,0x0011,
                    522:           0x0021,0x0041,0x0081,0x0101,0x0201,0x0401,0x0801},
                    523:   /*L*/  {000000,000000,000000,000000,000000,000000,0x1fff,0x1001,0x1001,
                    524:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,
                    525:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001},
                    526:   /*M*/  {000000,000000,000000,000000,000000,000000,0x1001,0x1001,0x1001,
                    527:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1041,0x1041,0x10a1,
                    528:           0x10a1,0x1111,0x1209,0x1209,0x1405,0x1803,0x1001},
                    529:   /*N*/  {000000,000000,000000,000000,000000,000000,0x1001,0x1001,0x1001,
                    530:           0x1001,0x1801,0x1401,0x1201,0x1201,0x1101,0x1081,0x1041,0x1041,
                    531:           0x1021,0x1011,0x1009,0x1009,0x1005,0x1003,0x1001},
                    532:   /*O*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    533:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,
                    534:           0x1001,0x1001,0x1001,0x1001,0x0802,0x0404,0x03f8},
                    535:   /*P*/  {000000,000000,000000,000000,000000,000000,0x0001,0x0001,0x0001,
                    536:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x03ff,0x0401,0x0801,
                    537:           0x1001,0x1001,0x1001,0x1001,0x0801,0x0401,0x03ff},
                    538:   /*Q*/  {000000,000000,000000,000000,0x0c00,0x0200,0x03f8,0x0494,0x0862,
                    539:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,
                    540:           0x1001,0x1001,0x1001,0x1001,0x0802,0x0404,0x03f8},
                    541:   /*R*/  {000000,000000,000000,000000,000000,000000,0x1001,0x0801,0x0401,
                    542:           0x0201,0x0101,0x0081,0x0041,0x0021,0x0011,0x03ff,0x0401,0x0801,
                    543:           0x1001,0x1001,0x1001,0x1001,0x0801,0x0401,0x03ff},
                    544:   /*S*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    545:           0x1001,0x1000,0x1000,0x1000,0x0800,0x0400,0x03f8,0x0004,0x0002,
                    546:           0x0001,0x0001,0x0001,0x1001,0x0802,0x0404,0x03f8},
                    547:   /*T*/  {000000,000000,000000,000000,000000,000000,0x00e0,0x0040,0x0040,
                    548:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,
                    549:           0x0040,0x0040,0x0040,0x0040,0x0040,0x1041,0x1fff},
                    550:   /*U*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    551:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,
                    552:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001},
                    553:   /*V*/  {000000,000000,000000,000000,000000,000000,0x0040,0x0040,0x00a0,
                    554:           0x00a0,0x0110,0x0110,0x0208,0x0208,0x0404,0x0404,0x0802,0x0802,
                    555:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001},
                    556:   /*W*/  {000000,000000,000000,000000,000000,000000,0x1001,0x1001,0x1803,
                    557:           0x1405,0x1405,0x1209,0x1209,0x1111,0x1111,0x10a1,0x1041,0x1001,
                    558:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001},
                    559:   /*X*/  {000000,000000,000000,000000,000000,000000,0x1001,0x1001,0x1001,
                    560:           0x0802,0x0802,0x0404,0x0208,0x0110,0x00a0,0x0040,0x00a0,0x0110,
                    561:           0x0208,0x0404,0x0802,0x0802,0x1001,0x1001,0x1001},
                    562:   /*Y*/  {000000,000000,000000,000000,000000,000000,0x0040,0x0040,0x0040,
                    563:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x00a0,0x0110,0x0208,
                    564:           0x0404,0x0802,0x0802,0x1001,0x1001,0x1001,0x1001},
                    565:   /*Z*/  {000000,000000,000000,000000,000000,000000,0x1fff,0x0001,0x0001,
                    566:           0x0002,0x0004,0x0004,0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,
                    567:           0x0200,0x0400,0x0400,0x0800,0x1000,0x1000,0x1fff},
                    568:   /*[*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0008,0x0008,
                    569:           0x0008,0x0008,0x0008,0x0008,0x0008,0x0008,0x0008,0x0008,0x0008,
                    570:           0x0008,0x0008,0x0008,0x0008,0x0008,0x0008,0x03f8},
                    571:   /*\*/  {000000,000000,000000,000000,000000,000000,000000,000000,0x1000,
                    572:           0x1000,0x0800,0x0400,0x0200,0x0100,0x0080,0x0040,0x0020,0x0010,
                    573:           0x0008,0x0004,0x0002,0x0001,0x0001,000000,000000},
                    574:   /*]*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0200,0x0200,
                    575:           0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,
