#if defined(GC_WIN32_THREADS) || defined(WIN32_THREADS) #include "private/gc_priv.h" #if 0 #define STRICT #include #endif #define MAX_THREADS 64 struct thread_entry { LONG in_use; DWORD id; HANDLE handle; void *stack; /* The cold end of the stack. */ /* 0 ==> entry not valid. */ /* !in_use ==> stack == 0 */ CONTEXT context; GC_bool suspended; }; volatile GC_bool GC_please_stop = FALSE; volatile struct thread_entry thread_table[MAX_THREADS]; void GC_push_thread_structures GC_PROTO((void)) { /* Unlike the other threads implementations, the thread table here */ /* contains no pointers to the collectable heap. Thus we have */ /* no private structures we need to preserve. */ } void GC_stop_world() { DWORD thread_id = GetCurrentThreadId(); int i; GC_please_stop = TRUE; for (i = 0; i < MAX_THREADS; i++) if (thread_table[i].stack != 0 && thread_table[i].id != thread_id) { # ifdef MSWINCE /* SuspendThread will fail if thread is running kernel code */ while (SuspendThread(thread_table[i].handle) == (DWORD)-1) Sleep(10); # else /* Apparently the Windows 95 GetOpenFileName call creates */ /* a thread that does not properly get cleaned up, and */ /* SuspendThread on its descriptor may provoke a crash. */ /* This reduces the probability of that event, though it still */ /* appears there's a race here. */ DWORD exitCode; if (GetExitCodeThread(thread_table[i].handle,&exitCode) && exitCode != STILL_ACTIVE) { thread_table[i].stack = 0; thread_table[i].in_use = FALSE; CloseHandle(thread_table[i].handle); BZERO((void *)(&thread_table[i].context), sizeof(CONTEXT)); continue; } if (SuspendThread(thread_table[i].handle) == (DWORD)-1) ABORT("SuspendThread failed"); # endif thread_table[i].suspended = TRUE; } } void GC_start_world() { DWORD thread_id = GetCurrentThreadId(); int i; for (i = 0; i < MAX_THREADS; i++) if (thread_table[i].stack != 0 && thread_table[i].suspended && thread_table[i].id != thread_id) { if (ResumeThread(thread_table[i].handle) == (DWORD)-1) ABORT("ResumeThread failed"); thread_table[i].suspended = FALSE; } GC_please_stop = FALSE; } # ifdef _MSC_VER # pragma warning(disable:4715) # endif ptr_t GC_current_stackbottom() { DWORD thread_id = GetCurrentThreadId(); int i; for (i = 0; i < MAX_THREADS; i++) if (thread_table[i].stack && thread_table[i].id == thread_id) return thread_table[i].stack; ABORT("no thread table entry for current thread"); } # ifdef _MSC_VER # pragma warning(default:4715) # endif # ifdef MSWINCE /* The VirtualQuery calls below won't work properly on WinCE, but */ /* since each stack is restricted to an aligned 64K region of */ /* virtual memory we can just take the next lowest multiple of 64K. */ # define GC_get_lo_stack_addr(s) \ ((ptr_t)(((DWORD)(s) - 1) & 0xFFFF0000)) # else static ptr_t GC_get_lo_stack_addr(ptr_t s) { ptr_t bottom; MEMORY_BASIC_INFORMATION info; VirtualQuery(s, &info, sizeof(info)); do { bottom = info.BaseAddress; VirtualQuery(bottom - 1, &info, sizeof(info)); } while ((info.Protect & PAGE_READWRITE) && !(info.Protect & PAGE_GUARD)); return(bottom); } # endif void GC_push_all_stacks() { DWORD thread_id = GetCurrentThreadId(); int i; for (i = 0; i < MAX_THREADS; i++) if (thread_table[i].stack) { ptr_t bottom = GC_get_lo_stack_addr(thread_table[i].stack); if (thread_table[i].id == thread_id) GC_push_all_stack((ptr_t)&i, thread_table[i].stack); else { thread_table[i].context.ContextFlags = (CONTEXT_INTEGER|CONTEXT_CONTROL); if (!GetThreadContext(thread_table[i].handle, /* cast away volatile qualifier */ (LPCONTEXT)&thread_table[i].context)) ABORT("GetThreadContext failed"); # ifdef I386 if (thread_table[i].context.Esp >= (DWORD)thread_table[i].stack || thread_table[i].context.Esp < (DWORD)bottom) ABORT("Thread stack pointer out of range"); GC_push_one ((word) thread_table[i].context.Edi); GC_push_one ((word) thread_table[i].context.Esi); GC_push_one ((word) thread_table[i].context.Ebp); GC_push_one ((word) thread_table[i].context.Ebx); GC_push_one ((word) thread_table[i].context.Edx); GC_push_one ((word) thread_table[i].context.Ecx); GC_push_one ((word) thread_table[i].context.Eax); GC_push_all_stack((char *) thread_table[i].context.Esp, thread_table[i].stack); # else # ifdef ARM32 if (thread_table[i].context.Sp >= (DWORD)thread_table[i].stack || thread_table[i].context.Sp < (DWORD)bottom) ABORT("Thread stack pointer out of range"); GC_push_one ((word) thread_table[i].context.R0); GC_push_one ((word) thread_table[i].context.R1); GC_push_one ((word) thread_table[i].context.R2); GC_push_one ((word) thread_table[i].context.R3); GC_push_one ((word) thread_table[i].context.R4); GC_push_one ((word) thread_table[i].context.R5); GC_push_one ((word) thread_table[i].context.R6); GC_push_one ((word) thread_table[i].context.R7); GC_push_one ((word) thread_table[i].context.R8); GC_push_one ((word) thread_table[i].context.R9); GC_push_one ((word) thread_table[i].context.R10); GC_push_one ((word) thread_table[i].context.R11); GC_push_one ((word) thread_table[i].context.R12); GC_push_all_stack((char *) thread_table[i].context.Sp, thread_table[i].stack); # else # ifdef SHx if (thread_table[i].context.R15 >= (DWORD)thread_table[i].stack || thread_table[i].context.R15 < (DWORD)bottom) ABORT("Thread stack pointer out of range"); GC_push_one ((word) thread_table[i].context.R0); GC_push_one ((word) thread_table[i].context.R1); GC_push_one ((word) thread_table[i].context.R2); GC_push_one ((word) thread_table[i].context.R3); GC_push_one ((word) thread_table[i].context.R4); GC_push_one ((word) thread_table[i].context.R5); GC_push_one ((word) thread_table[i].context.R6); GC_push_one ((word) thread_table[i].context.R7); GC_push_one ((word) thread_table[i].context.R8); GC_push_one ((word) thread_table[i].context.R9); GC_push_one ((word) thread_table[i].context.R10); GC_push_one ((word) thread_table[i].context.R11); GC_push_one ((word) thread_table[i].context.R12); GC_push_one ((word) thread_table[i].context.R13); GC_push_one ((word) thread_table[i].context.R14); GC_push_all_stack((char *) thread_table[i].context.R15, thread_table[i].stack); # else # ifdef MIPS if (thread_table[i].context.IntSp >= (DWORD)thread_table[i].stack || thread_table[i].context.IntSp < (DWORD)bottom) ABORT("Thread stack pointer out of range"); GC_push_one ((word) thread_table[i].context.IntAt); GC_push_one ((word) thread_table[i].context.IntV0); GC_push_one ((word) thread_table[i].context.IntV1); GC_push_one ((word) thread_table[i].context.IntA0); GC_push_one ((word) thread_table[i].context.IntA1); GC_push_one ((word) thread_table[i].context.IntA2); GC_push_one ((word) thread_table[i].context.IntA3); GC_push_one ((word) thread_table[i].context.IntT0); GC_push_one ((word) thread_table[i].context.IntT1); GC_push_one ((word) thread_table[i].context.IntT2); GC_push_one ((word) thread_table[i].context.IntT3); GC_push_one ((word) thread_table[i].context.IntT4); GC_push_one ((word) thread_table[i].context.IntT5); GC_push_one ((word) thread_table[i].context.IntT6); GC_push_one ((word) thread_table[i].context.IntT7); GC_push_one ((word) thread_table[i].context.IntS0); GC_push_one ((word) thread_table[i].context.IntS1); GC_push_one ((word) thread_table[i].context.IntS2); GC_push_one ((word) thread_table[i].context.IntS3); GC_push_one ((word) thread_table[i].context.IntS4); GC_push_one ((word) thread_table[i].context.IntS5); GC_push_one ((word) thread_table[i].context.IntS6); GC_push_one ((word) thread_table[i].context.IntS7); GC_push_one ((word) thread_table[i].context.IntT8); GC_push_one ((word) thread_table[i].context.IntT9); GC_push_one ((word) thread_table[i].context.IntK0); GC_push_one ((word) thread_table[i].context.IntK1); GC_push_one ((word) thread_table[i].context.IntS8); GC_push_all_stack((char *) thread_table[i].context.IntSp, thread_table[i].stack); # else # ifdef PPC if (thread_table[i].context.Gpr1 >= (DWORD)thread_table[i].stack || thread_table[i].context.Gpr1 < (DWORD)bottom) ABORT("Thread stack pointer out of range"); GC_push_one ((word) thread_table[i].context.Gpr0); /* Gpr1 is stack pointer */ /* Gpr2 is global pointer */ GC_push_one ((word) thread_table[i].context.Gpr3); GC_push_one ((word) thread_table[i].context.Gpr4); GC_push_one ((word) thread_table[i].context.Gpr5); GC_push_one ((word) thread_table[i].context.Gpr6); GC_push_one ((word) thread_table[i].context.Gpr7); GC_push_one ((word) thread_table[i].context.Gpr8); GC_push_one ((word) thread_table[i].context.Gpr9); GC_push_one ((word) thread_table[i].context.Gpr10); GC_push_one ((word) thread_table[i].context.Gpr11); GC_push_one ((word) thread_table[i].context.Gpr12); /* Gpr13 is reserved for the kernel */ GC_push_one ((word) thread_table[i].context.Gpr14); GC_push_one ((word) thread_table[i].context.Gpr15); GC_push_one ((word) thread_table[i].context.Gpr16); GC_push_one ((word) thread_table[i].context.Gpr17); GC_push_one ((word) thread_table[i].context.Gpr18); GC_push_one ((word) thread_table[i].context.Gpr19); GC_push_one ((word) thread_table[i].context.Gpr20); GC_push_one ((word) thread_table[i].context.Gpr21); GC_push_one ((word) thread_table[i].context.Gpr22); GC_push_one ((word) thread_table[i].context.Gpr23); GC_push_one ((word) thread_table[i].context.Gpr24); GC_push_one ((word) thread_table[i].context.Gpr25); GC_push_one ((word) thread_table[i].context.Gpr26); GC_push_one ((word) thread_table[i].context.Gpr27); GC_push_one ((word) thread_table[i].context.Gpr28); GC_push_one ((word) thread_table[i].context.Gpr29); GC_push_one ((word) thread_table[i].context.Gpr30); GC_push_one ((word) thread_table[i].context.Gpr31); GC_push_all_stack((char *) thread_table[i].context.Gpr1, thread_table[i].stack); # else # ifdef ALPHA if (thread_table[i].context.IntSp >= (DWORD)thread_table[i].stack || thread_table[i].context.IntSp < (DWORD)bottom) ABORT("Thread stack pointer out of range"); GC_push_one ((word) thread_table[i].context.IntV0); GC_push_one ((word) thread_table[i].context.IntT0); GC_push_one ((word) thread_table[i].context.IntT1); GC_push_one ((word) thread_table[i].context.IntT2); GC_push_one ((word) thread_table[i].context.IntT3); GC_push_one ((word) thread_table[i].context.IntT4); GC_push_one ((word) thread_table[i].context.IntT5); GC_push_one ((word) thread_table[i].context.IntT6); GC_push_one ((word) thread_table[i].context.IntT7); GC_push_one ((word) thread_table[i].context.IntS0); GC_push_one ((word) thread_table[i].context.IntS1); GC_push_one ((word) thread_table[i].context.IntS2); GC_push_one ((word) thread_table[i].context.IntS3); GC_push_one ((word) thread_table[i].context.IntS4); GC_push_one ((word) thread_table[i].context.IntS5); GC_push_one ((word) thread_table[i].context.IntFp); GC_push_one ((word) thread_table[i].context.IntA0); GC_push_one ((word) thread_table[i].context.IntA1); GC_push_one ((word) thread_table[i].context.IntA2); GC_push_one ((word) thread_table[i].context.IntA3); GC_push_one ((word) thread_table[i].context.IntA4); GC_push_one ((word) thread_table[i].context.IntA5); GC_push_one ((word) thread_table[i].context.IntT8); GC_push_one ((word) thread_table[i].context.IntT9); GC_push_one ((word) thread_table[i].context.IntT10); GC_push_one ((word) thread_table[i].context.IntT11); GC_push_one ((word) thread_table[i].context.IntT12); GC_push_one ((word) thread_table[i].context.IntAt); GC_push_all_stack((char *) thread_table[i].context.IntSp, thread_table[i].stack); # else --> architecture not supported # endif /* !ALPHA */ # endif /* !PPC */ # endif /* !MIPS */ # endif /* !SHx */ # endif /* !ARM32 */ # endif /* !I386 */ } } } void GC_get_next_stack(char *start, char **lo, char **hi) { int i; # define ADDR_LIMIT (char *)(-1L) char * current_min = ADDR_LIMIT; for (i = 0; i < MAX_THREADS; i++) { char * s = (char *)thread_table[i].stack; if (0 != s && s > start && s < current_min) { current_min = s; } } *hi = current_min; if (current_min == ADDR_LIMIT) { *lo = ADDR_LIMIT; return; } *lo = GC_get_lo_stack_addr(current_min); if (*lo < start) *lo = start; } # ifdef MSWINCE typedef struct { HANDLE child_ready_h, parent_ready_h; volatile struct thread_entry * entry; LPTHREAD_START_ROUTINE start; LPVOID param; } thread_args; DWORD WINAPI thread_start(LPVOID arg); HANDLE WINAPI GC_CreateThread( LPSECURITY_ATTRIBUTES lpThreadAttributes, DWORD dwStackSize, LPTHREAD_START_ROUTINE lpStartAddress, LPVOID lpParameter, DWORD dwCreationFlags, LPDWORD lpThreadId ) { HANDLE thread_h = NULL; HANDLE child_ready_h, parent_ready_h; int i; thread_args args; /* allocate thread slot */ LOCK(); for (i = 0; i != MAX_THREADS && thread_table[i].in_use; i++) ; if (i != MAX_THREADS) { thread_table[i].in_use = TRUE; } UNLOCK(); if (i != MAX_THREADS) { /* create unnamed unsignalled events */ if (child_ready_h = CreateEvent(NULL, FALSE, FALSE, NULL)) { if (parent_ready_h = CreateEvent(NULL, FALSE, FALSE, NULL)) { /* set up thread arguments */ args.child_ready_h = child_ready_h; args.parent_ready_h = parent_ready_h; args.entry = &thread_table[i]; args.start = lpStartAddress; args.param = lpParameter; thread_h = CreateThread(lpThreadAttributes, dwStackSize, thread_start, &args, dwCreationFlags & ~CREATE_SUSPENDED, lpThreadId); if (thread_h) { /* fill in ID and handle; tell child this is done */ thread_table[i].id = *lpThreadId; thread_table[i].handle = thread_h; SetEvent (parent_ready_h); /* wait for child to fill in stack and copy args */ WaitForSingleObject (child_ready_h, INFINITE); /* suspend the child if requested */ if (dwCreationFlags & CREATE_SUSPENDED) SuspendThread (thread_h); /* let child call given function now (or when resumed) */ SetEvent (parent_ready_h); } else { CloseHandle (parent_ready_h); } } } CloseHandle (child_ready_h); if (thread_h == NULL) thread_table[i].in_use = FALSE; } else { /* no thread slot found */ SetLastError (ERROR_TOO_MANY_TCBS); } return thread_h; } static DWORD WINAPI thread_start(LPVOID arg) { DWORD ret = 0; thread_args args = *(thread_args *)arg; /* wait for parent to fill in ID and handle */ WaitForSingleObject (args.parent_ready_h, INFINITE); ResetEvent (args.parent_ready_h); /* fill in stack; tell parent this is done */ args.entry->stack = GC_get_stack_base(); SetEvent (args.child_ready_h); /* wait for parent to tell us to go (in case it needs to suspend us) */ WaitForSingleObject (args.parent_ready_h, INFINITE); CloseHandle (args.parent_ready_h); /* Clear the thread entry even if we exit with an exception. */ /* This is probably pointless, since an uncaught exception is */ /* supposed to result in the process being killed. */ __try { ret = args.start (args.param); } __finally { LOCK(); args.entry->stack = 0; args.entry->in_use = FALSE; /* cast away volatile qualifier */ BZERO((void *) &args.entry->context, sizeof(CONTEXT)); UNLOCK(); } return ret; } typedef struct { HINSTANCE hInstance; HINSTANCE hPrevInstance; LPWSTR lpCmdLine; int nShowCmd; } main_thread_args; DWORD WINAPI main_thread_start(LPVOID arg); int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nShowCmd) { DWORD exit_code = 1; main_thread_args args = { hInstance, hPrevInstance, lpCmdLine, nShowCmd }; HANDLE thread_h; DWORD thread_id; /* initialize everything */ InitializeCriticalSection(&GC_allocate_ml); GC_init(); /* start the main thread */ thread_h = GC_CreateThread( NULL, 0, main_thread_start, &args, 0, &thread_id); if (thread_h != NULL) { WaitForSingleObject (thread_h, INFINITE); GetExitCodeThread (thread_h, &exit_code); CloseHandle (thread_h); } GC_deinit(); DeleteCriticalSection(&GC_allocate_ml); return (int) exit_code; } DWORD WINAPI main_thread_start(LPVOID arg) { main_thread_args * args = (main_thread_args *) arg; return (DWORD) GC_WinMain (args->hInstance, args->hPrevInstance, args->lpCmdLine, args->nShowCmd); } # else /* !MSWINCE */ LONG WINAPI GC_write_fault_handler(struct _EXCEPTION_POINTERS *exc_info); /* * This isn't generally safe, since DllMain is not premptible. * If another thread holds the lock while this runs we're in trouble. * Pontus Rydin suggests wrapping the thread start routine instead. */ BOOL WINAPI DllMain(HINSTANCE inst, ULONG reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: InitializeCriticalSection(&GC_allocate_ml); GC_init(); /* Force initialization before thread attach. */ /* fall through */ case DLL_THREAD_ATTACH: { int i; /* It appears to be unsafe to acquire a lock here, since this */ /* code is apparently not preeemptible on some systems. */ /* (This is based on complaints, not on Microsoft's official */ /* documentation, which says this should perform "only simple */ /* inititalization tasks".) */ /* Hence we make do with nonblocking synchronization. */ /* The following should be a noop according to the win32 */ /* documentation. There is empirical evidence that it */ /* isn't. - HB */ # ifdef MPROTECT_VDB if (GC_incremental) SetUnhandledExceptionFilter(GC_write_fault_handler); # endif for (i = 0; /* cast away volatile qualifier */ InterlockedExchange((LPLONG) &thread_table[i].in_use, 1) != 0; i++) { /* Compare-and-swap would make this cleaner, but that's not */ /* supported before Windows 98 and NT 4.0. In Windows 2000, */ /* InterlockedExchange is supposed to be replaced by */ /* InterlockedExchangePointer, but that's not really what I */ /* want here. */ if (i == MAX_THREADS - 1) ABORT("too many threads"); } thread_table[i].id = GetCurrentThreadId(); if (!DuplicateHandle(GetCurrentProcess(), GetCurrentThread(), GetCurrentProcess(), /* cast away volatile qualifier */ (HANDLE *) &thread_table[i].handle, 0, 0, DUPLICATE_SAME_ACCESS)) { DWORD last_error = GetLastError(); GC_printf1("Last error code: %lx\n", last_error); ABORT("DuplicateHandle failed"); } thread_table[i].stack = GC_get_stack_base(); /* If this thread is being created while we are trying to stop */ /* the world, wait here. Hopefully this can't happen on any */ /* systems that don't allow us to block here. */ while (GC_please_stop) Sleep(20); } break; case DLL_THREAD_DETACH: { int i; DWORD thread_id = GetCurrentThreadId(); LOCK(); for (i = 0; i < MAX_THREADS && (thread_table[i].stack == 0 || thread_table[i].id != thread_id); i++) {} if (i >= MAX_THREADS) { WARN("thread %ld not found on detach", (GC_word)thread_id); } else { thread_table[i].stack = 0; thread_table[i].in_use = FALSE; CloseHandle(thread_table[i].handle); /* cast away volatile qualifier */ BZERO((void *) &thread_table[i].context, sizeof(CONTEXT)); } UNLOCK(); } break; case DLL_PROCESS_DETACH: { int i; LOCK(); for (i = 0; i < MAX_THREADS; ++i) { if (thread_table[i].in_use) { thread_table[i].stack = 0; thread_table[i].in_use = FALSE; CloseHandle(thread_table[i].handle); BZERO((void *) &thread_table[i].context, sizeof(CONTEXT)); } } UNLOCK(); GC_deinit(); DeleteCriticalSection(&GC_allocate_ml); } break; } return TRUE; } # endif /* !MSWINCE */ #endif /* WIN32_THREADS */