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Revision 1.1.1.2 (vendor branch), Sat Jan 22 14:15:58 2000 UTC (24 years, 3 months ago) by maekawa
Branch: GNUPLOT
CVS Tags: maekawa-ipv6, VERSION_3_7_1, RELEASE_20000124, RELEASE_1_2_2, RELEASE_1_2_1, RELEASE_1_1_3, RELEASE_1_1_2
Changes since 1.1.1.1: +3 -3 lines

Import gnuplot 3.7.1

#ifndef lint
static char *RCSid = "$Id: hidden3d.c,v 1.13.2.1 1999/08/19 14:39:28 lhecking Exp $";
#endif

/* GNUPLOT - hidden3d.c */

/*[
 * Copyright 1986 - 1993, 1998   Thomas Williams, Colin Kelley
 *
 * Permission to use, copy, and distribute this software and its
 * documentation for any purpose with or without fee is hereby granted,
 * provided that the above copyright notice appear in all copies and
 * that both that copyright notice and this permission notice appear
 * in supporting documentation.
 *
 * Permission to modify the software is granted, but not the right to
 * distribute the complete modified source code.  Modifications are to
 * be distributed as patches to the released version.  Permission to
 * distribute binaries produced by compiling modified sources is granted,
 * provided you
 *   1. distribute the corresponding source modifications from the
 *    released version in the form of a patch file along with the binaries,
 *   2. add special version identification to distinguish your version
 *    in addition to the base release version number,
 *   3. provide your name and address as the primary contact for the
 *    support of your modified version, and
 *   4. retain our contact information in regard to use of the base
 *    software.
 * Permission to distribute the released version of the source code along
 * with corresponding source modifications in the form of a patch file is
 * granted with same provisions 2 through 4 for binary distributions.
 *
 * This software is provided "as is" without express or implied warranty
 * to the extent permitted by applicable law.
]*/


/*
 * 19 September 1992  Lawrence Crowl  (crowl@cs.orst.edu)
 * Added user-specified bases for log scaling.
 *
 * 'someone'  contributed a complete rewrite of the hidden line
 * stuff, for about beta 173 or so, called 'newhide.tgz'
 *
 * 1995-1997 Hans-Bernhard Br"oker (Broeker@physik.rwth-aachen.de)
 *   Speedup, cleanup and several modification to integrate
 *   'newhide' with 3.6 betas ~188 (start of work) up to 273.
 *   As of beta 290, this is 'officially' in gnuplot.
 *
 */

#include "plot.h"
#include "setshow.h"

/* TODO (HBB's notes, just in case you're interested):
 * + fix all the problems I annotated by a 'FIXME' comment
 * + Find out which value EPSILON should have, and why
 * + Ask gnuplot-beta for a suitable way of concentrating
 *   all those 'VERYSMALL', 'EPSILON', and other numbers
 *   into one, consistent scheme, possibly based on
 *   <float.h>. E.g., I'd say that for most applications,
 *   the best 'epsilon' is either DBL_EPS or its square root.
 * + redo all the profiling, esp. to find out if TEST_GRIDCHECK = 1
 *   actually gains some speed, and if it is worth the memory
 *   spent to store the bit masks
 *   -> seems not improve speed at all, at least for my standard
 *   test case (mandd.gpl) it even slows it down by ~ 10%
 * + Evaluate the speed/memory comparison for storing vertex
 *   indices instead of (double) floating point constants
 *   to store {x|y}{min|max}
 * + remove those of my comments that are now pointless
 * + indent all that code
 * + try to really understand that 'hl_buffer' stuff...
 * + get rid of hardcoded things like sizeof(short) == 4,
 *   those 0x7fff terms and all that.
 * + restructure the hl_buffer storing method to make it more efficient
 * + Try to cut the speed decrease of this code rel. to the old hidden
 *   hidden line removal. (For 'mandd.gpl', it costs an overall
 *   factor of 9 compared with my older versions of gnuplot!)
 */

/*************************/
/* Configuration section */
/*************************/

/* HBB: if this module is compiled with TEST_GRIDCHECK = 1 defined,
 * it will store the information about {x|y}{min|max} in an
 * other (additional!) form: a bit mask, with each bit representing
 * one horizontal or vertical strip of the screen. The bits
 * for  strips a polygon spans are set to one. This allows to
 * test for xy_overlap simply by comparing bit patterns.
 */
#ifndef TEST_GRIDCHECK
#define TEST_GRIDCHECK 0
#endif

/* HBB 961124; If you don't want the color-distinction between the
 * 'top' and 'bottom' sides of the surface, like I do, then just compile
 * with -DBACKSIDE_LINETYPE_OFFSET = 0. */
#ifndef BACKSIDE_LINETYPE_OFFSET
#define BACKSIDE_LINETYPE_OFFSET 1
#endif

/* HBB 961127: defining FOUR_TRIANGLES = 1 will separate each quadrangle
 * of data points into *four* triangles, by introducing an additional
 * point at the mean of the four corners. Status: experimental 
 */
#ifndef FOUR_TRIANGLES
#define FOUR_TRIANGLES 0
#endif

/* HBB 970322: I removed the SENTINEL flag and its implementation
 * completely.  Its speed improvement wasn't that great, and it never
 * fully worked anyway, so that shouldn't make much of a difference at
 * all. */

/* HBB 961212: this #define lets you choose if the diagonals that
 * divide each original quadrangle in two triangles will be drawn
 * visible or not: do draw them, define it to be 7L, otherwise let be
 * 3L (for the FOUR_TRIANGLES method, the values are 7L and 1L) */
/* drd : default to 3, for back-compatibility with 3.5 */
#ifndef TRIANGLE_LINESDRAWN_PATTERN
#define TRIANGLE_LINESDRAWN_PATTERN 3L
#endif

/* HBB 970131: with HANDLE_UNDEFINED_POINTS = 1, let's try to handle
 * UNDEFINED data points in the input we're given by the rest of
 * gnuplot. We do that by marking these points by giving them z = -2
 * (which normally never happens), and then refusing to build any
 * polygon if one of its vertices has this mark. Thus, there's now a
 * hole in the generated surface. */
/* HBB 970322: some of this code is now hardwired (in
 * PREPARE_POLYGON), so HANDLE_UNDEFINED_POINTS = 0 might have stopped
 * to be a useful setting. I doubt anyone will miss it, anyway. */
/* drd : 2 means undefined only. 1 means outrange treated as undefined */
#ifndef HANDLE_UNDEFINED_POINTS
#define HANDLE_UNDEFINED_POINTS 1
#endif
/* Symbolic value for 'do not handle Undefined Points specially' */
#define UNHANDLED (UNDEFINED+1)

/* HBB 970322: If both subtriangles of a quad were cancelled, try if
 * using the other diagonal is better. This only makes a difference if
 * exactly one vertex of the quad is unusable, and that one is on the
 * first tried diagonal. In such a case, the border of the hole in the
 * surface will be less rough than with the previous method. To
 * disable this, #define SHOW_ALTERNATIVE_DIAGONAL as 0 */
#ifndef SHOW_ALTERNATIVE_DIAGONAL
#define SHOW_ALTERNATIVE_DIAGONAL 1
#endif

/* HBB 9790522: If the two triangles in a quad are both drawn, and
 * they show different sides to the user (the quad is 'bent over'),
 * then it often looks more sensible to draw the diagonal visibly to
 * avoid other parts of the scene being obscured by what the user
 * can't see. To disable, #define HANDLE_BENTOVER_QUADRANGLES 0 */
#ifndef HANDLE_BENTOVER_QUADRANGLES
#define HANDLE_BENTOVER_QUADRANGLES 1
#endif

/* HBB 970618: The code of split_polygon_by_plane used to make a
 * separate decision about what should happen to points that are 'in'
 * the splitting plane (within EPSILON accuracy, i.e.), based on the
 * orientation of the splitting plane. I had disabled that code for I
 * assumed it might be the cause of some of the buggyness. I'm not yet
 * fully convinced on wether that assumption holds or not, so it's now
 * choosable.  OLD_SPLIT_PLANE == 1 will enable it. Some older comments
 * from the source:*/
/* HBB 970325: re-inserted this from older versions. Finally, someone
 * came up with a test case where it is actually needed :-( */
/* HBB 970427: seems to have been an incorrect analysis of that error.
 * the problematic plot works without this as well. */
#ifndef OLD_SPLIT_INPLANE
#define OLD_SPLIT_INPLANE 1
#endif

/* HBB 970618: this way, new edges introduced by splitting a polygon
 * by the plane of another one will be made visible. Not too useful on
 * production output, but can help in debugging. */
#ifndef SHOW_SPLITTING_EDGES
#define SHOW_SPLITTING_EDGES 0
#endif

/********************************/
/* END of configuration section */
/********************************/



/* Variables to hold configurable values. This is meant to prepare for
 * making these settable by the user via 'set hidden [option]...' */

int hiddenBacksideLinetypeOffset = BACKSIDE_LINETYPE_OFFSET;
long hiddenTriangleLinesdrawnPattern = TRIANGLE_LINESDRAWN_PATTERN;
int hiddenHandleUndefinedPoints = HANDLE_UNDEFINED_POINTS;
int hiddenShowAlternativeDiagonal = SHOW_ALTERNATIVE_DIAGONAL;
int hiddenHandleBentoverQuadrangles = HANDLE_BENTOVER_QUADRANGLES;

/* The functions to map from user 3D space into normalized -1..1 */
#define map_x3d(x) ((x-min_array[FIRST_X_AXIS])*xscale3d-1.0)
#define map_y3d(y) ((y-min_array[FIRST_Y_AXIS])*yscale3d-1.0)
#define map_z3d(z) ((z-floor_z)*zscale3d-1.0)

extern int suppressMove;
extern int xright, xleft, ybot, ytop;
extern int xmiddle, ymiddle, xscaler, yscaler;
extern double min_array[], max_array[];
extern int auto_array[], log_array[];
extern double base_array[], log_base_array[];
extern double xscale3d, yscale3d, zscale3d;
extern double floor_z;

extern int hidden_no_update, hidden_active;
extern int hidden_line_type_above, hidden_line_type_below;

extern double trans_mat[4][4];


#ifdef HAVE_STRINGIZE
/* ANSI preprocessor concatenation */
# define CONCAT(x,y) x##y
# define CONCAT3(x,y,z) x##y##z
#else
/* K&R preprocessor concatenation */
# define CONCAT(x,y) x/**/y
# define CONCAT3(x,y,z) x/**/y/**/z
#endif

/* Bitmap of the screen.  The array for each x value is malloc-ed as needed */
/* HBB 961111: started parametrisation of type t_pnt, to prepare change from
 * short to normal ints in **pnt. The other changes aren't always annotated,
 * so watch out! */
typedef unsigned short int t_pnt;
#define PNT_BITS (CHAR_BIT*sizeof(t_pnt))
/* caution! ANSI-dependant ! ? */
#define PNT_MAX USHRT_MAX
typedef t_pnt *tp_pnt;
static tp_pnt *pnt;

/* Testroutine for the bitmap */
/* HBB 961110: fixed slight problem indicated by lclint: 
 * calling IS_UNSET with pnt == 0 (possible?) */
/* HBB 961111: changed for new t_pnt, let compiler take care of optimisation
 * `%' -> `&' */
/* HBB 961124: switched semantics: as this was *always* called as !IS_SET(),
 * it's better to check for *unset* bits right away: */
#define IS_UNSET(X,Y) ((!pnt || pnt[X] == 0) ? 1 : !(((pnt[X])[(Y)/PNT_BITS] >> ((Y)%PNT_BITS)) & 0x01))

/* Amount of space we need for one vertical row of bitmap, 
   and byte offset of first used element */
static unsigned long y_malloc;

/* These numbers are chosen as dividers into the bitmap. */
static int xfact, yfact;
#define XREDUCE(X) ((X)/xfact)
#define YREDUCE(Y) ((Y)/yfact)

/* These variables are only used for drawing the individual polygons
   that make up the 3d figure.  After each polygon is drawn, the
   information is copied to the bitmap: xmin_hl, ymin_hl are used to
   keep track of the range of x values.  The arrays ymin_hl[],
   ymax_hl[] are used to keep track of the minimum and maximum y
   values used for each X value. */

/* HBB 961124: new macro, to avoid a wordsize-depence */
#define HL_EXTENT_X_MAX UINT_MAX	/* caution! ANSI-only !? */
static unsigned int xmin_hl, xmax_hl;

/* HBB: parametrized type of hl_buffer elements, to allow easier
   changing later on: */
#define HL_EXTENT_Y_MAX SHRT_MAX	/* caution! ANSI-only !? */
typedef short int t_hl_extent_y;
static t_hl_extent_y *ymin_hl, *ymax_hl;


/* hl_buffer is a buffer which is needed to draw polygons with very small 
   angles correct:

   One polygon may be split during the sorting algorithmus into
   several polygons. Before drawing a part of a polygon, I save in
   this buffer all lines of the polygon, which will not yet be drawn.
   If then the actual part draws a virtual line (a invisible line,
   which splits the polygon into 2 parts), it draws the line visible
   in those points, which are set in the buffer.