                    576:           0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x03f8},
                    577:   /*^*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    578:           000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    579:           0x1001,0x0802,0x0404,0x0208,0x0110,0x00a0,0x0040},
                    580:   /*_*/  {000000,000000,000000,000000,000000,000000,0x1fff,000000,000000,
                    581:           000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    582:           000000,000000,000000,000000,000000,000000,000000},
                    583:   /*`*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    584:           000000,000000,000000,000000,000000,0x0400,0x0200,0x0100,0x0080,
                    585:           0x0040,0x0060,0x00f0,0x00f0,0x00f0,0x0060,000000},
                    586:   /*a*/  {000000,000000,000000,000000,000000,000000,0x17f8,0x0804,0x0802,
                    587:           0x0802,0x0802,0x0804,0x0ff8,0x0800,0x0800,0x0800,0x0800,0x0404,
                    588:           0x03f8,000000,000000,000000,000000,000000,000000},
                    589:   /*b*/  {000000,000000,000000,000000,000000,000000,0x03f9,0x0405,0x0803,
                    590:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x0803,0x0405,
                    591:           0x03f9,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001},
                    592:   /*c*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    593:           0x1001,0x0001,0x0001,0x0001,0x0001,0x0001,0x1001,0x0802,0x0404,
                    594:           0x03f8,000000,000000,000000,000000,000000,000000},
                    595:   /*d*/  {000000,000000,000000,000000,000000,000000,0x13f8,0x1404,0x1802,
                    596:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1802,0x1404,
                    597:           0x13f8,0x1000,0x1000,0x1000,0x1000,0x1000,0x1000},
                    598:   /*e*/  {000000,000000,000000,000000,000000,000000,0x0ff8,0x0004,0x0002,
                    599:           0x0001,0x0001,0x0001,0x1fff,0x1001,0x1001,0x1001,0x0802,0x0404,
                    600:           0x03f8,000000,000000,000000,000000,000000,000000},
                    601:   /*f*/  {000000,000000,000000,000000,000000,000000,0x0040,0x0040,0x0040,
                    602:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x03f8,0x0040,0x0040,
                    603:           0x0040,0x0040,0x0040,0x1040,0x0880,0x0500,0x0200},
                    604:   /*g*/  {0x03f8,0x0404,0x0802,0x1001,0x1000,0x1000,0x13f8,0x1404,0x1802,
                    605:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1802,0x1404,
                    606:           0x13f8,000000,000000,000000,000000,000000,000000},
                    607:   /*h*/  {000000,000000,000000,000000,000000,000000,0x1001,0x1001,0x1001,
                    608:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x0803,0x0405,
                    609:           0x03f9,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001},
                    610:   /*i*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0040,0x0040,
                    611:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0070,
                    612:           000000,000000,000000,0x00e0,0x00e0,0x00e0,000000},
                    613:   /*j*/  {0x00f0,0x0108,0x0204,0x0402,0x0400,0x0400,0x0400,0x0400,0x0400,
                    614:           0x0400,0x0400,0x0400,0x0400,0x0400,0x0400,0x0400,0x0400,0x0700,
                    615:           000000,000000,000000,0x0700,0x0700,0x0700,000000},
                    616:   /*k*/  {000000,000000,000000,000000,000000,000000,0x0804,0x0404,0x0204,
                    617:           0x0104,0x0084,0x0044,0x0024,0x0014,0x002c,0x0044,0x0084,0x0104,
                    618:           0x0204,0x0004,0x0004,0x0004,0x0004,0x0004,0x0004},
                    619:   /*l*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0040,0x0040,
                    620:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,
                    621:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0070},
                    622:   /*m*/  {000000,000000,000000,000000,000000,000000,0x1041,0x1041,0x1041,
                    623:           0x1041,0x1041,0x1041,0x1041,0x1041,0x1041,0x1041,0x08a3,0x0515,
                    624:           0x0209,000000,000000,000000,000000,000000,000000},
                    625:   /*n*/  {000000,000000,000000,000000,000000,000000,0x1001,0x1001,0x1001,
                    626:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x0803,0x0405,
                    627:           0x03f9,000000,000000,000000,000000,000000,000000},
                    628:   /*o*/  {000000,000000,000000,000000,000000,000000,0x03f8,0x0404,0x0802,
