/* mpn_random2 -- Generate random numbers with relatively long strings of ones and zeroes. Suitable for border testing. Copyright 1992, 1993, 1994, 1996, 2000, 2001, 2002 Free Software Foundation, Inc. This file is part of the GNU MP Library. The GNU MP Library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. The GNU MP Library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with the GNU MP Library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "gmp.h" #include "gmp-impl.h" /* It's a bit tricky to get this right, so please test the code well if you hack with it. Some early versions of the function produced random numbers with the leading limb == 0, and some versions never made the most significant bit set. This code and mpz_rrandomb are almost identical, though the latter makes bit runs of 1 to 16, and doesn't force the first block to contain 1-bits. The RANDS random state currently produces 32 random bits per underlying lc invocation (BITS_PER_RANDCALL). We therefore ask for that, presuming that limbs are at least 32 bits. FIXME: Handle smaller limbs, such as 4-bit limbs useful for testing purposes, or limbs truncated by nailing. For efficiency, we make sure to use most bits returned from _gmp_rand, since the underlying random number generator is slow. Keep returned bits in ranm/ran, and a count of how many bits remaining in ran_nbits. */ #define LOGBITS_PER_BLOCK 4 /* Ask _gmp_rand for 32 bits per call unless that's more than a limb can hold. Thus, we get the same random number sequence in the common cases. FIXME: We should always generate the same random number sequence! */ #if GMP_NUMB_BITS < 32 #define BITS_PER_RANDCALL GMP_NUMB_BITS #else #define BITS_PER_RANDCALL 32 #endif void mpn_random2 (mp_ptr rp, mp_size_t n) { gmp_randstate_ptr rstate = RANDS; int nb; int bit_pos; /* bit number of least significant bit where next bit field to be inserted */ mp_size_t ri; /* index in rp */ mp_limb_t ran, ranm; /* buffer for random bits */ mp_limb_t acc; /* accumulate output random data here */ int ran_nbits; /* number of valid bits in ran */ /* FIXME: Is n==0 supposed to be allowed? */ ASSERT (n >= 0); ASSERT_ALWAYS (BITS_PER_MP_LIMB > LOGBITS_PER_BLOCK); _gmp_rand (&ranm, rstate, BITS_PER_RANDCALL); ran = ranm; /* Start off at a random bit position in the most significant limb. */ bit_pos = ran % GMP_NUMB_BITS; ran >>= 6; /* Ideally log2(GMP_NUMB_BITS) */ ran_nbits = BITS_PER_RANDCALL - 6; /* Ideally - log2(GMP_NUMB_BITS) */ /* Bit 0 of ran chooses string of ones/string of zeroes. Make most significant limb be non-zero by setting bit 0 of RAN. */ ran |= 1; ri = n - 1; acc = 0; while (ri >= 0) { if (ran_nbits < LOGBITS_PER_BLOCK + 1) { _gmp_rand (&ranm, rstate, BITS_PER_RANDCALL); ran = ranm; ran_nbits = BITS_PER_RANDCALL; } nb = (ran >> 1) % (1 << LOGBITS_PER_BLOCK) + 1; if ((ran & 1) != 0) { /* Generate a string of nb ones. */ if (nb > bit_pos) { rp[ri--] = acc | (((mp_limb_t) 2 << bit_pos) - 1); bit_pos += GMP_NUMB_BITS; bit_pos -= nb; acc = ((~(mp_limb_t) 1) << bit_pos) & GMP_NUMB_MASK; } else { bit_pos -= nb; acc |= (((mp_limb_t) 2 << nb) - 2) << bit_pos; } } else { /* Generate a string of nb zeroes. */ if (nb > bit_pos) { rp[ri--] = acc; acc = 0; bit_pos += GMP_NUMB_BITS; } bit_pos -= nb; } ran_nbits -= LOGBITS_PER_BLOCK + 1; ran >>= LOGBITS_PER_BLOCK + 1; } }