   The layout of the buffer:
   hl_buffer[i] stands for the i'th column of the bitmap.
   Each column is splitted into pairs of points (a,b).
   Each pair describes a cross of one line with the column. */

struct Cross {
    int a, b;
    struct Cross GPHUGE *next;
};

static struct Cross GPHUGE *GPHUGE * hl_buffer;

/* HBB 980303: added a global array of Cross structures, to save lots
 * of gp_alloc() calls (3 millions in a run through all.dem!)  */

#define CROSS_STORE_INCREASE 500	/* number of Cross'es to alloc at a time */
static struct Cross *Cross_store = 0;
static int last_Cross_store = 0, free_Cross_store = 0;

struct Vertex {
    coordval x, y, z;
    int style;
};

/* HBB 971114: two new macros, to properly hide the machinery that
 *implements flagging of vertices as 'undefined' (or 'out of range',
 *handled equally). Thanks to Lars Hecking for pointing this out */
#define FLAG_VERTEX_AS_UNDEFINED(v) \
  do { (v).z = -2.0; } while (0)
#define VERTEX_IS_UNDEFINED(v) ((v).z == -2.0)

/* These values serve as flags to detect loops of polygons obscuring
 * each other in in_front() */
typedef enum {
    is_untested = 0, is_tested, is_in_loop, is_moved_or_split
} t_poly_tested;

/* Strings for printing out values of type t_poly_tested: */
static const char *string_poly_tested[] =
{
    "is_untested",
    "is_tested",
    "is_in_loop",
    "is_moved_or_split"
};

struct Polygon {
    int n;			/* amount of vertices */
    long *vertex;		/* The vertices (indices on vlist) */
    long line;			/* i'th bit shows, if the i'th line should be drawn */
    coordval xmin, xmax, ymin, ymax, zmin, zmax;
    /* min/max in all three directions */
    struct lp_style_type *lp;	/* pointer to l/p properties */
    int style;			/* The style of the lines */
    long next;			/* index of next polygon in z-sorted list */
    long next_frag;		/* next fragment of same polygon... */
    int id;			/* Which polygons belong together? */
    t_poly_tested tested;	/* To determine a loop during the sorting algorithm */
    /* HBB 980317: on the 16 bit PC platforms, the struct size must
     * be a power of two, so it exactly fits into a 64KB segment. First
     * we'll add the TEST_GRIDCHECK fields, regardless wether that
     * feature was activated or not. */
#if TEST_GRIDCHECK || defined(DOS16) || defined(WIN16)
    unsigned int xextent, yextent;
#endif
    /* HBB 980317: the remaining bit of padding. */
#if defined(DOS16) || defined(WIN16) || defined(WIN32)
    char dummies[8];
#endif
};

typedef enum {			/* result type for polygon_plane_intersection() */
    infront, inside, behind, intersects
} t_poly_plane_intersect;

static struct Vertex GPHUGE *vlist;	/* The vertices */
static struct Polygon GPHUGE *plist;	/* The polygons */
static long nvert, npoly;	/* amount of vertices and polygons */
static long pfree, vert_free;	/* index on the first free entries */

static long pfirst;		/* Index on the first polygon */

/* macros for (somewhat) safer handling of the dynamic array of
 * polygons, 'plist[]' */
#define EXTEND_PLIST() \
    plist = (struct Polygon GPHUGE *) gp_realloc(plist, \
      (unsigned long)sizeof(struct Polygon)*(npoly += 10L), "hidden plist")

#define CHECK_PLIST() if (pfree >= npoly) EXTEND_PLIST()
#define CHECK_PLIST_2() if (pfree+1 >= npoly) EXTEND_PLIST()
#define CHECK_PLIST_EXTRA(extra) if (pfree >= npoly) { EXTEND_PLIST() ; extra; }


/* precision of calculations in normalized space: */
#define EPSILON 1e-5		/* HBB: was 1.0E-5 */
#define SIGNOF(X)  ( ((X)<-EPSILON) ? -1: ((X)>EPSILON) )

/* Some inexact relations: == , > , >= */
#define EQ(X,Y)  (fabs( (X) - (Y) ) < EPSILON)	/* X == Y */
#define GR(X,Y)  ((X) >  (Y) + EPSILON)		/* X >  Y */
#define GE(X,Y)  ((X) >= (Y) - EPSILON)		/* X >= Y */

/* Test, if two vertices are near each other */
#define V_EQUAL(a,b) ( GE(0.0, fabs((a)->x - (b)->x) + \
   fabs((a)->y - (b)->y) + fabs((a)->z - (b)->z)) )

#define SETBIT(a,i,set) a= (set) ?  (a) | (1L<<(i)) : (a) & ~(1L<<(i))
#define GETBIT(a,i) (((a)>>(i))&1L)

#define UINT_BITS (CHAR_BIT*sizeof(unsigned int))
#define USHRT_BITS (CHAR_BIT*sizeof(unsigned short))


static void print_polygon __PROTO((struct Polygon GPHUGE * p, const char *pname));

/* HBB: new routine, to help debug 'Logic errors', mainly */
static void print_polygon(p, pname)
struct Polygon GPHUGE *p;
const char *pname;
{
    struct Vertex GPHUGE *v;
    int i;

    fprintf(stderr, "#%s:(ind %d) n:%d, id:%d, next:%ld, tested:%s\n",
	    pname, (int) (p - plist), p->n, p->id, p->next,
	    string_poly_tested[(int) (p->tested)]);
    fprintf(stderr, "#zmin:%g, zmax:%g\n", p->zmin, p->zmax);
    for (i = 0; i < p->n; i++, v++) {
	v = vlist + p->vertex[i];
	fprintf(stderr, "%g %g %g \t%ld\n", v->x, v->y, v->z, p->vertex[i]);
    }
    /*repeat first vertex, so the line gets closed: */
    v = vlist + p->vertex[0];
    fprintf(stderr, "%g %g %g \t%ld\n", v->x, v->y, v->z, p->vertex[0]);
    /*two blank lines, as a multimesh separator: */
    fputs("\n\n", stderr);
}

/* Gets Minimum 'C' value of polygon, C is x, y, or z: */
#define GET_MIN(p, C, min) do { \
  int i; \
  long *v = p->vertex; \
                       \
  min = vlist[*v++].C; \
  for (i = 1; i< p->n; i++, v++) \
    if (vlist[*v].C < min) \
      min = vlist[*v].C; \
} while (0)

/* Gets Maximum 'C' value of polygon, C is x, y, or z: */
#define GET_MAX(p, C, max) do { \
  int i; \
  long *v = p->vertex; \
                      \
  max = vlist[*v++].C; \
  for (i = 1; i< p->n; i++, v++) \
    if (vlist[*v].C > max) \
      max = vlist[*v].C; \
} while (0)

/* Prototypes for internal functions of this module. */
static void map3d_xyz __PROTO((double x, double y, double z,
			       struct Vertex GPHUGE * v));
static int reduce_polygon __PROTO((int *n, long **v, long *line, int nmin));
static void build_polygon __PROTO((struct Polygon GPHUGE * p, int n,
		long *v, long line, int style, struct lp_style_type * lp,
	       long next, long next_frag, int id, t_poly_tested tested));
static GP_INLINE int maybe_build_polygon __PROTO((struct Polygon GPHUGE * p,
	 int n, long *v, long line, int style, struct lp_style_type * lp,
	       long next, long next_frag, int id, t_poly_tested tested));
static void init_polygons __PROTO((struct surface_points * plots, int pcount));
static int compare_by_zmax __PROTO((const void *p1, const void *p2));
static void sort_by_zmax __PROTO((void));
static int obscured __PROTO((struct Polygon GPHUGE * p));
static GP_INLINE int xy_overlap __PROTO((struct Polygon GPHUGE * a, struct Polygon GPHUGE * b));
static void get_plane __PROTO((struct Polygon GPHUGE * p, double *a, double *b,
			       double *c, double *d));
static t_poly_plane_intersect polygon_plane_intersection __PROTO((struct Polygon GPHUGE * p, double a, double b, double c, double d));
static int intersect __PROTO((struct Vertex GPHUGE * v1,
			      struct Vertex GPHUGE * v2, struct Vertex GPHUGE * v3, struct Vertex GPHUGE * v4));
static int v_intersect __PROTO((struct Vertex GPHUGE * v1,
				struct Vertex GPHUGE * v2, struct Vertex GPHUGE * v3, struct Vertex GPHUGE * v4));
static int intersect_polygon __PROTO((struct Vertex GPHUGE * v1, struct Vertex GPHUGE * v2, struct Polygon GPHUGE * p));
static int full_xy_overlap __PROTO((struct Polygon GPHUGE * a, struct Polygon GPHUGE * b));
static long build_new_vertex __PROTO((long V1, long V2, double w));
static long split_polygon_by_plane __PROTO((long P, double a, double b,
					double c, double d, TBOOLEAN f));
static int in_front __PROTO((long Last, long Test));

/* HBB 980303: new, for the new back-buffer for *Cross structures: */
static GP_INLINE struct Cross *get_Cross_from_store __PROTO((void));
static GP_INLINE void init_Cross_store __PROTO((void));

static GP_INLINE TBOOLEAN hl_buffer_set __PROTO((int xv, int yv));
static GP_INLINE void update_hl_buffer_column __PROTO((int xv, int ya, int yv));
static void draw_clip_line_buffer __PROTO((int x1, int y1, int x2, int y2));
static void draw_clip_line_update __PROTO((int x1, int y1, int x2, int y2,
					   int virtual));
static GP_INLINE void clip_vector_h __PROTO((int x, int y));
static GP_INLINE void clip_vector_virtual __PROTO((int x, int y));
static GP_INLINE void clip_vector_buffer __PROTO((int x, int y));
static void draw __PROTO((struct Polygon GPHUGE * p));


/* Set the options for hidden3d. To be called from set.c, when the
 * user has begun a command with 'set hidden3d', to parse the rest of
 * that command */
void set_hidden3doptions()
{
    struct value t;

    c_token++;

    if (END_OF_COMMAND) {
	return;
    }
    if (almost_equals(c_token, "def$aults")) {
	/* reset all parameters to defaults */
	hiddenBacksideLinetypeOffset = BACKSIDE_LINETYPE_OFFSET;
	hiddenTriangleLinesdrawnPattern = TRIANGLE_LINESDRAWN_PATTERN;
	hiddenHandleUndefinedPoints = HANDLE_UNDEFINED_POINTS;
	hiddenShowAlternativeDiagonal = SHOW_ALTERNATIVE_DIAGONAL;
	hiddenHandleBentoverQuadrangles = HANDLE_BENTOVER_QUADRANGLES;
	c_token++;
	if (!END_OF_COMMAND)
	    int_error("No further options allowed after 'defaults'", c_token);
	return;
    }
    if (almost_equals(c_token, "off$set")) {
	c_token++;
	hiddenBacksideLinetypeOffset = (int) real(const_express(&t));
    } else if (almost_equals(c_token, "nooff$set")) {
	c_token++;
	hiddenBacksideLinetypeOffset = 0;
    }
    if (END_OF_COMMAND) {
	return;
    }
    if (almost_equals(c_token, "tri$anglepattern")) {
	c_token++;
	hiddenTriangleLinesdrawnPattern = (int) real(const_express(&t));
    }
    if (END_OF_COMMAND) {
	return;
    }
    if (almost_equals(c_token, "undef$ined")) {
	int tmp;

	c_token++;
	tmp = (int) real(const_express(&t));
	if (tmp <= 0 || tmp > UNHANDLED)
	    tmp = UNHANDLED;
	hiddenHandleUndefinedPoints = tmp;
    } else if (almost_equals(c_token, "nound$efined")) {
	c_token++;
	hiddenHandleUndefinedPoints = UNHANDLED;
    }
    if (END_OF_COMMAND) {
	return;
    }
    if (almost_equals(c_token, "alt$diagonal")) {
	c_token++;
	hiddenShowAlternativeDiagonal = 1;
    } else if (almost_equals(c_token, "noalt$diagonal")) {
	c_token++;
	hiddenShowAlternativeDiagonal = 0;
    }
    if (END_OF_COMMAND) {
	return;
    }
    if (almost_equals(c_token, "bent$over")) {
	c_token++;
	hiddenHandleBentoverQuadrangles = 1;
    } else if (almost_equals(c_token, "nobent$over")) {
	c_token++;
	hiddenHandleBentoverQuadrangles = 0;
    }
    if (!END_OF_COMMAND) {
	int_error("No such option to hidden3d (or wrong order)", c_token);
    }
}

/* HBB 970619: new routine for displaying the option settings */
void show_hidden3doptions()
{
    fprintf(stderr,"\
\t  Back side of surfaces has linestyle offset of %d\n\
\t  Bit-Mask of Lines to draw in each triangle is %ld\n\
\t  %d: ",
	    hiddenBacksideLinetypeOffset, hiddenTriangleLinesdrawnPattern,
	    hiddenHandleUndefinedPoints);

    switch (hiddenHandleUndefinedPoints) {
    case OUTRANGE:
	fputs("Outranged and undefined datapoints are omitted from the surface.\n", stderr);
	break;
    case UNDEFINED:
	fputs("Only undefined datapoints are omitted from the surface.\n", stderr);
	break;
    case UNHANDLED:
	fputs("Will not check for undefined datapoints (may cause crashes).\n", stderr);
	break;
    default:
	fputs("This value is illegal!!!\n", stderr);
	break;
    }
    fprintf(stderr,"\
\t  Will %suse other diagonal if it gives a less jaggy outline\n\
\t  Will %sdraw diagonal visibly if quadrangle is 'bent over'\n",
	    hiddenShowAlternativeDiagonal ? "" : "not ",
	    hiddenHandleBentoverQuadrangles ? "" : "not ");
}