                    629:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x0802,0x0404,
                    630:           0x03f8,000000,000000,000000,000000,000000,000000},
                    631:   /*p*/  {0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x03f9,0x0405,0x0803,
                    632:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x0803,0x0405,
                    633:           0x03f9,000000,000000,000000,000000,000000,000000},
                    634:   /*q*/  {0x1000,0x1000,0x1000,0x1000,0x1000,0x1000,0x13f8,0x1404,0x1802,
                    635:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1802,0x1404,
                    636:           0x13f8,000000,000000,000000,000000,000000,000000},
                    637:   /*r*/  {000000,000000,000000,000000,000000,000000,0x0001,0x0001,0x0001,
                    638:           0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x1001,0x0803,0x0405,
                    639:           0x03f9,000000,000000,000000,000000,000000,000000},
                    640:   /*s*/  {000000,000000,000000,000000,000000,000000,0x03fc,0x0402,0x0800,
                    641:           0x0800,0x0800,0x0400,0x03f8,0x0004,0x0002,0x0002,0x0002,0x0804,
                    642:           0x07f8,000000,000000,000000,000000,000000,000000},
                    643:   /*t*/  {000000,000000,000000,000000,000000,000000,0x0200,0x0500,0x0880,
                    644:           0x1040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,
                    645:           0x07fc,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040},
                    646:   /*u*/  {000000,000000,000000,000000,000000,000000,0x13f8,0x1404,0x1802,
                    647:           0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,
                    648:           0x1001,000000,000000,000000,000000,000000,000000},
                    649:   /*v*/  {000000,000000,000000,000000,000000,000000,0x0040,0x00a0,0x0110,
                    650:           0x0208,0x0404,0x0802,0x0802,0x1001,0x1001,0x1001,0x1001,0x1001,
                    651:           0x1001,000000,000000,000000,000000,000000,000000},
                    652:   /*w*/  {000000,000000,000000,000000,000000,000000,0x0208,0x0514,0x08a2,
                    653:           0x08a2,0x1041,0x1041,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,
                    654:           0x1001,000000,000000,000000,000000,000000,000000},
                    655:   /*x*/  {000000,000000,000000,000000,000000,000000,0x1001,0x0802,0x0404,
                    656:           0x0208,0x0110,0x00a0,0x0040,0x00a0,0x0110,0x0208,0x0404,0x0802,
                    657:           0x1001,000000,000000,000000,000000,000000,000000},
                    658:   /*y*/  {0x03f8,0x0404,0x0802,0x1001,0x1000,0x1000,0x1000,0x1000,0x1ff8,
                    659:           0x1004,0x1002,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,0x1001,
                    660:           0x1001,000000,000000,000000,000000,000000,000000},
                    661:   /*z*/  {000000,000000,000000,000000,000000,000000,0x1fff,0x0002,0x0004,
                    662:           0x0008,0x0010,0x0020,0x0040,0x0080,0x0100,0x0200,0x0400,0x0800,
                    663:           0x1fff,000000,000000,000000,000000,000000,000000},
                    664:   /*{*/  {000000,000000,000000,000000,000000,000000,0x0600,0x0100,0x0080,
                    665:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0020,0x0010,0x0020,0x0040,
                    666:           0x0040,0x0040,0x0040,0x0040,0x0080,0x0100,0x0600},
                    667:   /*|*/  {000000,000000,000000,000000,000000,000000,0x0040,0x0040,0x0040,
                    668:           0x0040,0x0040,0x0040,0x0040,000000,000000,000000,000000,000000,
                    669:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0040,0x0040},
                    670:   /*}*/  {000000,000000,000000,000000,000000,000000,0x000c,0x0010,0x0020,
                    671:           0x0040,0x0040,0x0040,0x0040,0x0040,0x0080,0x0100,0x0080,0x0040,
                    672:           0x0040,0x0040,0x0040,0x0040,0x0020,0x0010,0x000c},
                    673:   /*~*/  {000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    674:           000000,000000,000000,000000,000000,000000,000000,000000,000000,
                    675:           0x0600,0x0900,0x1080,0x1041,0x0021,0x0012,0x000c},
                    676:   /*DEL*/{000000,000000,000000,000000,000000,000000,0x1249,000000,000000,
                    677:           0x1249,000000,000000,0x1249,000000,000000,0x1249,000000,000000,
                    678:           0x1249,000000,000000,0x1249,000000,000000,0x1249},
                    679: };
                    680:
                    681:
                    682: /*
                    683:    ** The plotting area is defined as a huge bitmap.
                    684:    ** The bitmap is stored in a dynamically allocated pixel array b_p
                    685:    **
                    686:    ** The bitmap is allocated (and initialized to zero) with
                    687:    ** b_makebitmap(xsize, ysize, planes)
                    688:    ** and freed with b_freebitmap()
                    689:    ** xsize and ysize will be rounded up to a multiple of 8.
                    690:    **
                    691:    ** Valid (int) coordinates range from zero to (xsize-1,ysize-1)
                    692:    **
                    693:    ** Plotting is done via b_move(x, y) and b_vector(x, y) functions,
                    694:    ** where the point (x,y) is the target to go from the current point
                    695:    ** To set the color use b_setvalue(value) where value is the value
                    696:    ** (0 or 1 or a color number) to be stored in every pixel.
                    697:    ** To get dotted line styles, use b_setlinetype(linetype).
                    698:    **
                    699:    ** Internally all plotting goes through b_setpixel(x, y, value).
                    700:  */
                    701:
                    702:
                    703: /*
                    704:  * set pixel (x, y, value) to value value (this can be 1/0 or a color number).
                    705:  */
                    706: void b_setpixel(x, y, value)
                    707: unsigned int x, y, value;
                    708: {
                    709:     register unsigned int row;
                    710:     register unsigned char mask;
                    711:     unsigned int i;
                    712:
                    713:     if (b_rastermode) {
                    714:        /* interchange so that new (x,y) is old (y,b_ysize-1-x) */
                    715:        row = x;                /* temp storage */
                    716:        x = y;
                    717:        y = b_ysize - 1 - row;
                    718:     }
                    719:     if (IN(x, b_xsize) && IN(y, b_ysize)) {
                    720:        row = y / 8;
                    721:        mask = 1 << (y % 8);
                    722:
                    723:        for (i = 0; i < b_planes; i++) {
                    724:            if (value & 1)
                    725:                *((*b_p)[row] + x) |= mask;
                    726:            else
                    727:                *((*b_p)[row] + x) &= ~mask;
                    728:            row += b_psize;
                    729:            value >>= 1;
                    730:        }
                    731:     }
                    732: #ifdef BITMAPDEBUG
                    733:     else {
                    734:        if (b_rastermode)
                    735:            fprintf(stderr, "Warning: setpixel(%d, %d, %d) out of bounds\n",
                    736:                    b_ysize - 1 - y, x, value);
                    737:        else
                    738:            fprintf(stderr, "Warning: setpixel(%d, %d, %d) out of bounds\n",
                    739:                    x, y, value);
                    740:     }
                    741: #endif
                    742: }
                    743:
                    744:
                    745: /* Currently unused */
                    746: #if 0
                    747: /*
                    748:  * get pixel (x,y) value
                    749:  */
                    750: unsigned int
                    751: b_getpixel(x, y)
                    752: unsigned int x, y;
                    753: {
                    754:   register unsigned int row;
                    755:   register unsigned char mask;
                    756:   register unsigned char value;
                    757:   int i;
                    758:
                    759:   if (b_rastermode) {
                    760:        row = x;
                    761:        x = y;
                    762:        y = b_ysize-1-row;
                    763:   }
                    764:   if (IN(x, b_xsize) && IN(y, b_ysize))
                    765:   {
                    766:     row = y/8 + (b_planes-1)*b_psize;
                    767:     mask = 1<<(y%8);
                    768:
                    769:        for (i=0; i<b_planes; i++) {
                    770:                if ( *((*b_p)[row]+x) & mask )
                    771:                        value |= 1;