/* HBB 971117: new function. */
/* Implements proper 'save'ing of the new hidden3d options... */
void save_hidden3doptions(fp)
FILE *fp;
{
    if (!hidden3d) {
	fputs("set nohidden3d\n", fp);
	return;
    }
    fprintf(fp, "set hidden3d offset %d trianglepattern %ld undefined %d %saltdiagonal %sbentover\n",
	    hiddenBacksideLinetypeOffset,
	    hiddenTriangleLinesdrawnPattern,
	    hiddenHandleUndefinedPoints,
	    hiddenShowAlternativeDiagonal ? "" : "no",
	    hiddenHandleBentoverQuadrangles ? "" : "no");
}

/* Initialize the necessary steps for hidden line removal and
   initialize global variables. */
void init_hidden_line_removal()
{
    int i;

    /* Check for some necessary conditions to be set elsewhere: */
    /* HandleUndefinedPoints mechanism depends on these: */
    assert(OUTRANGE == 1);
    assert(UNDEFINED == 2);
    /* '3' makes the test easier in the critical section */
    if (hiddenHandleUndefinedPoints < OUTRANGE)
	hiddenHandleUndefinedPoints = UNHANDLED;

    /*  We want to keep the bitmap size less than 2048x2048, so we choose
     *  integer dividers for the x and y coordinates to keep the x and y
     *  ranges less than 2048.  In practice, the x and y sizes for the bitmap
     *  will be somewhere between 1024 and 2048, except in cases where the
     *  coordinates ranges for the device are already less than 1024.
     *  We do this mainly to control the size of the bitmap, but it also
     *  speeds up the computation.  We maintain separate dividers for
     *  x and y.
     */
    xfact = (xright - xleft) / 1024;
    yfact = (ytop - ybot) / 1024;
    if (xfact == 0)
	xfact = 1;
    if (yfact == 0)
	yfact = 1;
    if (pnt == 0) {
	i = XREDUCE(xright) - XREDUCE(xleft) + 1;
	pnt = (tp_pnt *) gp_alloc(
		     (unsigned long) (i * sizeof(tp_pnt)), "hidden pnt");
	while (--i >= 0)
	    pnt[i] = (tp_pnt) 0;
    }
}

/* Reset the hidden line data to a fresh start.                              */
void reset_hidden_line_removal()
{
    int i;
    if (pnt) {
	for (i = 0; i <= XREDUCE(xright) - XREDUCE(xleft); i++) {
	    if (pnt[i]) {
		free(pnt[i]);
		pnt[i] = 0;
	    };
	};
    };
}


/* Terminates the hidden line removal process.                  */
/* Free any memory allocated by init_hidden_line_removal above. */
void term_hidden_line_removal()
{
    if (pnt) {
	int j;
	for (j = 0; j <= XREDUCE(xright) - XREDUCE(xleft); j++) {
	    if (pnt[j]) {
		free(pnt[j]);
		pnt[j] = 0;
	    };
	};
	free(pnt);
	pnt = 0;
    };
    if (ymin_hl)
	free(ymin_hl), ymin_hl = 0;
    if (ymax_hl)
	free(ymax_hl), ymax_hl = 0;
}


/* Maps from normalized space to terminal coordinates */
#define TERMCOORD(v,x,y) x = ((int)((v)->x * xscaler)) + xmiddle, \
			 y = ((int)((v)->y * yscaler)) + ymiddle;


static void map3d_xyz(x, y, z, v)
double x, y, z;			/* user coordinates */
struct Vertex GPHUGE *v;	/* the point in normalized space */
{
    int i, j;
    double V[4], Res[4],	/* Homogeneous coords. vectors. */
     w = trans_mat[3][3];
    /* Normalize object space to -1..1 */
    V[0] = map_x3d(x);
    V[1] = map_y3d(y);
    V[2] = map_z3d(z);
    V[3] = 1.0;
    Res[0] = 0;			/*HBB 961110: lclint wanted this... Why? */
    for (i = 0; i < 3; i++) {
	Res[i] = trans_mat[3][i];	/* Initiate it with the weight factor. */
	for (j = 0; j < 3; j++)
	    Res[i] += V[j] * trans_mat[j][i];
    }
    for (i = 0; i < 3; i++)
	w += V[i] * trans_mat[i][3];
    if (w == 0)
	w = 1.0e-5;
    v->x = Res[0] / w;
    v->y = Res[1] / w;
    v->z = Res[2] / w;
}


/* remove unnecessary Vertices from a polygon: */
static int reduce_polygon(n, v, line, nmin)
int *n;				/* number of vertices */
long **v;			/* the vertices */
long *line;			/* information which line should be drawn */
int nmin;			/* if the number reduces under nmin, forget polygon */
     /* Return value 1: the reduced polygon has still more or equal 
        vertices than nmin.
        Return value 0: the polygon was trivial; memory is given free */
{
    int less, i;
    long *w = *v;
    for (less = 0, i = 0; i < *n - 1; i++) {
	if (V_EQUAL(vlist + w[i], vlist + w[i + 1])
	/* HBB 970321: try to remove an endless loop bug (part1/2) */
	    && ((w[i] == w[i + 1])
		|| !GETBIT(*line, i)
		|| GETBIT(*line, i + 1)
	    || ((i > 0) ? GETBIT(*line, i - 1) : GETBIT(*line, *n - 1))))
	    less++;
	else if (less) {
	    w[i - less] = w[i];
	    SETBIT(*line, i - less, GETBIT(*line, i));
	}
    }
    if (i - less > 0
	&& V_EQUAL(vlist + w[i], vlist + w[0])
    /* HBB 970321: try to remove an endless loop bug (part2/2) */
	&& (w[i] == w[0]
	    || !GETBIT(*line, i)
	    || GETBIT(*line, i - 1)
	    || GETBIT(*line, 0)))
	less++;
    else if (less) {
	w[i - less] = w[i];
	SETBIT(*line, i - less, GETBIT(*line, i));
    }
    *n -= less;
    if (*n < nmin) {
	free(w);
	*v = 0;			/* HBB 980213: signal that v(==w) is free()d */
	return 0;
    }
    if (less) {
	w = (long *) gp_realloc(w, (unsigned long) sizeof(long) * (*n),
				"hidden red_poly");
	*v = w;
	for (; less > 0; less--)
	    SETBIT(*line, *n + less - 1, 0);
    }
    return 1;
}

/* Write polygon in plist */
/*
 * HBB: changed this to precalculate {x|y}{min|max}
 */
static void build_polygon(p, n, v, line, style, lp, next, next_frag, id, tested)
struct Polygon GPHUGE *p;	/* this should point at a free entry in plist */
int n;				/* number of vertices */
long *v;			/* array of indices on the vertices (in vlist) */
long line;			/* information, which line should be drawn */
int style;			/* color of the lines */
struct lp_style_type *lp;	/* pointer to line/point properties */
long next;			/* next polygon in the list */
long next_frag;			/* next fragment of same polygon */
int id;				/* Which polygons belong together? */
t_poly_tested tested;		/* Is polygon already on the right place of list? */
{
    int i;
    struct Vertex vert;

    if (p >= plist + npoly)
	fputs("uh oh !\n", stderr);

    CHECK_POINTER(plist, p);

    p->n = n;
    p->vertex = v;
    p->line = line;
    p->lp = lp;			/* line and point properties */
    p->style = style;
    CHECK_POINTER(vlist, (vlist + v[0]));
    vert = vlist[v[0]];
    p->xmin = p->xmax = vert.x;
    p->ymin = p->ymax = vert.y;
    p->zmin = p->zmax = vert.z;
    for (i = 1; i < n; i++) {
	CHECK_POINTER(vlist, (vlist + v[i]));
	vert = vlist[v[i]];
	if (vert.x < p->xmin)
	    p->xmin = vert.x;
	else if (vert.x > p->xmax)
	    p->xmax = vert.x;
	if (vert.y < p->ymin)
	    p->ymin = vert.y;
	else if (vert.y > p->ymax)
	    p->ymax = vert.y;
	if (vert.z < p->zmin)
	    p->zmin = vert.z;
	else if (vert.z > p->zmax)
	    p->zmax = vert.z;
    }

#if TEST_GRIDCHECK
/* FIXME: this should probably use a table of bit-patterns instead... */
    p->xextent = (~(~0U << (unsigned int) ((p->xmax + 1.0) / 2.0 * UINT_BITS + 1.0)))
	& (~0U << (unsigned int) ((p->xmin + 1.0) / 2.0 * UINT_BITS));
    p->yextent = (~(~0U << (unsigned int) ((p->ymax + 1.0) / 2.0 * UINT_BITS + 1.0)))
	& (~0U << (unsigned int) ((p->ymin + 1.0) / 2.0 * UINT_BITS));
#endif

    p->next = next;
    p->next_frag = next_frag;	/* HBB 961201: link fragments, to speed up draw() q-loop */
    p->id = id;
    p->tested = tested;
}


/* get the amount of curves in a plot */
#define GETNCRV(NCRV) do {\
   if(this_plot->plot_type == FUNC3D)        \
     for(icrvs = this_plot->iso_crvs,NCRV = 0; \
	 icrvs;icrvs = icrvs->next,NCRV++);  \
   else if(this_plot->plot_type == DATA3D) \
        NCRV = this_plot->num_iso_read;    \
    else {                                 \
    	graph_error("Plot type is neither function nor data"); \
    	return; /* stops a gcc -Wunitialised warning */        \
    } \
} while (0)

/* Do we see the top or bottom of the polygon, or is it 'on edge'? */
#define GET_SIDE(vlst,csign) do { \
  double c = vlist[vlst[0]].x * (vlist[vlst[1]].y - vlist[vlst[2]].y) + \
    vlist[vlst[1]].x * (vlist[vlst[2]].y - vlist[vlst[0]].y) + \
    vlist[vlst[2]].x * (vlist[vlst[0]].y - vlist[vlst[1]].y); \
  csign = SIGNOF (c); \
} while (0)

/* HBB 970131: new function, to allow handling of undefined datapoints
 * by leaving out the corresponding polygons from the list.
 * Return Value: 1 if polygon was built, 0 otherwise */
static GP_INLINE int maybe_build_polygon(p, n, v, line, style, lp,
					 next, next_frag, id, tested)
struct Polygon GPHUGE *p;
struct lp_style_type *lp;
int n, style, id;
t_poly_tested tested;
long *v, line, next, next_frag;
{
    int i;

    assert(v);

    if (hiddenHandleUndefinedPoints != UNHANDLED)
	for (i = 0; i < n; i++)
	    if (VERTEX_IS_UNDEFINED(vlist[v[i]])) {
		free(v);	/* HBB 980213: free mem... */
		v = 0;
		return 0;	/* *don't* build the polygon! */
	    }
    build_polygon(p, n, v, line, style, lp, next, next_frag, id, tested);
    return 1;
}

/* HBB 970322: new macro, invented because code like this occured several
 * times inside init_polygons, esp. after I added the option to choose the
 * other diagonal to divide a quad when necessary */
/* HBB 980213: Here and below in init_polygons, added code to properly
 * free any allocated vertex lists ('v' here), or avoid allocating
 * them in the first place. Thanks to Stefan Schroepfer for reporting
 * the leak.  */
#define PREPARE_POLYGON(n,v,i0,i1,i2,line,c,border,i_chk,ncrv_chk,style) do {\
  (n) = 3; \
  if (VERTEX_IS_UNDEFINED(vlist[vert_free + (i0)])\
      || VERTEX_IS_UNDEFINED(vlist[vert_free + (i1)]) \
      || VERTEX_IS_UNDEFINED(vlist[vert_free + (i2)])) { \
    /* These values avoid any further action on this polygon */\
    (v) = 0; /* flag this as undefined */ \
    (c) = (border) = 0; \
  } else {\
  (v) = (long *) gp_alloc ((unsigned long) sizeof (long) * (n), "hidden PREPARE_POLYGON"); \
  (v)[0] = vert_free + (i0);\
  (v)[1] = vert_free + (i1);\
  (v)[2] = vert_free + (i2);\
  (line) = hiddenTriangleLinesdrawnPattern;\
    GET_SIDE((v),(c));\
    /* Is this polygon at the border of the surface? */\
    (border) = (i == (i_chk) || ncrv == (ncrv_chk));\
  }\
  (style) = ((c) >= 0) ? above : below;\
} while (0)

static void init_polygons(plots, pcount)
struct surface_points *plots;
int pcount;
     /* Initialize vlist, plist */
{
    long int i;
    struct surface_points *this_plot;
    int surface;
    long int ncrv, ncrv1;
    struct iso_curve *icrvs;
    int row_offset;
    int id;
    int n1, n2;			/* number of vertices of a Polygon */
    long *v1, *v2;		/* the Vertices */
    long line1, line2;		/* which  lines should be drawn */
    int above = -1, below, style1, style2;	/* the line color */
    struct lp_style_type *lp;	/* pointer to line and point properties */
    int c1, c2;			/* do we see the front or the back */
    TBOOLEAN border1, border2;	/* is it at the border of the surface */