                    772:                row -= b_psize;
                    773:                value <<= 1;
                    774:        }
                    775:     return(value);
                    776:   }
                    777:   else
                    778:   {
                    779: #ifdef BITMAPDEBUG
                    780:     if (b_rastermode)
                    781:       fprintf(stderr, "Warning: getpixel(%d,%d) out of bounds\n",
                    782:                b_ysize-1-y, x);
                    783:     else
                    784:       fprintf(stderr, "Warning: getpixel(%d,%d) out of bounds\n", x, y);
                    785: #endif
                    786:     return(0);
                    787:   }
                    788: }
                    789: #endif /* 0 */
                    790:
                    791:
                    792: /*
                    793:  * allocate the bitmap
                    794:  */
                    795: void b_makebitmap(x, y, planes)
                    796: unsigned int x, y, planes;
                    797: {
                    798:     register unsigned j;
                    799:     unsigned rows;
                    800:
                    801:     x = 8 * (unsigned int) (x / 8.0 + 0.9);    /* round up to multiple of 8 */
                    802:     y = 8 * (unsigned int) (y / 8.0 + 0.9);    /* round up to multiple of 8 */
                    803:     b_psize = y / 8;           /* size of each plane */
                    804:     rows = b_psize * planes;   /* total number of rows of 8 pixels high */
                    805:     b_xsize = x;
                    806:     b_ysize = y;
                    807:     b_currx = b_curry = 0;
                    808:     b_planes = planes;
                    809:     b_value = 1;
                    810:     b_angle = 0;
                    811:     b_rastermode = 0;
                    812:     /* allocate row pointers */
                    813:     b_p = (bitmap *) gp_alloc((unsigned long) rows * sizeof(pixels *), "bitmap row buffer");
                    814:     memset(b_p, 0, rows * sizeof(pixels *));
                    815:     for (j = 0; j < rows; j++) {
                    816:        /* allocate bitmap buffers */
                    817:        (*b_p)[j] = (pixels *) gp_alloc((unsigned long) x * sizeof(pixels), (char *) NULL);
                    818:        if ((*b_p)[j] == (pixels *) NULL) {
                    819:            b_freebitmap();     /* free what we have already allocated */
                    820:            int_error("out of memory for bitmap buffer", NO_CARET);
                    821:        }
                    822:        memset((*b_p)[j], 0, x * sizeof(pixels));
                    823:     }
                    824: }
                    825:
                    826:
                    827: /*
                    828:  * free the allocated bitmap
                    829:  */
                    830: void b_freebitmap()
                    831: {
                    832:     unsigned int j, rows;
                    833:
                    834:     rows = b_psize * b_planes; /* total number of rows of 8 pixels high */
                    835:     for (j = 0; j < rows; j++) {
                    836:        (void) free((char *) (*b_p)[j]);
                    837:     }
                    838:     (void) free((char *) b_p);
                    839:     b_p = (bitmap *) (NULL);
                    840: }
                    841:
                    842:
                    843: /*
                    844:  * set pixel at (x,y) with color b_value and dotted mask b_linemask.
                    845:  */
                    846: void b_setmaskpixel(x, y, value)
                    847: unsigned int x, y, value;
                    848: {
                    849:     /* dotted line generator */
                    850:     if ((b_linemask >> b_maskcount) & (unsigned int) (1)) {
                    851:        b_setpixel(x, y, value);
                    852:     }
                    853:     b_maskcount = (b_maskcount + 1) % 16;
                    854:     b_lastx = x;               /* last pixel set with mask */
                    855:     b_lasty = y;
                    856: }
                    857:
                    858:
                    859: /*
                    860:  * draw a line from (x1,y1) to (x2,y2)
                    861:  * with color b_value and dotted mask b_linemask.
                    862:  */
                    863: void b_line(x1, y1, x2, y2)
                    864: unsigned int x1, y1, x2, y2;
                    865: {
                    866:     int runcount;
                    867:     int dx, dy;
                    868:     int xinc, yinc;
                    869:     unsigned int xplot, yplot;
                    870:
                    871:     runcount = 0;
                    872:     dx = abs((int) (x1) - (int) (x2));
                    873:     if (x2 > x1)
                    874:        xinc = 1;
                    875:     else if (x2 == x1)
                    876:        xinc = 0;
                    877:     else
                    878:        xinc = -1;
                    879:     dy = abs((int) (y1) - (int) (y2));
                    880:     if (y2 > y1)
                    881:        yinc = 1;
                    882:     else if (y2 == y1)
                    883:        yinc = 0;
                    884:     else
                    885:        yinc = -1;
                    886:     xplot = x1;
                    887:     yplot = y1;
                    888:     if (dx > dy) {
                    889:        /* iterate x */
                    890:        if ((b_linemask == 0xffff) ||
                    891:            ((xplot != b_lastx) && (yplot != b_lasty)))
                    892:            b_setmaskpixel(xplot, yplot, b_value);
                    893:        while (xplot != x2) {
                    894:            xplot += xinc;
                    895:            runcount += dy;
                    896:            if (runcount >= (dx - runcount)) {
                    897:                yplot += yinc;
                    898:                runcount -= dx;
                    899:            }
                    900:            b_setmaskpixel(xplot, yplot, b_value);
                    901:        }
                    902:     } else {
                    903:        /* iterate y */
                    904:        if ((b_linemask == 0xffff) ||
                    905:            ((xplot != b_lastx) && (yplot != b_lasty)))
                    906:            b_setmaskpixel(xplot, yplot, b_value);
                    907:        while (yplot != y2) {
                    908:            yplot += yinc;
                    909:            runcount += dx;
                    910:            if (runcount >= (dy - runcount)) {
                    911:                xplot += xinc;
                    912:                runcount -= dy;
                    913:            }
                    914:            b_setmaskpixel(xplot, yplot, b_value);
                    915:        }
                    916:     }
                    917: }
                    918:
                    919:
                    920: /*
                    921:  * set character size
                    922:  */
                    923: void b_charsize(size)
                    924: unsigned int size;
                    925: {
                    926:     int j;
                    927:     switch (size) {
                    928:     case FNT5X9:
                    929:        b_hchar = FNT5X9_HCHAR;
                    930:        b_hbits = FNT5X9_HBITS;
                    931:        b_vchar = FNT5X9_VCHAR;
                    932:        b_vbits = FNT5X9_VBITS;
                    933:        for (j = 0; j < FNT_CHARS; j++)
                    934:            b_font[j] = &fnt5x9[j][0];
                    935:        break;
                    936:     case FNT9X17:
                    937:        b_hchar = FNT9X17_HCHAR;
                    938:        b_hbits = FNT9X17_HBITS;
                    939:        b_vchar = FNT9X17_VCHAR;
                    940:        b_vbits = FNT9X17_VBITS;
                    941:        for (j = 0; j < FNT_CHARS; j++)
                    942:            b_font[j] = &fnt9x17[j][0];
                    943:        break;
                    944:     case FNT13X25:
                    945:        b_hchar = FNT13X25_HCHAR;
                    946:        b_hbits = FNT13X25_HBITS;
                    947:        b_vchar = FNT13X25_VCHAR;
                    948:        b_vbits = FNT13X25_VBITS;
                    949:        for (j = 0; j < FNT_CHARS; j++)
                    950:            b_font[j] = &fnt13x25[j][0];
                    951:        break;
                    952:     default:
                    953:        int_error("Unknown character size", NO_CARET);
                    954:     }
                    955: }
                    956:
                    957:
                    958: /*
                    959:  * put characater c at (x,y) rotated by angle with color b_value.