    /* allocate memory for polylist and nodelist */
    nvert = npoly = 0;
    for (this_plot = plots, surface = 0;
	 surface < pcount;
	 this_plot = this_plot->next_sp, surface++) {
	GETNCRV(ncrv);
	switch (this_plot->plot_style) {
	case LINESPOINTS:
	case STEPS:		/* handle as LINES */
	case FSTEPS:
	case HISTEPS:
	case LINES:
#if FOUR_TRIANGLES
	    nvert += ncrv * (2 * this_plot->iso_crvs->p_count - 1);
#else
	    nvert += ncrv * (this_plot->iso_crvs->p_count);
#endif
	    npoly += 2 * (ncrv - 1) * (this_plot->iso_crvs->p_count - 1);
	    break;
	case DOTS:
	case XERRORBARS:	/* handle as POINTSTYLE */
	case YERRORBARS:
	case XYERRORBARS:
	case BOXXYERROR:
	case BOXERROR:
	case CANDLESTICKS:	/* HBB: these as well */
	case FINANCEBARS:
	case VECTOR:
	case POINTSTYLE:
	    nvert += ncrv * (this_plot->iso_crvs->p_count);
	    npoly += (ncrv - 1) * (this_plot->iso_crvs->p_count - 1);
	    break;
	case BOXES:		/* handle as IMPULSES */
	case IMPULSES:
	    nvert += 2 * ncrv * (this_plot->iso_crvs->p_count);
	    npoly += (ncrv - 1) * (this_plot->iso_crvs->p_count - 1);
	    break;
	}
    }
    vlist = (struct Vertex GPHUGE *)
	gp_alloc((unsigned long) sizeof(struct Vertex) * nvert, "hidden vlist");
    plist = (struct Polygon GPHUGE *)
	gp_alloc((unsigned long) sizeof(struct Polygon) * npoly, "hidden plist");

    /* initialize vlist: */
    for (vert_free = 0, this_plot = plots, surface = 0;
	 surface < pcount;
	 this_plot = this_plot->next_sp, surface++) {
	switch (this_plot->plot_style) {
	case LINESPOINTS:
	case BOXERROR:		/* handle as POINTSTYLE */
	case BOXXYERROR:
	case XERRORBARS:
	case YERRORBARS:
	case XYERRORBARS:
	case CANDLESTICKS:	/* HBB: these as well */
	case FINANCEBARS:
	case VECTOR:
	case POINTSTYLE:
	    above = this_plot->lp_properties.p_type;
	    break;
	case STEPS:		/* handle as LINES */
	case FSTEPS:
	case HISTEPS:
	case LINES:
	case DOTS:
	case BOXES:		/* handle as IMPULSES */
	case IMPULSES:
	    above = -1;
	    break;
	}
	GETNCRV(ncrv1);
	for (ncrv = 0, icrvs = this_plot->iso_crvs;
	     ncrv < ncrv1 && icrvs;
	     ncrv++, icrvs = icrvs->next) {
	    struct coordinate GPHUGE *points = icrvs->points;

	    for (i = 0; i < icrvs->p_count; i++) {
		/* As long as the point types keep OUTRANGE == 1 and
		 * UNDEFINED == 2, we can just compare
		 * hiddenHandleUndefinedPoints to the type of the point. To
		 * simplify this, let UNHANDLED := UNDEFINED+1 mean 'do not
		 * handle undefined or outranged points at all' (dangerous
		 * option, that is...) */
		if (points[i].type >= hiddenHandleUndefinedPoints) {
		    /* mark this vertex as a bad one */
		    FLAG_VERTEX_AS_UNDEFINED(vlist[vert_free++]);
		    continue;
		}
		map3d_xyz(points[i].x, points[i].y, points[i].z, vlist + vert_free);
		vlist[vert_free++].style = above;
		if (this_plot->plot_style == IMPULSES
		    || this_plot->plot_style == BOXES) {
		    map3d_xyz(points[i].x, points[i].y, min_array[FIRST_Z_AXIS], vlist + vert_free);
		    vlist[vert_free++].style = above;
		}
#if FOUR_TRIANGLES
		/* FIXME: handle other styles as well! */
		if (this_plot->plot_style == LINES &&
		    i < icrvs->p_count - 1)
		    vert_free++;	/* keep one entry free for quad-center */
#endif
	    }
	}
    }

    /* initialize plist: */
    id = 0;
    for (pfree = vert_free = 0, this_plot = plots, surface = 0;
	 surface < pcount;
	 this_plot = this_plot->next_sp, surface++) {
	row_offset = this_plot->iso_crvs->p_count;
	lp = &(this_plot->lp_properties);
	above = this_plot->lp_properties.l_type;
	below = this_plot->lp_properties.l_type + hiddenBacksideLinetypeOffset;
	GETNCRV(ncrv1);
	for (ncrv = 0, icrvs = this_plot->iso_crvs;
	     ncrv < ncrv1 && icrvs;
	     ncrv++, icrvs = icrvs->next)
	    for (i = 0; i < icrvs->p_count; i++)
		switch (this_plot->plot_style) {
		case LINESPOINTS:
		case STEPS:	/* handle as LINES */
		case FSTEPS:
		case HISTEPS:
		case LINES:
		    if (i < icrvs->p_count - 1 && ncrv < ncrv1 - 1) {
#if FOUR_TRIANGLES
			long *v3, *v4;
			int n3, n4;
			long line3, line4;
			int c3, c4, style3, style4;
			TBOOLEAN border3, border4, inc_id = FALSE;

			/* Build medium vertex: */
			vlist[vert_free + 1].x =
			    (vlist[vert_free].x + vlist[vert_free + 2 * row_offset - 1].x +
			     vlist[vert_free + 2].x + vlist[vert_free + 2 * row_offset + 1].x
			    ) / 4;
			vlist[vert_free + 1].y =
			    (vlist[vert_free].y + vlist[vert_free + 2 * row_offset - 1].y +
			     vlist[vert_free + 2].y + vlist[vert_free + 2 * row_offset + 1].y
			    ) / 4;
			vlist[vert_free + 1].z =
			    (vlist[vert_free].z + vlist[vert_free + 2 * row_offset - 1].z +
			     vlist[vert_free + 2].z + vlist[vert_free + 2 * row_offset + 1].z
			    ) / 4;
			vlist[vert_free + 1].style = above;

			PREPARE_POLYGON(n1, v1, 2, 0, 1, line1, c1,
					border1, 0, -1, style1);
			/* !!FIXME!! special casing (see the older code) still needs to be
			 * implemented! */
			if ((c1 || border1)
			    && reduce_polygon(&n1, &v1, &line1, 3)) {
			    CHECK_PLIST();
			    pfree += maybe_build_polygon(plist + pfree, n1, v1, line1,
					      style1, lp, -1L, -1L, id++,
							 is_untested);
			    inc_id = TRUE;
			}
			PREPARE_POLYGON(n2, v2, 0, 2 * row_offset - 1, 1, line2, c2,
					border2, -1, 0, style2);
			if ((c2 || border2)
			    && reduce_polygon(&n2, &v2, &line2, 3)) {
			    CHECK_PLIST();
			    pfree += maybe_build_polygon(plist + pfree, n2, v2, line2,
					      style2, lp, -1L, -1L, id++,
							 is_untested);
			    inc_id = TRUE;
			}
			PREPARE_POLYGON(n3, v3, 2 * row_offset - 1, 2 * row_offset + 1, 1,
			      line3, c3, border3, icrvs->p_count - 2, -1,
					style3);
			if ((c3 || border3)
			    && reduce_polygon(&n3, &v3, &line3, 3)) {
			    CHECK_PLIST();
			    pfree += maybe_build_polygon(plist + pfree, n3, v3, line3,
					      style3, lp, -1L, -1L, id++,
							 is_untested);
			    inc_id = TRUE;
			}
			PREPARE_POLYGON(n4, v4, 2 * row_offset + 1, 0, 1, line4, c4,
					border4, -1, ncrv1 - 2, style4);
			if ((c4 || border4)
			    && reduce_polygon(&n4, &v4, &line4, 3)) {
			    CHECK_PLIST();
			    pfree += maybe_build_polygon(plist + pfree, n4, v4, line4,
					      style4, lp, -1L, -1L, id++,
							 is_untested);
			    inc_id = TRUE;
			}
			/*if (inc_id)
			   id++; */
			vert_free++;

#else /* FOUR_TRIANGLES */

			PREPARE_POLYGON(n1, v1, row_offset, 0, 1, line1, c1,
					border1, 0, 0, style1);
			PREPARE_POLYGON(n2, v2, 1, row_offset + 1, row_offset, line2,
			      c2, border2, icrvs->p_count - 2, ncrv1 - 2,
					style2);

			/* if this makes at least one of the two triangles
			 * visible, use the other diagonal here */
			if (hiddenShowAlternativeDiagonal
			    && !(v1)	/* HBB 980213: only try this in the case of */
			    &&!(v2)	/* undefined vertices -> *missing* trigs */
			    ) {
			    if (VERTEX_IS_UNDEFINED(vlist[vert_free + 1])) {
				PREPARE_POLYGON(n1, v1, row_offset + 1, row_offset, 0,
					line1, c1, border1, 0, ncrv1 - 2,
						style1);
			    } else if (VERTEX_IS_UNDEFINED(vlist[vert_free + row_offset])) {
				PREPARE_POLYGON(n1, v1, 0, 1, row_offset + 1, line1,
				      c1, border1, icrvs->p_count - 2, 0,
						style1);
			    }
			}
			/* HBB 970323: if visible sides of the two triangles
			 * differs, make diagonal visible! */
			/* HBB 970428: FIXME: should this be changed to only
			 * activate *one* of the triangles' diagonals? If so, how
			 * to find out the right one? Maybe the one with its
			 * normal closer to the z direction? */
			if (hiddenHandleBentoverQuadrangles
			    && (c1 * c2) < 0
			    ) {
			    SETBIT(line1, n1 - 1, 1);
			    SETBIT(line2, n2 - 1, 1);
			}
			if ((c1 || border1)
			    && reduce_polygon(&n1, &v1, &line1, 3)) {
			    if ((c2 || border2)
				&& reduce_polygon(&n2, &v2, &line2, 3)) {
				/* These two will need special handling, to
				 * ensure the links from one to the other
				 * are only set up when *both* polygons are
				 * valid */
				int r1, r2;	/* temp. results */

				CHECK_PLIST_2();
				r1 = maybe_build_polygon(plist + pfree, n1, v1,
						  line1, style1, lp, -1L,
						   -1L, id, is_untested);
				r2 = maybe_build_polygon(plist + pfree + r1, n2, v2,
						  line2, style2, lp, -1L,
						 -1L, id++, is_untested);
				if (r1 && r2) {
				    plist[pfree].next_frag = pfree + 1;
				    plist[pfree + 1].next_frag = pfree;
				}
				pfree += r1 + r2;
			    } else {	/* P1 was ok, but P2 wasn't */
/* HBB 980213: P2 is invisible, so free its vertex list: */
				if (v2) {
				    free(v2);
				    v2 = 0;
				}
/* HBB 970323: if other polygon wasn't drawn, draw this polygon's
 * diagonal visibly (not only if it was 'on edge'). */
				/*if (c2 || border2) */
				SETBIT(line1, n1 - 1, 1);
				CHECK_PLIST();
				pfree += maybe_build_polygon(plist + pfree, n1, v1, line1,
					      style1, lp, -1L, -1L, id++,
							     is_untested);
			    }
			} else {	/* P1 was not ok */
/* HBB 980213: P1 is invisible, so free its vertex list: */
			    if (v1) {
				free(v1);
				v1 = 0;
			    }
/* HBB 970323: if other polygon wasn't drawn, draw this polygon's
 * diagonal visibly (not only if it was 'on edge'). */
			    /*if (c1 || border1) */
			    SETBIT(line2, n2 - 1, 1);
/* HBB 970522: yet another problem triggered by the handling of
 * undefined points: if !(c2||border2), we mustn't try to reduce
 * triangle 2. */
			    if (0
				|| (1
				    && (c2 || border2)
				  && reduce_polygon(&n2, &v2, &line2, 2))
				|| (1
/* HBB 980213: reduce_... above might have zeroed v... */
				    && (v2)
				    && (c1 || border1))) {
				CHECK_PLIST();
				pfree += maybe_build_polygon(plist + pfree, n2, v2, line2,
					      style2, lp, -1L, -1L, id++,
							     is_untested);
			    } else {
				/* HBB 980213: sigh... both P1 and P2 were invisible, but
				 * at least one of them was a not undefined.. */
				if (v1)
				    free(v1);
				if (v2)
				    free(v2);
			    }
			}
#endif /* else: FOUR_TRIANGLES */
		    }
		    vert_free++;
		    break;
		case DOTS:
		    v1 = (long *) gp_alloc((unsigned long) sizeof(long) * 1,
					   "hidden v1 for dots");
		    v1[0] = vert_free++;
		    CHECK_PLIST();
		    pfree += maybe_build_polygon(plist + pfree, 1, v1, 1L, above,
					lp, -1L, -1L, id++, is_untested);
		    break;
		case BOXERROR:	/* handle as POINTSTYLE */
		case BOXXYERROR:
		case XERRORBARS:	/* handle as POINTSTYLE */
		case YERRORBARS:
		case XYERRORBARS:
		case CANDLESTICKS:	/* HBB: these as well */
		case FINANCEBARS:
		case POINTSTYLE:
		case VECTOR:
		    v1 = (long *) gp_alloc((unsigned long) sizeof(long) * 1,
					   "hidden v1 for point");
		    v1[0] = vert_free++;
		    CHECK_PLIST();
		    pfree += maybe_build_polygon(plist + pfree, 1, v1, 0L, above,
					lp, -1L, -1L, id++, is_untested);
		    break;
		case BOXES:	/* handle as IMPULSES */
		case IMPULSES:
		    n1 = 2;
		    v1 = (long *) gp_alloc((unsigned long) sizeof(long) * n1,
					   "hidden v1 for impulse");
		    v1[0] = vert_free++;
		    v1[1] = vert_free++;
		    line1 = 2L;
		    (void) reduce_polygon(&n1, &v1, &line1, 1);
		    CHECK_PLIST();
		    pfree += maybe_build_polygon(plist + pfree, n1, v1, line1, above,
					lp, -1L, -1L, id++, is_untested);
		    break;
		}
    }
}

static int compare_by_zmax(p1, p2)
const void *p1, *p2;
{
    return (SIGNOF(plist[*(const long *) p2].zmax - plist[*(const long *) p1].zmax));
}

static void sort_by_zmax()
     /* and build the list (return_value = start of list) */
{
    long *sortarray, i;
    struct Polygon GPHUGE *this;
    sortarray = (long *) gp_alloc((unsigned long) sizeof(long) * pfree, "hidden sortarray");
    for (i = 0; i < pfree; i++)
	sortarray[i] = i;
    qsort(sortarray, (size_t) pfree, sizeof(long), compare_by_zmax);
    this = plist + sortarray[0];
    for (i = 1; i < pfree; i++) {
	this->next = sortarray[i];
	this = plist + sortarray[i];
    }
    this->next = -1L;
    pfirst = sortarray[0];
    free(sortarray);
}


/* HBB: try if converting this code to unsigned int (from signed shorts)
 *  fixes any of the remaining bugs. In the same motion, remove
 *  hardcoded sizeof(short) = 2 (09.10.1996) */

#define LASTBITS (USHRT_BITS -1)	/* ????? */
static int obscured(p)
     /* is p obscured by already drawn polygons? (only a simple minimax-test) */
struct Polygon GPHUGE *p;
{
    int l_xmin, l_xmax, l_ymin, l_ymax;		/* HBB 961110: avoid shadowing external names */
    t_pnt mask1, mask2;
    long indx1, indx2, k, m;
    tp_pnt cpnt;
    /* build the minimax-box */
    l_xmin = (p->xmin * xscaler) + xmiddle;
    l_xmax = (p->xmax * xscaler) + xmiddle;
    l_ymin = (p->ymin * yscaler) + ymiddle;
    l_ymax = (p->ymax * yscaler) + ymiddle;
    if (l_xmin < xleft)
	l_xmin = xleft;
    if (l_xmax > xright)
	l_xmax = xright;
    if (l_ymin < ybot)
	l_ymin = ybot;
    if (l_ymax > ytop)
	l_ymax = ytop;
    if (l_xmin > l_xmax || l_ymin > l_ymax)
	return 1;		/* not viewable */
    l_ymin = YREDUCE(l_ymin) - YREDUCE(ybot);
    l_ymax = YREDUCE(l_ymax) - YREDUCE(ybot);
    l_xmin = XREDUCE(l_xmin) - XREDUCE(xleft);
    l_xmax = XREDUCE(l_xmax) - XREDUCE(xleft);
    /* Now check bitmap */
    indx1 = l_ymin / PNT_BITS;
    indx2 = l_ymax / PNT_BITS;
    mask1 = PNT_MAX << (((unsigned) l_ymin) % PNT_BITS);
    mask2 = PNT_MAX >> ((~((unsigned) l_ymax)) % PNT_BITS);
    /* HBB: lclint wanted this: */
    assert(pnt != 0);
    for (m = l_xmin; m <= l_xmax; m++) {
	if (pnt[m] == 0)
	    return 0;		/* not obscured */
	cpnt = pnt[m] + indx1;
	if (indx1 == indx2) {
	    if (~(*cpnt) & mask1 & mask2)
		return 0;
	} else {
	    if (~(*cpnt++) & mask1)
		return 0;
	    for (k = indx1 + 1; k < indx2; k++)
		if ((*cpnt++) != PNT_MAX)
		    return 0;
	    if (~(*cpnt++) & mask2)
		return 0;
	}
    }
    return 1;
}


void draw_line_hidden(x1, y1, x2, y2)
unsigned int x1, y1, x2, y2;
{
    register struct termentry *t = term;
    TBOOLEAN flag;
    register int xv, yv, errx, erry, err;
    register unsigned int xvr, yvr;
    int unsigned xve, yve;
    register int dy, nstep = 0, dyr;
    int i;

    if (x1 > x2) {
	xvr = x2;
	yvr = y2;
	xve = x1;
	yve = y1;
    } else {
	xvr = x1;
	yvr = y1;
	xve = x2;
	yve = y2;
    };
    errx = XREDUCE(xve) - XREDUCE(xvr);
    erry = YREDUCE(yve) - YREDUCE(yvr);
    dy = (erry > 0 ? 1 : -1);
    dyr = dy * yfact;
    switch (dy) {
    case 1:
	nstep = errx + erry;
	errx = -errx;
	break;
    case -1:
	nstep = errx - erry;
	errx = -errx;
	erry = -erry;
	break;
    };
    err = errx + erry;
    errx <<= 1;
    erry <<= 1;
    xv = XREDUCE(xvr) - XREDUCE(xleft);
    yv = YREDUCE(yvr) - YREDUCE(ybot);
    (*t->move) (xvr, yvr);
    flag = !IS_UNSET(xv, yv);
    if (!hidden_no_update) {	/* Check first point */
	assert(ymax_hl != 0);
	assert(ymin_hl != 0);
	if (xv < xmin_hl)
	    xmin_hl = xv;
	if (xv > xmax_hl)
	    xmax_hl = xv;
	if (yv > ymax_hl[xv])
	    ymax_hl[xv] = yv;
	if (yv < ymin_hl[xv])
	    ymin_hl[xv] = yv;
    };
    for (i = 0; i < nstep; i++) {
	if (err < 0) {
	    xv++;
	    xvr += xfact;
	    err += erry;
	} else {
	    yv += dy;
	    yvr += dyr;
	    err += errx;
	};
	if (IS_UNSET(xv, yv)) {
	    if (flag) {
		(*t->move) (xvr, yvr);
		flag = FALSE;
	    };
	} else {
	    if (!flag) {
		(*t->vector) (xvr, yvr);
		flag = TRUE;
	    };
	};
	if (!hidden_no_update) {
	    /* HBB 961110: lclint wanted these: */
	    assert(ymax_hl != 0);
	    assert(ymin_hl != 0);
	    if (xv < xmin_hl)
		xmin_hl = xv;
	    if (xv > xmax_hl)
		xmax_hl = xv;
	    if (yv > ymax_hl[xv])
		ymax_hl[xv] = yv;
	    if (yv < ymin_hl[xv])
		ymin_hl[xv] = yv;
	};
    };
    if (!flag)
	(*t->vector) (xve, yve);
    return;
}


static GP_INLINE int xy_overlap(a, b)
     /* Do a and b overlap in x or y (minimax test) */
struct Polygon GPHUGE *a, GPHUGE * b;
{
#if TEST_GRIDCHECK
    /* First, check by comparing the extent bit patterns: */
    if (!((a->xextent & b->xextent) && (a->yextent & b->yextent)))
	return 0;
#endif
    return ((int) (GE(b->xmax, a->xmin) && GE(a->xmax, b->xmin)
		   && GE(b->ymax, a->ymin) && GE(a->ymax, b->ymin)));
}


static void get_plane(p, a, b, c, d)
struct Polygon GPHUGE *p;
double *a, *b, *c, *d;
{
    int i;
    struct Vertex GPHUGE *v1, GPHUGE * v2;
    double x, y, z, s;
    if (p->n == 1) {
	*a = 0.0;
	*b = 0.0;
	*c = 1.0;
	*d = -vlist[p->vertex[0]].z;
	return;
    }
    v1 = vlist + p->vertex[p->n - 1];
    v2 = vlist + p->vertex[0];
    *a = (v1->y - v2->y) * (v1->z + v2->z);
    *b = (v1->z - v2->z) * (v1->x + v2->x);
    *c = (v1->x - v2->x) * (v1->y + v2->y);
    for (i = 0; i < p->n - 1; i++) {
	v1 = vlist + p->vertex[i];
	v2 = vlist + p->vertex[i + 1];
	*a += (v1->y - v2->y) * (v1->z + v2->z);
	*b += (v1->z - v2->z) * (v1->x + v2->x);
	*c += (v1->x - v2->x) * (v1->y + v2->y);
    }
    s = sqrt(*a * *a + *b * *b + *c * *c);
    if (GE(0.0, s)) {		/* => s==0 => the vertices are in one line */
	v1 = vlist + p->vertex[0];
	for (i = 1; i < p->n; i++) {
	    v2 = vlist + p->vertex[i];
	    if (!V_EQUAL(v1, v2))
		break;
	}
	/* (x,y,z) is l.u. from <v1, v2> */
	x = v1->x;
	y = v1->y;
	z = v1->z;
	if (EQ(y, v2->y))
	    y += 1.0;
	else
	    x += 1.0;
	/* build a vector that is orthogonal to the line of the polygon */
	*a = v1->y * (v2->z - z) + v2->y * (z - v1->z) + y * (v1->z - v2->z);
	*b = v1->z * (v2->x - x) + v2->z * (x - v1->x) + z * (v1->x - v2->x);
	*c = v1->x * (v2->y - y) + v2->x * (y - v1->y) + x * (v1->y - v2->y);
	s = sqrt(*a * *a + *b * *b + *c * *c);
    }
    if (*c < 0.0)		/* ensure that normalized c is > 0 */
	s *= -1.0;		/* The exact relation, because c can be very small */
    *a /= s;
    *b /= s;
    *c /= s;
    *d = -*a * v1->x - *b * v1->y - *c * v1->z;
    return;
}


static t_poly_plane_intersect
 polygon_plane_intersection(p, a, b, c, d)
struct Polygon GPHUGE *p;
double a, b, c, d;
{
    int i, sign, max_sign, min_sign;
    struct Vertex GPHUGE *v;

    CHECK_POINTER(plist, p);

    v = vlist + p->vertex[0];
    max_sign = min_sign = SIGNOF(a * v->x + b * v->y + c * v->z + d);
    for (i = 1; i < p->n; i++) {
	v = vlist + p->vertex[i];
	sign = SIGNOF(a * v->x + b * v->y + c * v->z + d);
	if (sign > max_sign)
	    max_sign = sign;
	else if (sign < min_sign)
	    min_sign = sign;
    }

    /* Yes, this is a bit tricky, but it's simpler for the computer... */
    if (min_sign == -1) {
	if (max_sign == 1)
	    return (intersects);
	else
	    return behind;
    } else {
	if ((max_sign == 0) && (min_sign == 0))
	    return (inside);
	else
	    return infront;
    }
}


/* full xy-overlap test (support routines first) */

/* What do negative return values mean?
   It is allowed, that the 2 polygons touch themselves in one point.
   There are 2 possibilities of this case:
   (A) A vertex of the one polygon is on an edge of the other
   (B) The two polygons have a vertex together.
   In case (A) the algorithm finds 2 edges, wich touches an edge of the
   other polygon. In case (B) the algorithm finds four pairs of edges.
   I handle both cases with negative return values:
   Case (A) returns -2, and case (B) returns -1.
   So I can say, if the sum of negative return values goes greater than 4
   (absolutly), there must be more than one touch point. So the 
   polygons must overlap. */

/* some variables, for keeping track of minima and maxima across
 * all these routines */

static double m1x, M1x, m1y, M1y, m2x, M2x, m2y, M2y;

#define MINIMAX  (GE(M2x,m1x) && GE(M1x,m2x) && GE(M2y,m1y) && GE(M1y,m2y))


/* Does the edge [v1,v2] intersect edge [v3, v4] ?
 * This is for non-vertical [v1,v2]
 */
static int intersect(v1, v2, v3, v4)
struct Vertex GPHUGE *v1, GPHUGE * v2, GPHUGE * v3, GPHUGE * v4;
{
    double m1, m2, t1, t2, x, y, minx, maxx;

    m1 = (v2->y - v1->y) / (v2->x - v1->x);
    t1 = v1->y - m1 * v1->x;

    /* if [v3,v4] vertical: */
    if (EQ(v3->x, v4->x)) {
	y = v3->x * m1 + t1;
	if (GR(m2x, m1x) && GR(M1x, m2x)) {
	    if (GR(y, m2y) && GR(M2y, y))
		return 1;
	    if (EQ(y, m2y) || EQ(y, M2y))
		return -2;
	    return 0;
	}
	/* m2x == m1x || m2x == M1x */
	if (GR(y, m2y) && GR(M2y, y))
	    return -2;
	if (EQ(y, m2y) || EQ(y, M2y))
	    return -1;
	return 0;
    }
    /* [v3,v4] not vertical */
    m2 = (v4->y - v3->y) / (v4->x - v3->x);
    t2 = v3->y - m2 * v3->x;
    if (!SIGNOF(m1 - m2)) {	/* if edges are parallel: */
	x = m1 * v3->x + t1 - v3->y;
	if (!EQ(m1 * v3->x + t1 - v3->y, 0.0))
	    return 0;
	if (GR(M2x, m1x) && GR(M1x, m2x))
	    return 1;
	return -1;		/* the edges have a common vertex */
    }
    x = (t2 - t1) / (m1 - m2);
    minx = GPMAX(m1x, m2x);
    maxx = GPMIN(M1x, M2x);
    if (GR(x, minx) && GR(maxx, x))
	return 1;
    if (GR(minx, x) || GR(x, maxx))
	return 0;
    if ((EQ(x, m1x) || EQ(x, M1x)) && (EQ(x, m1x) || EQ(x, M1x)))
	return -1;
    return -2;
}