                    960:  */
                    961: static void b_putc(x, y, c, c_angle)
                    962: unsigned int x, y;
                    963: int c;
                    964: unsigned int c_angle;
                    965: {
                    966:     unsigned int i, j, k;
                    967:     char_row fc;
                    968:
                    969:     j = c - ' ';
                    970:
                    971:     if (j >= FNT_CHARS)
                    972:        return;                 /* unknown (top-bit-set ?) character */
                    973:
                    974:     for (i = 0; i < b_vbits; i++) {
                    975:        fc = *(b_font[j] + i);
                    976:        if (c == '_') {         /* treat underline specially */
                    977:            if (fc) {           /* this this the underline row ? */
                    978:                /* draw the under line for the full h_char width */
                    979:                for (k = (b_hbits - b_hchar) / 2;
                    980:                     k < (b_hbits + b_hchar) / 2; k++) {
                    981:                    switch (c_angle) {
                    982:                    case 0:
                    983:                        b_setpixel(x + k + 1, y + i, b_value);
                    984:                        break;
                    985:                    case 1:
                    986:                        b_setpixel(x - i, y + k + 1, b_value);
                    987:                        break;
                    988:                    }
                    989:                }
                    990:            }
                    991:        } else {
                    992:            /* draw character */
                    993:            for (k = 0; k < b_hbits; k++) {
                    994:                if ((fc >> k) & 1) {
                    995:                    switch (c_angle) {
                    996:                    case 0:
                    997:                        b_setpixel(x + k + 1, y + i, b_value);
                    998:                        break;
                    999:                    case 1:
                   1000:                        b_setpixel(x - i, y + k + 1, b_value);
                   1001:                        break;
                   1002:                    }
                   1003:                }
                   1004:            }
                   1005:        }
                   1006:     }
                   1007: }
                   1008:
                   1009:
                   1010: /*
                   1011:    ** set b_linemask to b_pattern[linetype]
                   1012:  */
                   1013: void b_setlinetype(linetype)
                   1014: int linetype;
                   1015: {
                   1016:     if (linetype >= 7)
                   1017:        linetype %= 7;
                   1018:     b_linemask = b_pattern[linetype + 2];
                   1019:     b_maskcount = 0;
                   1020: }
                   1021:
                   1022:
                   1023: /*
                   1024:  * set b_value to value
                   1025:  */
                   1026: void b_setvalue(value)
                   1027: unsigned int value;
                   1028: {
                   1029:     b_value = value;
                   1030: }
                   1031:
                   1032:
                   1033: /*
                   1034:  * move to (x,y)
                   1035:  */
                   1036: void b_move(x, y)
                   1037: unsigned int x, y;
                   1038: {
                   1039:     b_currx = x;
                   1040:     b_curry = y;
                   1041: }
                   1042:
                   1043:
                   1044: /*
                   1045:  * draw to (x,y) with color b_value
                   1046:  */
                   1047: void b_vector(x, y)
                   1048: unsigned int x, y;
                   1049: {
                   1050:     b_line(b_currx, b_curry, x, y);
                   1051:     b_currx = x;
                   1052:     b_curry = y;
                   1053: }
                   1054:
                   1055:
                   1056: /*
                   1057:  * put text str at (x,y) with color b_value and rotation b_angle
                   1058:  */
                   1059: void b_put_text(x, y, str)
                   1060: unsigned int x, y;
                   1061: char *str;
                   1062: {
                   1063:     if (b_angle == 1)
                   1064:        x += b_vchar / 2;
                   1065:     else
                   1066:        y -= b_vchar / 2;
                   1067:     switch (b_angle) {
                   1068:     case 0:
                   1069:        for (; *str; ++str, x += b_hchar)
                   1070:            b_putc(x, y, *str, b_angle);
                   1071:        break;
                   1072:     case 1:
                   1073:        for (; *str; ++str, y += b_hchar)
                   1074:            b_putc(x, y, *str, b_angle);
                   1075:        break;
                   1076:     }
                   1077: }
                   1078:
                   1079:
                   1080: int b_text_angle(ang)
                   1081: int ang;
                   1082: {
                   1083:     b_angle = (unsigned int) ang;
                   1084:     return TRUE;
                   1085: }

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