/* Does the edge [v1,v2] intersect edge [v3, v4] ?
 * This is for vertical [v1,v2]
 */
static int v_intersect(v1, v2, v3, v4)
struct Vertex GPHUGE *v1, GPHUGE * v2, GPHUGE * v3, GPHUGE * v4;
{
    double y;

    /* HBB 971115: to silence picky compilers, use v2 at least once, in
     * a dummy expression (caution, may be ANSI-C specific because of
     * the use of 'void'...) */
    (void) v2;

    /* if [v3,v4] is vertical, too: */
    /* already known: rectangles do overlap, because MINIMAX was true */
    if (EQ(v3->x, v4->x))
	return (GR(M2y, m1y) && GR(M1y, m2y)) ? 1 : -1;

    /*  [v3,v4] not vertical */
    y = v3->y + (v1->x - v3->x) * (v4->y - v3->y) / (v4->x - v3->x);
    if (GR(m1x, m2x) && GR(M2x, m1x)) {
	if (GR(y, m1y) && GR(M1y, y))
	    return 1;
	if (EQ(y, m1y) || EQ(y, M1y))
	    return -2;
	return 0;
    }
    /* m1x == m2x || m1x == M2x */
    if (GR(y, m1y) && GR(M1y, y))
	return -2;
    if (EQ(y, m1y) || EQ(y, M1y))
	return -1;
    return 0;
}

#define UPD_MINMAX(v1,v2,npar) do {    \
  if (v1->x< v2->x)                 \
    CONCAT3(m,npar,x) = v1->x, CONCAT3(M,npar,x) = v2->x;   \
  else                              \
    CONCAT3(m,npar,x) = v2->x, CONCAT3(M,npar,x) = v1->x;   \
  if (v1->y< v2->y)                 \
    CONCAT3(m,npar,y) = v1->y, CONCAT3(M,npar,y) = v2->y;   \
  else                              \
    CONCAT3(m,npar,y) = v2->y, CONCAT3(M,npar,y) = v1->y;   \
} while (0)

/* does the edge [v1,v2] intersect polygon p? */
static int intersect_polygon(v1, v2, p)
struct Vertex GPHUGE *v1, GPHUGE * v2;
struct Polygon GPHUGE *p;
{
    struct Vertex GPHUGE *v3, GPHUGE * v4;
    int i, s, t = 0;
    int (*which_intersect) __PROTO((struct Vertex GPHUGE * v1,
				    struct Vertex GPHUGE * v2,
				    struct Vertex GPHUGE * v3,
				    struct Vertex GPHUGE * v4))
    = intersect;

    /* Is [v1,v2] vertical? If, use v_intersect() */
    if (EQ(v1->x, v2->x))
	which_intersect = v_intersect;

    UPD_MINMAX(v1,v2,1);

    /* test first edge of polygon p */
    v3 = vlist + p->vertex[p->n - 1];
    v4 = vlist + p->vertex[0];
    UPD_MINMAX(v3,v4,2);


    if (MINIMAX) {
	s = (*which_intersect) (v1, v2, v3, v4);
	if (s == 1 || (s < 0 && (t += s) < -4))
	    return 1;
    }
    /* and the other edges... */
    for (i = 0; i < p->n - 1; i++) {
	v3 = vlist + p->vertex[i];
	v4 = vlist + p->vertex[i + 1];
	UPD_MINMAX(v3,v4,2);
	if (!MINIMAX)
	    continue;
	s = (*which_intersect) (v1, v2, v3, v4);
	if (s == 1 || (s < 0 && (t += s) < -4))
	    return 1;
    }
    return t;
}

/* OK, now here comes the 'real' polygon intersection routine:
 * Do a and b overlap in x or y (full test):
 * Do edges intersect, do the polygons touch in two points,
 * or is a vertex of one polygon inside the other polygon? */

static int full_xy_overlap(a, b)
struct Polygon GPHUGE *a, GPHUGE * b;
{
    struct Vertex GPHUGE *v1, GPHUGE * v2, v;
    int i, s, t = 0;

    if (a->n < 2 || b->n < 2)
	return 0;
    v1 = vlist + a->vertex[a->n - 1];
    v2 = vlist + a->vertex[0];
    s = intersect_polygon(v1, v2, b);
    if (s == 1 || (s < 0 && (t += s) < -4))
	return 1;
    for (i = 0; i < a->n - 1; i++) {
	v1 = vlist + a->vertex[i];
	v2 = vlist + a->vertex[i + 1];
	s = intersect_polygon(v1, v2, b);
	if (s == 1 || (s < 0 && (t += s) < -4))
	    return 1;
    }
    /* No edges intersect. Is one polygon inside the other? */
    /* The  inner polygon has the greater minx */
    if (a->xmin < b->xmin) {
	struct Polygon GPHUGE *temp = a;
	a = b;
	b = temp;
    }
    /* Now, a is the inner polygon */
    for (i = 0; i < a->n; i++) {
	v1 = vlist + a->vertex[i];
	/* HBB: lclint seems to have found a problem here: v wasn't
	 * fully defined when passed to intersect_polygon() */
	v = *v1;
	v.x = -1.1;
	s = intersect_polygon(v1, &v, b);
	if (s == 0)
	    return 0;		/* a is outside polygon b */
	v.x = 1.1;
	if (s == 1) {
	    s = intersect_polygon(v1, &v, b);
	    if (s == 0)
		return 0;
	    if (s == 1)
		return 1;
	} else if (intersect_polygon(v1, &v, b) == 0)
	    return 0;
    }
#if 1
    /* 970614: don't bother, just presume that they do overlap: */
    return 1;
#else /* !1 */
    print_polygon(a, "a");
    print_polygon(b, "b");
    graph_error("Logic Error in full_xy_overlap");
    return -1;			/* HBB: shut up gcc -Wall */
#endif /* !1 */
}


/* Helper routine for split_polygon_by_plane */
static long build_new_vertex(V1, V2, w)
long V1, V2;	/* the vertices, between which a new vertex is demanded */
double w;	/* information about where between V1 and V2 it should be */
{
    long V;
    struct Vertex GPHUGE *v, GPHUGE * v1, GPHUGE * v2;

    if (EQ(w, 0.0))
	return V1;
    if (EQ(w, 1.0))
	return V2;

    /* We need a new Vertex */
    if (vert_free == nvert)	/* Extend vlist, if necessary */
	vlist = (struct Vertex GPHUGE *)
	    gp_realloc(vlist, (unsigned long) sizeof(struct Vertex) * (nvert += 10L), "hidden vlist");
    V = vert_free++;
    v = vlist + V;
    v1 = vlist + V1;
    v2 = vlist + V2;

    v->x = (v2->x - v1->x) * w + v1->x;
    v->y = (v2->y - v1->y) * w + v1->y;
    v->z = (v2->z - v1->z) * w + v1->z;
    v->style = -1;

    /* 970610: additional checks, to prevent adding unnecessary vertices */
    if (V_EQUAL(v, v1)) {
	vert_free--;
	return V1;
    }
    if (V_EQUAL(v, v2)) {
	vert_free--;
	return V2;
    }
    return V;
}


/* Splits polygon p by the plane represented by its equation
 * coeffecients a to d.
 * return-value: part of the polygon, that is in front/back of plane
 * (Distinction necessary to ensure the ordering of polygons in
 * the plist stays intact)
 * Caution: plist and vlist can change their location!!!
 * If a point is in plane, it comes to the behind - part
 * (HBB: that may well have changed, as I cut at the 'in plane'
 * mechanisms heavily)
 */

static long split_polygon_by_plane(P, a, b, c, d, f)
long P;				/* Polygon as index on plist */
double a, b, c, d;
TBOOLEAN f;			/* return value = Front(1) or Back(0) */
{
    int i, j;
    struct Polygon GPHUGE *p = plist + P;
    struct Vertex GPHUGE *v;
    int snew, stest;
    int in_plane;		/* what is about points in plane? */
    int cross1, cross2;		/* first vertices, after p crossed the plane */
    double a1 = 0.0, b1, a2 = 0.0, b2;	/* parameters of the crosses */
    long Front;			/* the new Polygon */
    int n1, n2;
    long *v1, *v2;
    long line1, line2;
    long next_frag_temp;


    CHECK_POINTER(plist, p);

    in_plane = (EQ(c, 0.0) && f) ? 1 : -1;
    /* first vertex */
    v = vlist + p->vertex[0];

    CHECK_POINTER(vlist, v);

    b1 = a * v->x + b * v->y + c * v->z + d;
    stest = SIGNOF(b1);
#if OLD_SPLIT_INPLANE
    if (!stest)
	stest = in_plane;
#endif

    /* find first vertex that is on the other side of the plane */
    for (cross1 = 1, snew = stest; snew == stest && cross1 < p->n; cross1++) {
	a1 = b1;
	v = vlist + p->vertex[cross1];
	CHECK_POINTER(vlist, v);
	b1 = a * v->x + b * v->y + c * v->z + d;
	snew = SIGNOF(b1);
#if OLD_SPLIT_INPLANE
	if (!snew)
	    snew = in_plane;
#endif
    }

    if (snew == stest) {
	/*HBB: this is possibly not an error in split_polygon, it's just
	 * not possible to split this polygon by this plane. I.e., the
	 * error is in the caller!  */
	fprintf(stderr, "split_poly failed, polygon nr. %ld\n", P);
	return (-1);		/* return 'unsplittable' */
    }
    cross1--;			/* now, it's the last one on 'this' side */

    /* first vertex that is on the first side again */
    for (b2 = b1, cross2 = cross1 + 1;
	 snew != stest && cross2 < p->n; cross2++) {
	a2 = b2;
	v = vlist + p->vertex[cross2];
	CHECK_POINTER(vlist, v);
	b2 = a * v->x + b * v->y + c * v->z + d;
	snew = SIGNOF(b2);
#if OLD_SPLIT_INPLANE
	if (!snew)
	    snew = -in_plane;
#endif
    }

    if (snew != stest) {
	/* only p->vertex[0] is on 'this' side */
	a2 = b2;
	v = vlist + p->vertex[0];
	CHECK_POINTER(vlist, v);
	b2 = a * v->x + b * v->y + c * v->z + d;
    } else
	cross2--;		/* now it's the last one on 'the other' side */

    /* We need two new polygons instead of the old one: */
    n1 = p->n - cross2 + cross1 + 2;
    n2 = cross2 - cross1 + 2;
    v1 = (long *) gp_alloc((unsigned long) sizeof(long) * n1,
			   "hidden v1 for two new poly");
    v2 = (long *) gp_alloc((unsigned long) sizeof(long) * n2,
			   "hidden v2 for two new poly");
#if SHOW_SPLITTING_EDGES
    line1 = 1L << (n1 - 1);
    line2 = 1L << (n2 - 1);
#else
    line1 = line2 = 0L;
#endif
    v1[0] = v2[n2 - 1] =
	build_new_vertex(p->vertex[cross2 - 1],
		p->vertex[(cross2 < p->n) ? cross2 : 0], a2 / (a2 - b2));
    v2[0] = v1[n1 - 1] =
	build_new_vertex(p->vertex[cross1 - 1],
			 p->vertex[cross1], a1 / (a1 - b1));

    /* Copy visibility from split edges to their fragments: */
    if (p->line & (1 << (cross1 - 1))) {
	line1 |= 1L << (n1 - 2);
	line2 |= 1L;
    }
    if (p->line & (1L << (cross2 - 1))) {
	line1 |= 1L;
	line2 |= 1L << (n2 - 2);
    }
    /* Copy the old line patterns and vertex listings into new places */
    /* p->vertex[cross2...p->n-1] --> v1[1...] */
    for (i = cross2, j = 1; i < p->n;) {
	if (p->line & (1L << i))
	    line1 |= 1L << j;
	v1[j++] = p->vertex[i++];
    }
    /* p->vertex[0...cross1-1] --> v1[...n1-2] */
    for (i = 0; i < cross1 - 1;) {
	if (p->line & (1L << i))
	    line1 |= 1L << j;
	v1[j++] = p->vertex[i++];
    }
    v1[j++] = p->vertex[i++];

    /* p->vertex[cross1...cross2-1] -> v2[1...n2-2] */
    for (j = 1; i < cross2 - 1;) {
	if (p->line & (1L << i))
	    line2 |= 1L << j;
	v2[j++] = p->vertex[i++];
    }
    v2[j++] = p->vertex[i];

    /* old vertex list isn't needed any more: */
    free(p->vertex);
    p->vertex = 0;

    if (!reduce_polygon(&n1, &v1, &line1, 1) ||
	!reduce_polygon(&n2, &v2, &line2, 1))
	graph_error("Logic Error 2 in split_polygon");

    /* Build the 2 new polygons : we are reusing one + making one new */
    CHECK_PLIST_EXTRA(p = plist + P);
    Front = pfree++;

    if ((next_frag_temp = p->next_frag) < 0)
	next_frag_temp = P;	/* First split of this polygon at all */

    /* HBB 961110: lclint said == shouldn't be used on Boolean's */
    if ((f && (stest < 0)) || ((!f) && !(stest < 0))) {
	build_polygon(plist + P, n1, v1, line1, p->style, p->lp,
		      p->next, Front, p->id, p->tested);
	build_polygon(plist + Front, n2, v2, line2, p->style, p->lp,
		      -1, next_frag_temp, p->id, is_moved_or_split);
    } else {
	build_polygon(plist + P, n2, v2, line2, p->style, p->lp,
		      p->next, Front, p->id, p->tested);
	build_polygon(plist + Front, n1, v1, line1, p->style, p->lp,
		      -1, next_frag_temp, p->id, is_moved_or_split);
    }
    return Front;
}

/* HBB: these pieces of code are found repeatedly in in_front(), so
 * I put them into macros
 * Note: can't use the 'do {...} while (0)' method for
 * these: 'continue' wouldn't work any more.
 */
#define PUT_P_IN_FRONT_TEST(new_tested) {\
  plist[Plast].next = p->next; \
  p->next = Test; \
  p->tested = new_tested; \
  if (Insert >= 0) \
    plist[Insert].next = P; \
  else \
    pfirst = P; \
  Insert = P; \
  P = Plast; \
  p = plist + P; \
  continue; \
}

#define SPLIT_TEST_BY_P {\
  long Back = split_polygon_by_plane (Test, pa, pb, pc, pd, 0); \
  if (Back >0) { \
    p = plist + P; \
    test = plist + Test;  /* plist can change */ \
    plist[Back].next = p->next; \
    p->next = Back; \
    P = Back; \
    p = plist + P; \
    zmin = test->zmin;  /* the new z-value */ \
  } else { \
    fprintf(stderr, "Failed to split test (%ld) by p (%ld)\n", Test, P); \
    graph_error("Error in hidden line removal: couldn't split..."); \
  } \
  continue; \
}

#define SPLIT_P_BY_TEST {\
  long Front = split_polygon_by_plane (P, ta, tb, tc, td, 1);\
  if (Front >0) {\
    p = plist + P;\
    test = plist + Test;	/* plist can change */\
    plist[Front].next = Test;\
    if (Insert >= 0)\
      plist[Insert].next = Front;\
    else\
      pfirst = Front;\
    Insert = Front;\
  } else {\
    fprintf(stderr, "Failed to split p (%ld) by test(%ld), relations are %d, %d\n", P, Test, p_rel_tplane, t_rel_pplane);\
    print_polygon(test, "test");\
    print_polygon(p, "p");\
    fputc('\n', stderr);\
  }\
  continue; /* FIXME: should we continue nevertheless? */\
}


/* Is Test in front of the other polygons?
 * If not, polygons which are in front of test come between
 * Last and Test (I.e. to the 'front' of the plist)
 */
static int in_front(Last, Test)
long Last, Test;
{
    struct Polygon GPHUGE *test = plist + Test, GPHUGE * p;
    long Insert, P, Plast;
    double zmin,		/* minimum z-value of Test */
     ta, tb, tc, td,		/* the plane of Test      */
     pa, pb, pc, pd;		/* the plane of a polygon */
    t_poly_plane_intersect p_rel_tplane, t_rel_pplane;
    int loop = (test->tested == is_in_loop);

    CHECK_POINTER(plist, test);

    /* Maybe this should only done at the end of this routine... */
    /* test->tested = is_tested; */

    Insert = Last;

    /* minimal z-value of Test */
    zmin = test->zmin;

    /* The plane of the polygon Test */
    get_plane(test, &ta, &tb, &tc, &td);

    /* Compare Test with the following polygons, which overlap in z value */
    for (Plast = Test, p = test;
	 ((P = p->next) >= 0) && (((p = plist + P)->zmax > zmin) || (p->tested != 0));
	 Plast = P) {
	CHECK_POINTER(plist, p);

	if (!xy_overlap(test, p))
	    continue;

	if (p->zmax <= zmin)
	    continue;

	p_rel_tplane = polygon_plane_intersection(p, ta, tb, tc, td);
	if ((p_rel_tplane == behind) || (p_rel_tplane == inside))
	    continue;

	get_plane(p, &pa, &pb, &pc, &pd);
	t_rel_pplane = polygon_plane_intersection(test, pa, pb, pc, pd);
	if ((t_rel_pplane == infront) || (t_rel_pplane == inside))
	    continue;

	if (!full_xy_overlap(test, p))
	    continue;

#if 1
	/* HBB 971115: try new approach developed directly from Foley et
	 * al.'s original description */
	/* OK, at this point, a total of 16 cases is left to be handled,
	 * as 4 variables are important, each with two possible values:
	 * t_rel_pplane may be 'behind' or 'intersects', p_rel_tplane may
	 * be 'infront' or 'intersects', 'test' may be (seem to be) part
	 * of a loop or not ('loop'), and p may have been considered
	 * already or not (p->tested =?= is_tested). */
	/* See if splitting wherever possible is a good idea: */
	if (p_rel_tplane == intersects) {
	    p->tested = is_moved_or_split;
	    SPLIT_P_BY_TEST;
	} else if (t_rel_pplane == intersects) {
	    test->tested = is_moved_or_split;
	    SPLIT_TEST_BY_P;
	} else {
	    if (loop && (p->tested == is_tested)) {
		/* Ouch, seems like we're in trouble, really */
		fprintf(stderr, "\
#Failed: In loop, without intersections.\n\
#Relations are %d, %d\n",
			p_rel_tplane, t_rel_pplane);
		print_polygon(test, "test");
		print_polygon(p, "p");
		continue;	/* Keep quiet, maybe no-one will notice (;-) */
	    } else {
		PUT_P_IN_FRONT_TEST(is_in_loop);
	    }
	}
#else
	/* p obscures test (at least, this *might* be happening */
	if (loop) {
	    /* if P isn't interesting for the loop, put P in front of Test */
	    if ((p->tested != is_tested)
		|| (p_rel_tplane == infront)
		|| (t_rel_pplane == behind))	/* HBB 970325: was infront (!?) */
		PUT_P_IN_FRONT_TEST(is_moved_or_split);

	    /* else, split either test or p */
	    if (t_rel_pplane == intersects)
		SPLIT_TEST_BY_P;
	    if (p_rel_tplane == intersects)
		SPLIT_P_BY_TEST;

	    /* HBB: if we ever come through here, something went severely wrong */
	    fprintf(stderr, "Failed: polygon %ld vs. %ld, relations are %d, %d\n", P, Test, p_rel_tplane, t_rel_pplane);
	    print_polygon(test, "test");
	    print_polygon(p, "p");
	    fputc('\n', stderr);
	    graph_error("Couldn't resolve a polygon overlapping pb. Go tell HBB...");
	}
	/* No loop: if it makes sense, put P in front of Test */
	if ((p->tested != is_tested)
	    && ((t_rel_pplane == behind)
		|| (p_rel_tplane == infront)))
	    PUT_P_IN_FRONT_TEST(is_moved_or_split);

	/* If possible, split P */
	if ((p->tested != is_tested) || (p_rel_tplane == intersects))
	    SPLIT_P_BY_TEST;

	/* if possible, split Test */
	if (t_rel_pplane == intersects)
	    SPLIT_TEST_BY_P;

	/* else, we have a loop: mark P as loop and put it in front of Test */
	PUT_P_IN_FRONT_TEST(is_in_loop);	/* -2: p is in a loop */
#endif
    }
    if (Insert == Last)
	test->tested = is_tested;
    return (int) (Insert == Last);
}


/* Drawing the polygons */

/* HBB 980303: new functions to handle Cross back-buffer (saves
 * gp_alloc()'s) */

static GP_INLINE void init_Cross_store()
{
    assert(!Cross_store && !last_Cross_store);
    last_Cross_store = CROSS_STORE_INCREASE;
    free_Cross_store = 0;
    Cross_store = (struct Cross *)
	gp_alloc((unsigned long) last_Cross_store * sizeof(struct Cross),
		 "hidden cross store");
}

static GP_INLINE struct Cross *get_Cross_from_store()
{
    while (last_Cross_store <= free_Cross_store) {
	last_Cross_store += CROSS_STORE_INCREASE;
	Cross_store = (struct Cross *)
	    gp_realloc(Cross_store,
		 (unsigned long) last_Cross_store * sizeof(struct Cross),
		       "hidden cross store");
    }
    return Cross_store + (free_Cross_store++);
}

static GP_INLINE TBOOLEAN
 hl_buffer_set(xv, yv)
int xv, yv;
{
    struct Cross GPHUGE *c;
    /*HBB 961110: lclint wanted this: */
    assert(hl_buffer != 0);
    for (c = hl_buffer[xv]; c != NULL; c = c->next)
	if (c->a <= yv && c->b >= yv) {
	    return TRUE;
	}
    return FALSE;
}

/* HBB 961201: new var's, to speed up free()ing hl_buffer later */
static int hl_buff_xmin, hl_buff_xmax;

/* HBB 961124: new routine. All this occured twice in
 * draw_clip_line_buffer */
/* Store a line crossing the x interval around xv between y = ya and
 * y = yb in the hl_buffer */
static GP_INLINE void update_hl_buffer_column(xv, ya, yb)
int xv, ya, yb;
{
    struct Cross GPHUGE *GPHUGE * cross, GPHUGE * cross2;

    /* First, ensure that ya <= yb */
    if (ya > yb) {
	int y_temp = yb;
	yb = ya;
	ya = y_temp;
    }
    /* loop over all previous crossings at this x-value */
    for (cross = hl_buffer + xv; 1; cross = &(*cross)->next) {
	if (*cross == NULL) {
	    /* first or new highest crossing at this x-value */

	    /* HBB 980303: new method to allocate Cross structures */
	    *cross = get_Cross_from_store();
	    (*cross)->a = ya;
	    (*cross)->b = yb;
	    (*cross)->next = NULL;
	    /* HBB 961201: keep track of x-range of hl_buffer, to
	     * speedup free()ing it */
	    if (xv < hl_buff_xmin)
		hl_buff_xmin = xv;
	    if (xv > hl_buff_xmax)
		hl_buff_xmax = xv;
	    break;
	}
	if (yb < (*cross)->a - 1) {
	    /* crossing below 'cross', create new entry before 'cross' */
	    cross2 = *cross;
	    /* HBB 980303: new method to allocate Cross structures */
	    *cross = get_Cross_from_store();
	    (*cross)->a = ya;
	    (*cross)->b = yb;
	    (*cross)->next = cross2;
	    break;
	} else if (ya <= (*cross)->b + 1) {
	    /* crossing overlaps or covers 'cross' */
	    if (ya < (*cross)->a)
		(*cross)->a = ya;
	    if (yb > (*cross)->b) {
		if ((*cross)->next && (*cross)->next->a <= yb) {
		    /* crossing spans all the way up to 'cross->next' so
		     * unite them */
		    cross2 = (*cross)->next;
		    (*cross)->b = cross2->b;
		    (*cross)->next = cross2->next;
		} else
		    (*cross)->b = yb;
	    }
	    break;
	}
    }
    return;
}


static void draw_clip_line_buffer(x1, y1, x2, y2)
int x1, y1, x2, y2;
     /* Draw a line in the hl_buffer */
{
    register int xv, yv, errx, erry, err;
    register int dy, nstep;
    register int ya;
    int i;

    if (!clip_line(&x1, &y1, &x2, &y2)) {
	/*printf("dcl_buffer: clipped away!\n"); */
	return;
    }
    if (x1 > x2) {
	errx = XREDUCE(x1) - XREDUCE(x2);
	erry = YREDUCE(y1) - YREDUCE(y2);
	xv = XREDUCE(x2) - XREDUCE(xleft);
	yv = YREDUCE(y2) - YREDUCE(ybot);
    } else {
	errx = XREDUCE(x2) - XREDUCE(x1);
	erry = YREDUCE(y2) - YREDUCE(y1);
	xv = XREDUCE(x1) - XREDUCE(xleft);
	yv = YREDUCE(y1) - YREDUCE(ybot);
    }
    if (erry > 0)
	dy = 1;
    else {
	dy = -1;
	erry = -erry;
    }
    nstep = errx + erry;
    err = -errx + erry;
    errx <<= 1;
    erry <<= 1;
    ya = yv;

    for (i = 0; i < nstep; i++) {
	if (err < 0) {
	    update_hl_buffer_column(xv, ya, yv);
	    xv++;
	    ya = yv;
	    err += erry;
	} else {
	    yv += dy;
	    err -= errx;
	}
    }
    (void) update_hl_buffer_column(xv, ya, yv);
    return;
}


/* HBB 961124: improve similarity of this routine with
 * draw_clip_line_buffer ()
 *
 * HBB 961124: changed from 'virtual' to 'do_draw', for clarity (this
 * also affects the routines calling this one, so beware!
 *
 * HBB 961124: introduced checking code, to search for the 'holes in
 * the surface' bug
 *
 * Draw a line into the bitmap (**cpnt), and optionally also to the
 * terminal
 */
static void draw_clip_line_update(x1, y1, x2, y2, do_draw)
int x1, y1, x2, y2;
TBOOLEAN do_draw;
{
    /* HBB 961110: made 'flag' a boolean variable, which needs some
     *  other changes below as well
     *
     * HBB 970508: renamed 'flag' to 'is_drawn' (reverting its meaning).
     * Should be clearer now
     */
    TBOOLEAN is_drawn;
    register struct termentry *t = term;
    register int xv, yv, errx, erry, err;
    register int xvr, yvr;
    int xve, yve;
    register int dy, nstep = 0, dyr;
    int i;
    if (!clip_line(&x1, &y1, &x2, &y2)) {
	/*printf("dcl_update: clipped away!\n"); */
	return;
    }
    if (x1 > x2) {
	xvr = x2;
	yvr = y2;
	xve = x1;
	yve = y1;
    } else {
	xvr = x1;
	yvr = y1;
	xve = x2;
	yve = y2;
    }
    errx = XREDUCE(xve) - XREDUCE(xvr);
    erry = YREDUCE(yve) - YREDUCE(yvr);
    if (erry > 0)
	dy = 1;
    else {
	dy = -1;
	erry = -erry;
    }
    dyr = dy * yfact;
    nstep = errx + erry;
    err = -errx + erry;
    errx <<= 1;
    erry <<= 1;
    xv = XREDUCE(xvr) - XREDUCE(xleft);
    yv = YREDUCE(yvr) - YREDUCE(ybot);
    (*t->move) ((unsigned int) xvr, (unsigned int) yvr);

    is_drawn = (IS_UNSET(xv, yv) && (do_draw || hl_buffer_set(xv, yv)));

    /* HBB 961110: lclint wanted these: */
    assert(ymin_hl != 0);
    assert(ymax_hl != 0);
    /* Check first point in hl-buffer */
    if (xv < xmin_hl)
	xmin_hl = xv;
    if (xv > xmax_hl)
	xmax_hl = xv;
    if (yv < ymin_hl[xv])
	ymin_hl[xv] = yv;
    if (yv > ymax_hl[xv])
	ymax_hl[xv] = yv;
    for (i = 0; i < nstep; i++) {
	/* 970722: new variables */
	unsigned int xvr_temp = xvr, yvr_temp = yvr;
	if (err < 0) {
	    xv++;
	    xvr += xfact;
	    err += erry;
	} else {
	    yv += dy;
	    yvr += dyr;
	    err -= errx;
	}
	if (IS_UNSET(xv, yv) && (do_draw || hl_buffer_set(xv, yv))) {
	    if (!is_drawn) {
		/* 970722: If this line was meant to be drawn, originally,
		 * and it was just the bitmap that stopped it, then draw
		 * it a bit longer (i.e.: start one pixel earlier
		 */
		if (do_draw)
		    (*t->move) ((unsigned int) xvr_temp, (unsigned int) yvr_temp);
		else
		    (*t->move) ((unsigned int) xvr, (unsigned int) yvr);
		is_drawn = TRUE;
	    }
	} else {
	    if (is_drawn) {
		/* 970722: If this line is only drawn because hl_buffer_set()
		 * was true, then don't extend to the new position (where it
		 * isn't true any more). Draw the line one pixel shorter,
		 * instead:
		 */
		if (do_draw)
		    (*t->vector) ((unsigned int) xvr, (unsigned int) yvr);
		else {
		    (*t->vector) ((unsigned int) xvr_temp, (unsigned int) yvr_temp);
		    (*t->move) ((unsigned int) xvr, (unsigned int) yvr);
		}
		is_drawn = FALSE;
	    }
	}
	if (xv < xmin_hl)
	    xmin_hl = xv;
	if (xv > xmax_hl)
	    xmax_hl = xv;
	if (yv < ymin_hl[xv])
	    ymin_hl[xv] = yv;
	if (yv > ymax_hl[xv])
	    ymax_hl[xv] = yv;
    }
    if (is_drawn)
	(*t->vector) ((unsigned int) xvr, (unsigned int) yvr);
    return;
}

#define DRAW_VERTEX(v, x, y) do { \
   if ((v)->style >= 0 &&                                            \
       !clip_point(x,y)  &&                                        \
       IS_UNSET(XREDUCE(x)-XREDUCE(xleft),YREDUCE(y)-YREDUCE(ybot))) \
     (*t->point)(x,y, v->style);                                   \
   (v)->style = -1;                                                  \
} while (0)

/* Two routines to emulate move/vector sequence using line drawing routine. */
static unsigned int move_pos_x, move_pos_y;

void clip_move(x, y)
unsigned int x, y;
{
    move_pos_x = x;
    move_pos_y = y;
}

void clip_vector(x, y)
unsigned int x, y;
{
    draw_clip_line(move_pos_x, move_pos_y, x, y);
    move_pos_x = x;
    move_pos_y = y;
}

static GP_INLINE void clip_vector_h(x, y)
int x, y;
     /* Draw a line on terminal and update bitmap */
{
    draw_clip_line_update(move_pos_x, move_pos_y, x, y, TRUE);
    move_pos_x = x;
    move_pos_y = y;
}


static GP_INLINE void clip_vector_virtual(x, y)
int x, y;
     /* update bitmap, do not really draw the line */
{
    draw_clip_line_update(move_pos_x, move_pos_y, x, y, FALSE);
    move_pos_x = x;
    move_pos_y = y;
}

static GP_INLINE void clip_vector_buffer(x, y)
     /* draw a line in the hl_buffer */
int x, y;
{
    draw_clip_line_buffer(move_pos_x, move_pos_y, x, y);
    move_pos_x = x;
    move_pos_y = y;
}

static void draw(p)
struct Polygon GPHUGE *p;
{
    struct Vertex GPHUGE *v;
    struct Polygon GPHUGE *q;
    long Q;
    int i;
    int x, y;			/* point in terminal coordinates */
    register struct termentry *t = term;
    t_pnt mask1, mask2;
    long int indx1, indx2, k;
    tp_pnt cpnt;

    xmin_hl = HL_EXTENT_X_MAX;	/* HBB 961124: parametrized this value */
    xmax_hl = 0;

    /* HBB 961201: store initial values for range of hl_buffer: */
    hl_buff_xmin = XREDUCE(xright) - XREDUCE(xleft);
    hl_buff_xmax = 0;

    /* Write the lines of all polygons with the same id as p in the hl_buffer */
    /* HBB 961201: use next_frag pointers to loop over fragments: */
    for (q = p; (Q = q->next_frag) >= 0 && (q = plist + Q) != p;) {
	if (q->id != p->id)
	    continue;

	/* draw the lines of q into hl_buffer: */
	v = vlist + q->vertex[0];
	TERMCOORD(v, x, y);
	clip_move(x, y);
	for (i = 1; i < q->n; i++) {
	    v = vlist + q->vertex[i];
	    TERMCOORD(v, x, y);
	    if (q->line & (1L << (i - 1)))
		clip_vector_buffer(x, y);
	    else
		clip_move(x, y);
	}
	if (q->line & (1L << (i - 1))) {
	    v = vlist + q->vertex[0];
	    TERMCOORD(v, x, y);
	    clip_vector_buffer(x, y);
	}
    }


    /* first, set the line and point styles: */
    {
	struct lp_style_type lp;

	lp = *(p->lp);
	lp.l_type = p->style;
	term_apply_lp_properties(&(lp));
    }

    /*print_polygon (p, "drawing"); */

    /* draw the lines of p */
    v = vlist + p->vertex[0];
    TERMCOORD(v, x, y);
    clip_move(x, y);
    DRAW_VERTEX(v, x, y);
    for (i = 1; i < p->n; i++) {
	v = vlist + p->vertex[i];
	TERMCOORD(v, x, y);
	if (p->line & (1L << (i - 1)))
	    clip_vector_h(x, y);
	else
	    clip_vector_virtual(x, y);
	DRAW_VERTEX(v, x, y);
    }
    TERMCOORD(vlist + p->vertex[0], x, y);
    if (p->line & (1L << (i - 1)))
	clip_vector_h(x, y);
    else
	clip_vector_virtual(x, y);


    /* reset the hl_buffer */
    /*HBB 961110: lclint wanted this: */
    assert(hl_buffer);
    for (i = hl_buff_xmin; i <= hl_buff_xmax; i++) {
	/* HBB 980303: one part was removed here. It isn't needed any more,
	 * with the global store for Cross structs. */
	hl_buffer[i] = NULL;
    }
    /* HBB 980303: instead, set back the free pointer of the Cross store: */
    free_Cross_store = 0;

    /* now mark the area as being filled in the bitmap. */
    /* HBB 971115: Yes, I do know that xmin_hl is unsigned, and the
     * first test is thus useless. But I'd like to keep it anyway ;-) */
    if (xmin_hl < 0 || xmax_hl > XREDUCE(xright) - XREDUCE(xleft))
	graph_error("Logic error #3 in hidden line");
    /* HBB 961110: lclint wanted these: */
    assert(ymin_hl != 0);
    assert(ymax_hl != 0);
    assert(pnt != 0);
    if (xmin_hl < xmax_hl)
	for (i = xmin_hl; i <= xmax_hl; i++) {
	    if (ymin_hl[i] == HL_EXTENT_Y_MAX)
		graph_error("Logic error #2 in hidden line");
	    if (pnt[i] == 0) {
		pnt[i] = (t_pnt *) gp_alloc((unsigned long) y_malloc, "hidden ymalloc");
		memset(pnt[i], 0, (size_t) y_malloc);
	    }
	    if (ymin_hl[i] < 0 || ymax_hl[i] > YREDUCE(ytop) - YREDUCE(ybot))
		graph_error("Logic error #1 in hidden line");
	    /* HBB 970508: this shift was wordsize dependent
	     * I think I fixed that
	     */
	    indx1 = ymin_hl[i] / PNT_BITS;
	    indx2 = ymax_hl[i] / PNT_BITS;
	    mask1 = PNT_MAX << (((unsigned) ymin_hl[i]) % PNT_BITS);
	    mask2 = PNT_MAX >> ((~((unsigned) ymax_hl[i])) % PNT_BITS);
	    cpnt = pnt[i] + indx1;
	    if (indx1 == indx2)
		*cpnt |= (mask1 & mask2);
	    else {
		*cpnt++ |= mask1;
		for (k = indx1 + 1; k < indx2; k++)
		    *cpnt++ = PNT_MAX;
		*cpnt |= mask2;
	    }
	    ymin_hl[i] = HL_EXTENT_Y_MAX;
	    ymax_hl[i] = 0;
	}
}


void plot3d_hidden(plots, pcount)
struct surface_points *plots;
int pcount;
{
    long Last, This;
    long i;

#if defined(DOS16) || defined(WIN16)
    /* HBB 980309: Ensure that Polygon Structs exactly fit a 64K segment. The
     * problem this prevents is that even with 'huge pointers', a single
     * struct may not cross a 64K boundary: it will wrap around to the
     * beginning of that 64K segment. Someone ought to complain about
     * this nuisance, somewhere... :-( */
    assert(0 == (0x1 << 16) % (sizeof(struct Polygon)));
#endif

    /* Initialize global variables */
    y_malloc = (2 + (YREDUCE(ytop) >> 4) - (YREDUCE(ybot) >> 4)) * sizeof(t_pnt);
    /* ymin_hl, ymax_hl: */
    i = sizeof(t_hl_extent_y) * (XREDUCE(xright) - XREDUCE(xleft) + 1);
    ymin_hl = (t_hl_extent_y *) gp_alloc((unsigned long) i, "hidden ymin_hl");
    ymax_hl = (t_hl_extent_y *) gp_alloc((unsigned long) i, "hidden ymax_hl");
    for (i = (XREDUCE(xright) - XREDUCE(xleft)); i >= 0; i--) {
	ymin_hl[i] = HL_EXTENT_Y_MAX;
	ymax_hl[i] = 0;
    }
    /* hl_buffer: */
    /* HBB 980303 new: initialize the global store for Cross structs: */
    init_Cross_store();
    i = XREDUCE(xright) - XREDUCE(xleft) + 1;
    hl_buffer =
	(struct Cross GPHUGE * GPHUGE *) gp_alloc((unsigned long) (i * sizeof(struct Cross GPHUGE *)),
						  "hidden hl_buffer");
    while (--i >= 0)
	hl_buffer[i] = (struct Cross *) 0;

    init_polygons(plots, pcount);

    /* HBB 970326: if no polygons survived the cutting away of undefined
     * and/or outranged vertices, bail out with a warning message.
     * Without this, sort_by_zmax gets a SegFault */
    if (!pfree) {
	/* HBB 980701: new code to deallocate all the structures allocated up
	 * to this point. Should fix the core dump reported by 
	 * Stefan A. Deutscher today  */
	if (ymin_hl) {
	    free(ymin_hl);
	    ymin_hl = 0;
	}
	if (ymax_hl) {
	    free(ymax_hl);
	    ymax_hl = 0;
	}
	if (hl_buffer) {
	    free(hl_buffer);
	    hl_buffer = 0;
	}
	if (Cross_store) {
	    free(Cross_store);
	    Cross_store = 0;
	    last_Cross_store = 0;
	}
	graph_error("*All* polygons undefined or out of range, thus no plot.");
    }
    sort_by_zmax();

    /* sort the polygons and draw them in one loop */
    Last = -1L;
    This = pfirst;
    /* Search first polygon, that can be drawn */
    while (Last == -1L && This >= 0L) {
	This = pfirst;
	if (obscured(plist + This)) {
	    Last = This;
	    continue;
	}
	if (plist[This].tested != is_tested && !in_front(Last, This))
	    continue;
	draw(plist + This);
	Last = This;
    }
    /* Draw the other polygons */
    for (This = plist[Last].next; This >= 0L; This = plist[Last].next) {
	if (obscured(plist + This)) {
	    Last = This;
	    continue;
	}
	if (plist[This].tested != is_tested && !in_front(Last, This))
	    continue;
	draw(plist + This);
	Last = This;
    }

    /* Free memory */
    if (plist) {
	for (This = 0L; This < pfree; This++)
	    free(plist[This].vertex);
	free(plist);
	plist = 0;
    }
    if (vlist) {
	free(vlist);
	vlist = 0;
    }
    if (ymin_hl) {
	free(ymin_hl);
	ymin_hl = 0;
    }
    if (ymax_hl) {
	free(ymax_hl);
	ymax_hl = 0;
    }
    if (hl_buffer) {
	free(hl_buffer);
	hl_buffer = 0;
    }
    if (Cross_store) {
	free(Cross_store);
	Cross_store = 0;
	last_Cross_store = 0;
    }
}